Supplies generated by the region/countryside?
Posted: Thu May 16, 2013 11:39 am
A question that came up in my latest game:
Do regions (not structures) in ROP create some (ephemeral/non-accumulative and locally bound) supply? I was looking it up in the manual and it didn't say a word about supplies generated by regions - it only mentioned supply generated by structures. In contrast to that, the WIA-manual explained supply generated by countysides in detail. So did this feature just not make it into the manual, or is it indeed missing from the game? (All the terrain files still have an entry for supply though) So, in other words: are units in ROP unable to live off the land (except for some risky looting/pillaging rolls?) and requisition supplies from the local villages? Some interesting ideas come to my mind when I think about that feature!
Controling regions would actually make some sense. Fight for fourage-zones!
EDIT: Oh-oh, the WIA-manual also contains the following information: "Note: Most supply is generated by friendly structures. Countryside supply is very limited and only used as a last resort, usually resulting in looting (see below)." So I guess that the local supply is only ever used if units are out of supply and resort to pillaging? If an element fails the test, it suffers attrition and the region-status is turned to "pillaged". If it succeds, the region remains un-pillaged and the element does not suffer attrition AS LONG as the region provides enough supply to support it (and all the other elements present in the region)? Is there a way to know the base chance for foraging/Pillaging-checks? In my opinion, no troop should fail to use the locally produced supply. I could imagine to give the foarger-ability to all units, reserving "expert-forager" to husars and perhaps some other light troops.
The balance between "centralized" supply (created and stored in structures/ammo wagons, forwarded automatically) and "decentralized" supply (regional supply) is a very interesting topic in general. When I think of the historical importance of winter quarters (splitting up troops because supply cannot be moved around/centralized), I think that we could need a slight shift in the direction of "decentralized supply".
Do regions (not structures) in ROP create some (ephemeral/non-accumulative and locally bound) supply? I was looking it up in the manual and it didn't say a word about supplies generated by regions - it only mentioned supply generated by structures. In contrast to that, the WIA-manual explained supply generated by countysides in detail. So did this feature just not make it into the manual, or is it indeed missing from the game? (All the terrain files still have an entry for supply though) So, in other words: are units in ROP unable to live off the land (except for some risky looting/pillaging rolls?) and requisition supplies from the local villages? Some interesting ideas come to my mind when I think about that feature!

EDIT: Oh-oh, the WIA-manual also contains the following information: "Note: Most supply is generated by friendly structures. Countryside supply is very limited and only used as a last resort, usually resulting in looting (see below)." So I guess that the local supply is only ever used if units are out of supply and resort to pillaging? If an element fails the test, it suffers attrition and the region-status is turned to "pillaged". If it succeds, the region remains un-pillaged and the element does not suffer attrition AS LONG as the region provides enough supply to support it (and all the other elements present in the region)? Is there a way to know the base chance for foraging/Pillaging-checks? In my opinion, no troop should fail to use the locally produced supply. I could imagine to give the foarger-ability to all units, reserving "expert-forager" to husars and perhaps some other light troops.
The balance between "centralized" supply (created and stored in structures/ammo wagons, forwarded automatically) and "decentralized" supply (regional supply) is a very interesting topic in general. When I think of the historical importance of winter quarters (splitting up troops because supply cannot be moved around/centralized), I think that we could need a slight shift in the direction of "decentralized supply".