Can't save Pirna, even if the Prussians do not fulfill the triggers
Posted: Thu Aug 02, 2012 7:37 pm
I don't think to be able to save Pirna, no matter what. Are they supposed to capitulate even without first finishing their supplies with the current engine build? The Prussians (AI) are not even blockading the three regions (Radeberg, Dippoldiswalde, Dresden). They just move in to start sieging and the Saxons surrender before they get a chance to become unlocked. Usually by the second or third turn.
Do the EXACT triggers for the Saxon capitulation work properly (meaning as the starting screen implies)?
The event has a 100% probability to trigger, meaning that it is super easy for the Prussians to get these three regions without even a fight. Shouldn't that probability be something more of 50 to 66 per cent?
Do the EXACT triggers for the Saxon capitulation work properly (meaning as the starting screen implies)?

Code: Select all
SelectFaction = $PRU
StartEvent = evt_nam_CMN_CapitulationSaxony_Trigger|1|0|NULL|NULL|NULL|NULL
Conditions
MinDate = 1756/09/01
MaxDate = 1756/12/30
Probability = 100
EvalRgnOwned = $Dresden
SelectFaction = $PRU
SelectRegion = $Dresden
SelectRegion = $Dresden
EvalControl = >=;60
SelectRegion = $Dippoldiswalde
EvalControl = >=;60
SelectRegion = $Radeberg
EvalControl = >=;60
SelectRegion = $Pirna
EvalControl = >=;60
EvalAreaPowerRatio = LAND;$Theater_Saxony;100;>=;50;25
Actions
GenMsg
SetEvtOccurs = evt_nam_CMN_CapitulationSaxony;MaxOccurs;1
SetEvtOccurs = evt_nam_CMN_CapitulationSaxony_AI;MaxOccurs;0
SetEvtOccurs = evt_nam_CMN_CapitulationSaxony_Escape_AI_Sortie;MaxOccurs;0
EndEvent
The event has a 100% probability to trigger, meaning that it is super easy for the Prussians to get these three regions without even a fight. Shouldn't that probability be something more of 50 to 66 per cent?