loki100 wrote:You may also have to alter your national attributes to give Austria the status of a global rather than regional power
I had a look at the files. The attribute
regional power is defined in the
26-fat_ProjRegional.att file of the
Pride of Nations\VGN\GameData\FacAttribs directory.
It has got four modifiers, the files for them are found in the
Pride of Nations\VGN\GameData\FacMods directory. These modifiers have got sub-modifiers:
Modifier0 = $FM_Various_NAV_Regional
- Modifier0 = $fmdXpBonusNavalBuild|2 (worldwide has got 10)
- Modifier1 = $fmdPercSellChanceMod|5 (worldwide has got 15)
- Modifier2 = $fmdPercBuyChanceMod|5 (worldwide has got 15)
Modifier1 = $FM_SOIChg_NAV_Regional
- no modifiers - so without effect, I presume ? Deprecated ? The other
$FM_SOIChg_NAV* files don't have any modifiers either.
Modifier2 = $FM_ConscriptsOfficersPool_NAV_Regional
- Modifier0 = $fmdConsPoolProdMod|5 (worldwide has got 30)
- Modifier1 = $fmdConsPoolDecayMod|5 (worldwide has got 20)
Modifier3 = $FM_DiplomatGain_NAV_Regional
- Modifier0 = $fmdDiploGainBaseHAbs|-100 (worldwide has got 200)
- Modifier1 = $fmdDiploGainCabinHAbs|0 (worldwide has got 100)
- Modifier2 = $fmdDiplomatMaxAbs|-10 (worldwide has got 10)
So from what I can grasp, being a regional power handicaps merchants' trade success, fleet building and replacement, and diplomacy, but doesn't have influence on the success of colonial options ?