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Any one know how the game models pricing is it random or somewhat random?

Posted: Fri Sep 11, 2015 1:41 pm
by Erostratus
Question about commodity pricing is subject, thank you.

Posted: Fri Sep 11, 2015 3:43 pm
by bwiser
Erostratus wrote:Question about commodity pricing is subject, thank you.


Loki recently said it is random. He also made a good point in comparing it to the more "realistic" model of Vicky 2, which overall comes across to the player as more opaque and rather generic where I tend to agree

For me there are other aspects in PON's market model which are way more important than a pseudo-realstic Demand-Supply model:
- separation of public and private money
- domestic market and international trade via trade nodes and an important role of merchant fleets
- the connection between private and public money via taxes
- installation of goods collection centers when needed

All things which are not rendered in any other game I know of. This list is not exhaustive I guess - that was just on the top of my head....

Posted: Fri Sep 11, 2015 7:02 pm
by Erostratus
I agree with what you say but i imagine there are floors for pricing like gold or luxury goods, gems, etc.

Posted: Fri Sep 11, 2015 8:32 pm
by loki100
Erostratus wrote:I agree with what you say but i imagine there are floors for pricing like gold or luxury goods, gems, etc.


I think there are basically three price ranges. Normal, and this is set in the game files. Inflated and Deflated ... and I think these are random and event driven.

there are aspects of demand and supply in the game but its not about price. A good eg is shipyards, for 90% of the game these are loss making vanity projects, but if there is a big war, or one of the times with a major leap in technology, you'll find that individual state demand for replacements and new ships will suddenly make your production highly selleable. Doesn't as such alter the price though.