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Where to best place decision chits

Posted: Tue Sep 02, 2014 11:49 am
by basilhare
Continuing to plod along in my first game...playing as Prussia...when it comes to the purchase and placement of decision chits or cards, it appears that some of these will not be particularly useful in Prussia's case...roads, urban transportation, etc... Also, im wondering where best to use chits such as sewers & telecoms?

Q1: I am correct in thinking that if you build railroads early on, then you don't need the road or urban transportation decision chits, correct?

Q2: When placing the Telecom and sewers, Im guessing that these are best used in Eastern Prussia where there are several underdeveloped areas vs. placing these in Berlin or other areas with 100% development, correct? It appears that these chits are wasted in urban areas that are already developed and populated...

Thanks!

Posted: Tue Sep 02, 2014 12:26 pm
by Christophe.Barot
Q1 correct - build rails early, begin by desely industialized and coal producing regions, build x rails on every space of Reich, colonies are another matter, be more selective

Q2 priority is to wealkly populated areas where you need more workers, at start I suggest Brunswick and Magdeburg areas, where you have rare minerals and sulphur you want to exploit extensively - then proceed to less developed and sparsely populated other areas

cheers

Posted: Sun Sep 07, 2014 6:45 pm
by Thebes
Sewers and telecom seem to help calm down angry provinces too.

Posted: Mon Sep 08, 2014 8:15 am
by loki100
Thebes wrote:Sewers and telecom seem to help calm down angry provinces too.


one thing to watch in the late game is that you can expand your population too much using these cards so that you cannot meet their basic needs (= militancy). Early/mid game the population boost is welcome (more domestic demand, more recruits for your army etc), but after a stage you may want to avoid too much population growth - the extent this is a concern may vary according to the country you are playing of course

Posted: Mon Sep 08, 2014 10:47 am
by basilhare
loki100 wrote:one thing to watch in the late game is that you can expand your population too much using these cards so that you cannot meet their basic needs (= militancy). Early/mid game the population boost is welcome (more domestic demand, more recruits for your army etc), but after a stage you may want to avoid too much population growth - the extent this is a concern may vary according to the country you are playing of course


How important is controlling militancy as long as your contentment is high and you do not have revolts?

Thanks.