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Does anyone have a code for swapping protectorates in Pride of Nations

Posted: Sun May 25, 2014 8:53 am
by jason_guest
Kia ora All

New to posting so forgive for the repeat - I was in the wrong place

Does anyone have or know of a code to swap protectorates from one nation to another?
PLace it into the PLugin_1850GC.sct file

Regards

Posted: Sun May 25, 2014 9:06 am
by HerrDan
jason_guest wrote:Kia ora All

New to posting so forgive for the repeat - I was in the wrong place

Does anyone have or know of a code to swap protectorates from one nation to another?
PLace it into the PLugin_1850GC.sct file

Regards


Welcome to the forums Jason :)

So you would like to take some other country's protectorate?

Posted: Sun May 25, 2014 10:05 am
by jason_guest
basically yes - there is a moment in the game where I have a protectorate in Das es Salaam and one in Mbanza and invested into themand then the Prussians and the Belgians are just given it by the game script and I lose my protectorate status, so want to be able to change it back

Posted: Sun May 25, 2014 10:16 am
by HerrDan
jason_guest wrote:basically yes - there is a moment in the game where I have a protectorate in Das es Salaam and one in Mbanza and invested into themand then the Prussians and the Belgians are just given it by the game script and I lose my protectorate status, so want to be able to change it back


First I need to know which country do you play with, the region you want etc...

Posted: Sun May 25, 2014 11:10 am
by jason_guest
I am France and the region is Das es Salaam what else would you like to know?

Posted: Sun May 25, 2014 11:23 am
by loki100
Have a look in the German events file, something like 'Luderitz1882' will help you to find a basic script template.

what you need to do is to set the German as:

SelectFaction = $GER
SetColStatusArea = $Colony_SudWest_Afrika;$colInfluenced

and then

SelectFaction = $FRA
SetColStatusArea = $Colony_SudWest_Afrika;$colProtectorate

Obviously you need to use the correct colony names and those you can find in 'colonial areas' under game data.

This will first remove the German protectorate (but leave them interested in the region) and secondly reinstate your protectorate.

Posted: Sun May 25, 2014 1:42 pm
by jason_guest
makes sense - a numpty question - as i am new to this - do i go into the events file for the game or put it into the pkugin_1850gc.sct file as a start event?

Posted: Sun May 25, 2014 7:40 pm
by HerrDan
jason_guest wrote:makes sense - a numpty question - as i am new to this - do i go into the events file for the game or put it into the pkugin_1850gc.sct file as a start event?


Event file of the country. :)

Posted: Mon May 26, 2014 9:28 am
by jason_guest
thanks - again a numpty question - can you amend an event file for a country during a saved game or do you have to do it at the beginning of a new game. If you can change an event file during a game how do? Sorry, am new to this

Posted: Mon May 26, 2014 10:16 am
by HerrDan
jason_guest wrote:thanks - again a numpty question - can you amend an event file for a country during a saved game or do you have to do it at the beginning of a new game. If you can change an event file during a game how do? Sorry, am new to this


All chages in events affects the ongoing games, so you don't need to start a new game for it to take effect. This system is really great indeed, especially for a game so long as PON. :)

Posted: Mon May 26, 2014 12:27 pm
by jason_guest
cool thanks