A Campaign start script to add merchant ships for the player
Posted: Tue Jun 18, 2013 4:05 am
Trade is very important. This helps avoid an economically sluggish start.
Script-to-add-starting-Merchants
Bonus tip: Make sure conversion of supplies and ammunition is turned off when you start the game - it is a waste except in certain circumstances.
Script-to-add-starting-Merchants
Bonus tip: Make sure conversion of supplies and ammunition is turned off when you start the game - it is a waste except in certain circumstances.