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Trade Question
Posted: Thu Dec 20, 2012 11:56 pm
by bbmike
I know that by pressing "B" I can bring up the Asset Balance window and from there buy any good that I need. Is there an equally easy way to sell goods? Right now I have to press "F4" to see how much of a good I have, then go through each Trade Region to find the surplus goods I can sell. It is very complicated that way.

Posted: Fri Dec 21, 2012 2:13 am
by Sir Garnet
bbmike wrote:I know that by pressing "B" I can bring up the Asset Balance window and from there buy any good that I need. Is there an equally easy way to sell goods? Right now I have to press "F4" to see how much of a good I have, then go through each Trade Region to find the surplus goods I can sell. It is very complicated that way.
Unless you are ordering local sales directly in another trade region, all your collected goods can be sold through your capital's T window. I find it useful to drag B to the left of the screen, T to the bottom right, and F4 to the top right so I can see all 3 at once in doing trade analysis and orders while leaving enough of the map to hop over to foreign countries to select directly what I am buying there when just clicking in B is not going to achieve the goal.
Posted: Fri Dec 21, 2012 7:04 pm
by Kensai
If you have a big enough screen you should do as Sir Garnet suggests. Actually selling is easier as the buyers have to come to you and they will as long as you have merchant ships in their MTBs or rich neighbors. Remember to use the Shift+ and CTRL+ buttons for 10s and 100s of quantities.
Btw, if you care for the health of your game always micromanage your buying avoiding to buy lots of quantities from major nations and preferring smaller ones. You will definitely help their economies prosper benefit everyone in the game, long term.
Posted: Fri Dec 21, 2012 7:18 pm
by Egg Bub
Kensai wrote:Btw, if you care for the health of your game always micromanage your buying avoiding to buy lots of quantities from major nations and preferring smaller ones. You will definitely help their economies prosper benefit everyone in the game, long term.
Is this still necessary with the 1.03 patch? I have tried reselling stuff that I buy, but there is never any demand for it and I just end up with a surplus (unless you're talking about gold, opium etc. which I don't have enough of).
Posted: Fri Dec 21, 2012 7:26 pm
by Kensai
Craftsmen production has fixed 99% of the issues, so it is not necessary. But I find it cool anyway in the competitive Victorian era to promote smaller foreign countries by buying their lot. They will get their much needed money sooner to prosper and develop.
Posted: Sat Dec 22, 2012 2:47 am
by Moriety
I have a query on this aspect.
My supplies of food to the Russian population is either approx 1200/2100 or 700/2100. Is this because the local merchants are losing out to foreign competitors?
I've only started to learn the economic model late game (1885+) as I was concentrating on learning the colonial model. I have built all the grain farms, fishing and nearly all the cattle ranches, so also interested that the Russian Empire seems unable to feed herself- supplying only about 2/3rds of her food needs. (I went very light on regional development as I didn't want a population growing beyond the ability and resources of the nation.)
Posted: Sat Dec 22, 2012 3:36 am
by bbmike
Thanks for the tips, guys. Didn't really realize the capital Trade window had all of the collected goods. I'm sure I'll be back with more questions.

Posted: Sat Dec 22, 2012 9:47 am
by loki100
Moriety wrote:I have a query on this aspect.
My supplies of food to the Russian population is either approx 1200/2100 or 700/2100. Is this because the local merchants are losing out to foreign competitors?
I've only started to learn the economic model late game (1885+) as I was concentrating on learning the colonial model. I have built all the grain farms, fishing and nearly all the cattle ranches, so also interested that the Russian Empire seems unable to feed herself- supplying only about 2/3rds of her food needs. (I went very light on regional development as I didn't want a population growing beyond the ability and resources of the nation.)
something that may be relevant is development level and railways. In areas of low dev/no rails, the actual production for agricultural sites/mines is very low, so you may have a lot of activity but not that much actuall output?
Posted: Sat Dec 22, 2012 2:06 pm
by Jim-NC
Railroads are important, then upgrading structures (by 1885, you should be able to upgrade your farms to level 2, which allow you to get more food from them).
Posted: Sat Dec 22, 2012 5:55 pm
by Kensai
By the time you reach a middle stage in your games (circa 1870s) you may notice (as in our ultra-productive multiplayer game) that you produce too much of everything and prices are low. Do not despair, every now and then nations "research" techs that raise the internal consumption of nations and slowly but inexorably the population will rise as well, meaning more and more demand.
Posted: Sat Dec 22, 2012 6:09 pm
by Moriety
Thanks for the replies,
It's the two different levels of sales in different turns that's puzzling me. Total production in Russia for food is approx 1,200, yet on some turns only approx 700-800 units are actually being sold. I've railed up every province and the food producing provinces are at 100% development.
Posted: Sat Dec 22, 2012 7:02 pm
by Kensai
In case you produce too much (to wastage levels) consider shutting down the structures that are not too much "productive" and/or prices are too low. F11 screen can help you in that although the gain/loss values are simply estimates there if economy works perfectly.
Posted: Sat Dec 22, 2012 11:12 pm
by Jim-NC
Moriety wrote:Thanks for the replies,
It's the two different levels of sales in different turns that's puzzling me. Total production in Russia for food is approx 1,200, yet on some turns only approx 700-800 units are actually being sold. I've railed up every province and the food producing provinces are at 100% development.
You may be producing too much of some food, and not enough of other. The people demand a well balanced diet. There are limits to how much demand will be satisfied with fish for example. So to sell them everything, you need to sell some of everything. I will guess that you are not selling as much rice, tropical fruits, and fruits as you could. But you are offering more fish, cattle, and wheat than they can purchase.
PS - I don't remember the exact limits on how much you can sell to your nation.
Posted: Sun Dec 23, 2012 7:05 am
by Moriety
Jim-NC wrote:You may be producing too much of some food, and not enough of other. The people demand a well balanced diet. There are limits to how much demand will be satisfied with fish for example. So to sell them everything, you need to sell some of everything. I will guess that you are not selling as much rice, tropical fruits, and fruits as you could. But you are offering more fish, cattle, and wheat than they can purchase.
PS - I don't remember the exact limits on how much you can sell to your nation.
Thanks Jim.
If this is how it works then you've nailed it. The Russian economy produces grain, meat and fish and in that order.
Max limits are 80% for each type. This economic model gets ever more complex. That elusive Rice that Egg Bub spoke of.......

Posted: Sun Dec 23, 2012 10:02 am
by Sir Garnet
This is from the next manual draft: "While no single product can satisfy all of the demand in an Internal Market sector (Food, Common, or Luxury goods), some are more accepted than others (such as Cereals or Rice in Food, Textiles and then Manufactures and alcoholic products in Common Goods, and manufactured Luxury Goods in the Luxury category. The popular items tend to be the best for Contentment. However, other goods that won’t sell the same volumes may offer a higher price that increases Internal Market revenues." Numbers may change, but IIRC Cereals were 40%, Rice 30% and as little as 5 foods can get to 100% consumption.
Posted: Mon Dec 24, 2012 2:31 am
by Kensai
Contentment bombs are: textiles, manufactured goods, luxury goods. People go crazy over these. I suggest play with the various percentages until you find the magic formula in F4 screen to sell the max number under possible sold. Mouse over your goods and you will see the three categories.
Posted: Tue Jan 08, 2013 2:32 pm
by Moriety
Thanks for the replies.
It would be incredibly useful to know the max % a population will buy from each type, within the 3 groups.
It would allow the player to make a planned structured economy.
Great news about the Textiles, I've completely ignored it in my Russia game. I'll whack up the imports until I plug the gap with constructions.
Pocus,
If you read this, this info will be like gold dust if you let us all know (or Sir Garnet for the manual).
Posted: Tue Jan 08, 2013 6:05 pm
by Sir Garnet
Moriety, if you adjust the max domestic consumption percentages of merchandise to a minimum by clicking their F4 domestic consumption line icon an then re-clicking it up until they want no more you can find the amount applicable to the current situation. Luxury Goods have a maximum 50% cap (unless that is changed), and nothing else has a higher cap.
If you were a country loaded heavily with fish and cattle but short on other foods, you might want to push your people to eat up the fish and cattle and free up most of the other food production for export, thus increasing overall sales. You would set fish and cattle at the 80% maximum cap and the other foods low enough to limit the people to 1 or 2 units. If demand is still fully met, great - your contentment is not as high as if the people could choose from open stocks of anything they like, but the variety of goods is the key thing. If demand is not satisfied, you can easily calculate in your head the cap on the percentage the fish and cattle can satisfy. I will add a reminder on this point in the draft manual.
Posted: Wed Jan 09, 2013 8:35 pm
by czert2
Moriety wrote:I have a query on this aspect.
My supplies of food to the Russian population is either approx 1200/2100 or 700/2100. Is this because the local merchants are losing out to foreign competitors?
I've only started to learn the economic model late game (1885+) as I was concentrating on learning the colonial model. I have built all the grain farms, fishing and nearly all the cattle ranches, so also interested that the Russian Empire seems unable to feed herself- supplying only about 2/3rds of her food needs. (I went very light on regional development as I didn't want a population growing beyond the ability and resources of the nation.)
Well, nuilding railroad (or at lest minimaly major road) is must have in ALL resource producing regions (farms, mines and industry) it REALY make difference if your farm produce 1/2 rsources or full 5), Im able with extensive RR to feed my russia population just from few wheat farms, fisherys and cattle farms. myby it is because my dear russians eat more rice

than any other food imported from china, but russian owned rice farms (and after some time seized, so repat again building, with this china will be able to even export rice to word market).