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All colonial options

Posted: Thu Oct 18, 2012 4:12 pm
by Matto
Any script which will enable all colonial options for Austrians?
Thanks for help

Posted: Fri Oct 19, 2012 1:46 pm
by yellow ribbon
you have to look around, maybe at Paradox, the thread for the multiplayer game, i think.

there was such a copy and restore of options for Italy and non-playable nations last year. dont know if it works in th 80s scn.

similar is true for reforms and political action, mods do exist, but in their tech aid forum (of formerly Paradox France)

Posted: Fri Oct 19, 2012 7:25 pm
by czert2
it is realy easy - go to vgn/includes directory, look for xxxx(name of scenario/camopaign)_RGD_pools.inc and you can copy paste here as much as you like, for all countries.

Posted: Sun Oct 21, 2012 11:08 am
by Pocus
Remember though that includes may have been read only during the creation of the scn (scenario file), so changing them afterward won't don't anything, unless you recreate the said scn file and restart a game.

On the other hand, you can dynamically add events and have them read for ongoing games... hey you an even just alt-tab the game, edit and event, then run the turn and have the event used!

Posted: Sun Oct 21, 2012 2:50 pm
by Matto
It is I was asking about ... how to create this event a run it ...

Posted: Tue Oct 23, 2012 8:19 am
by Pocus
The quick and dirty way is to type your event in Plugin_1850GC.sct ... this file is read by the 1850 GC.

Posted: Tue Oct 23, 2012 11:57 am
by Matto
OK, thanks ... I will try it

... and it does not work for ongoing or new game. What I'm doing wrong?

I used Plugin_1850GC.sct which I edited and add following:

SelectFaction = $AUS
ChgRgnDecisionFP = $rgdExploreParty;5
ChgRgnDecisionFP = $rgdNatExpedition;1
ChgRgnDecisionFP = $rgdGeoExpedition;3
ChgRgnDecisionFP = $rgdAnthroExpedition;2
ChgRgnDecisionFP = $rgdProspection;5
ChgRgnDecisionFP = $rgdProsecute;5
ChgRgnDecisionFP = $rgdPacify;5
ChgRgnDecisionFP = $rgdRetaliate;5
ChgRgnDecisionFP = $rgdOutpost;15
ChgRgnDecisionFP = $rgdGunboatDiplomacy;5
ChgRgnDecisionFP = $rgdNavalDemo;2
ChgRgnDecisionFP = $rgdChiefBribing;10
ChgRgnDecisionFP = $rgdChiefTreaty;3
ChgRgnDecisionFP = $rgdChiefTerritory;3
ChgRgnDecisionFP = $rgdMissionary;5
ChgRgnDecisionFP = $rgdMerchants;10
ChgRgnDecisionFP = $rgdTradepost;25
ChgRgnDecisionFP = $rgdRoad;10
ChgRgnDecisionFP = $rgdTelegraph;2
ChgRgnDecisionFP = $rgdSchool;10
ChgRgnDecisionFP = $rgdImmigrants;1
ChgRgnDecisionFP = $rgdProtectorate;2
ChgRgnDecisionFP = $rgdColony;2
ChgRgnDecisionFP = $rgdStake;10
ChgRgnDecisionFP = $rgdCustoms;3
ChgRgnDecisionFP = $rgdRail;1


Do I need something more?

Posted: Wed Nov 28, 2012 11:27 am
by Matto
So I added event to the ongoing game and it works perfectly ... thanks all for helping steps ...

Posted: Wed Nov 28, 2012 11:55 pm
by Kensai
It's rather curious it work as it's not in an Event format, meaning with the correct syntax to start (reference) and finish (EndEvent). Are you sure you did not overwrite some other important scripted event? Adding it IN an event that was about to fire would work though. Crafty! ;)

Posted: Thu Nov 29, 2012 12:40 pm
by Matto
It is not a final version written up here ... sure I used full syntax of Event etc.