Page 1 of 1

1880 scenario- supply wagons?

Posted: Mon Oct 08, 2012 6:54 pm
by squidelica
i've noticed that no supply wagons are available to build in the 1880 scenario. ive tried disbanding some supply wagons and ive also tried the game on 'extended forces pool' but still none are available to build.....

Posted: Tue Oct 09, 2012 12:42 pm
by squidelica
sigh- may as well speak to a brick wall!

Posted: Wed Oct 10, 2012 8:52 am
by Pocus
Please give us some time to check that.

You don't like brick, this make very fine houses? :)

Posted: Wed Oct 10, 2012 3:11 pm
by squidelica
ok thanks for getting back Pocus

yeah i guess i like bricks, at least houses made from them are harder to blow down.....

Posted: Wed Oct 10, 2012 3:14 pm
by squidelica
also another minor problem in the 1880 GC i noticed, playing as germany the multi national leaders still recieve a CP penalty when leading their respective troop types.

Posted: Thu Oct 11, 2012 6:03 pm
by Kensai
Yes, squidelica, confirmed. We have the same issue in our multiplayer list. To the "to do" list for the next patch! :)

Posted: Thu Oct 11, 2012 8:23 pm
by Generalisimo
About the problem with the supply wagons, we decided not to include specific FP per nation, so, all the FPs are coming from the tech tree only.
That means that one tech will give you +20 Sup1 units and a later tech will add to that +20 Sup2 units... making a total of 40 Supply Units.
If you cannot build new ones right away, that obviously means that you have already depleted your FP of supply wagons... so, you need to look for those elements and move them to where you really need them... or you can disband them and rebuild them directly where you want... your choice. ;)

It really depends on where you are waging war... but really, around Europe, you hardly need supply wagons because the cities and depots already produce/attract enough supplies to keep your forces alive.
On the other hand, if you are fighting in Africa for example, be sure to expand your infrastructure (depots, harbors,etc ) so your supplies can flow to that place properly.
In this game it is not a matter of accumulating a big amount of supply wagons, but to have the right infrastructure to allow the huge amount of supplies that you produce in your homeland to the "travel" to the right war theater. ;)

Posted: Thu Oct 11, 2012 10:50 pm
by squidelica
thanks for explaining about the link with tech increases.

As an experiment i disbanded all the supply wagons i owned on the map, unfortunatly next turn there were none avaiable to build.....

Posted: Thu Oct 11, 2012 11:02 pm
by Random
Generalisimo wrote:... In this game it is not a matter of accumulating a big amount of supply wagons, but to have the right infrastructure to allow the huge amount of supplies that you produce in your homeland to the "travel" to the right war theater. ;)

Sneaky and subtle but an explanatory readme or something with the download might have helped. I think that I like this idea and that it reflects the port and railroad-driven logistics of the era but have yet to see how it will work out in practice. Thanks for clearing the air.

Posted: Fri Oct 12, 2012 5:01 pm
by Generalisimo
squidelica wrote:thanks for explaining about the link with tech increases.

As an experiment i disbanded all the supply wagons i owned on the map, unfortunatly next turn there were none avaiable to build.....

which nation are you playing? do you have a saved game that we can check?

Posted: Sat Oct 13, 2012 12:35 am
by squidelica
hi, this is the save game folder from the 1880 GBR GC, i believe the current turn is the one in which i disbanded all the supply wagons i could find on the map. i've tried the 1880 GC as most the nations which are offically playable and have had the same problem.
i hope these are the correct files.....

[ATTACH]20249[/ATTACH]

Posted: Sat Oct 13, 2012 1:16 am
by Generalisimo
Thanks, I will check it... but as a quickfix for you, if you cannot see any supply wagons (even after you disbanded all of them), then you can trigger again the Research Item RI_Military_Organisation with the console and see if that solves your problem (that's the tech that adds the supply wagons).
I will check the problem and if it is there, add something to the quickfix so you do not suffer it... ;)

Posted: Sat Oct 13, 2012 7:00 am
by Generalisimo
I have checked your saved game and you are right, you do not have the supply wagons, so I have edited the SOI quickfix event file to add a new event that gives you (manually, by force) the forces that are not present.
It is weird, because you do have the tech in your faction, but you do not have the units.
Please, download this event file and replace the old one:
[ATTACH]20250[/ATTACH]
The event file should be located inside:
..\Pride of Nations\VGN\Events

Give it a try and let me know... if it works, we will include this with the previous quickfix (you MUST have the quickfix installed so this new file is refferenced ;) ).
If it works for you, then I will make a new quickfix that includes this fix too (and the ruler's one too ;) ).
Thanks!

Posted: Sat Oct 13, 2012 2:30 pm
by squidelica
great thanks- shall try it out now and let you know how it is :)

Posted: Sat Oct 13, 2012 3:45 pm
by squidelica
thankyou Generalisimo, i applied the quickfix you provided and supply wagons are now avaible to build :)

Posted: Tue Oct 16, 2012 3:37 pm
by Generalisimo
Great news then... will make a new quickfix that includes these 3 fixes togheter (for easier installation ;) )

Re: 1880 scenario- supply wagons?

Posted: Fri Mar 15, 2019 6:52 am
by Gato
Great news then... will make a new quickfix that includes these 3 fixes togheter


Sorry for 'necroposting', but I have this quikfix in my Game folder "Events" [1880GC SOI Events;creared 22.10,2012], and it`s not work - I can`t build supply wagons in 1880 Campaign.
I created a short version on this Event [1880RUS Reinf Events]:

Code: Select all

SelectFaction = $RUS

SelectFaction = $RUS
StartEvent = evt_nam_RUSReinfs_1880GC|1|1|NULL|NULL|NULL|NULL

Conditions
  MinDate = 1880/01/01
  MaxDate = 1880/01/15

Actions

SelectFaction = $RUS
    ChangeUnitPool = $uni_RUS_Sup_Sup1;30

EndEvent

But this event not fired too!
Where was I wrong?