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How to win the Crimean war

Posted: Tue Sep 25, 2012 8:56 am
by Egg Bub
I declared war on Russia when they invaded Turkey in mid-1852. I then tried playing historically by spending a year trying to destroy their navies. This failed since at the outbreak of war all Russian fleets hid themselves in MTBs. A Russian army of 35000 men landed in Sierra Leone and I was able to destroy the transports that dropped them there (I assume they are all dead from attrition, but Russia still has 100% military control in the region). So in spring, 1853, I sent the Home Forces and Highland Brigade to Varna (Turkish territory) and sent them ashore - their combat power is 554. A Russian army then turned up with combat power 1000+. I have discovered that Turkey already made peace with Russia, but this means I can put my troops in Turkish territory and resupply them without danger of attack. My warscore is currently 3 and morale is in the mid-eighties.

1) Is it possible to win this?

2) Will taking Sevastopol be sufficient to demand reparations?

3) How strong is that Russian army really? Does combat power take into account troop quality?

4) Would it work if I sent my forces by sea to capture Sevastopol and then survive a siege for long enough to get warscore?

Thanks to anyone with the patience to answer my incessant questions!

Posted: Tue Sep 25, 2012 11:42 am
by Kensai
1) Yes

2) Depends on various factors. Getting enemy objective/strategic cities makes their NM morale plummet and you raise your warscore against them. The higher the warscore the more things you can ask at peace negotiations as the winner.

3) The Russian player has a "mission" in the first decade to become one of the largest land armies. I have a reason to believe that the AI tries to achieve this goal by recruiting standing armies. The exact composure and size might differ from game to game, but you should expect a serious enemy. Russia is supposed to be difficult to defeat, albeit more when attacking their homeland, not when you have to defend.

4) Depends. Warscore needs to raise enough for the AI to come to terms. Winning battles convincingly, destroying elements of their armies (stack subunits) can help raise both NM and warscore.

Good luck! :)

Posted: Tue Sep 25, 2012 1:35 pm
by Pocus
A famous (notoriously famous) Georgian once said that quantity is a quality ... He was not totally wrong!

Posted: Tue Sep 25, 2012 4:06 pm
by Egg Bub
Thanks Kensai.

Has anyone fought this war as Britain in their own GC and if so how did you get on? I am new to the AGE engine so advice would be welcome. I am interested to know if Britain's standing army at the beginning of the campaign is sufficient for the Crimean war. Also, is there any way of getting enemy battle-fleets out of MTBs so you can engage them.

Thanks.

Posted: Sat Sep 29, 2012 11:23 pm
by ShadowofGod
That's kind of my experience too...Russia lost the Crimean War, I suspect for logistical reasons most Western history has shortchanged (this was a country with no railroads and huge distances). Yet in PoN Russian armies come across like Marshall Zhukov's, real stomping machines, and they not only show up in strength over the Caucasus but in the Balkans and in Crimea, if the Allied armies land there. Plus, a big troublesome navy as well.

Posted: Sat Oct 06, 2012 7:21 am
by Sir Garnet
This was before recent patches, but as France it took capturing St Petersburg (much easier in the current patch) to force the peace I wanted which included liveration of buffer states for Turkey in the Caucasus. if the game allowed France to make a white peace for Turkey, that woulid have been fine early on, but France had to pound the Russians enough for them to give Turkey peace. Turkey did make a separate peace on its own eventually after getting a little warscore, but by then the broader aims of France and national honor demanded some further results. Back then at least, the new states formed were not as appreciatvie and I would think. The war was not cheap. Partisans kept appearing - Russia is too bgi to effectively occupy it all in force. I refrained from getting more than 2 Guard Corps, one for service and one at home, but filled out a lot of the force pool otherwise. It was very instructiive in campaigning, supply, anti-guerrilla warfare, etc. just as colonial war is useful in that environment.

The bottom line is getting war score - capital, objective towns, large victories and patience. They'll offer you peace before they offer peace for the Turks though. In Single Player, I think it fair that if you have a pile of warscore that would justify a white peace treaty you simply add an event that forces a white peace all around. Simply ending the war that way is a very easy script to do - territorial changes etc. gets more complicated. It sure beats having to conquer most of Russia to get the Russians to make peace with the Turks. Kensai, for example, could tell you how - this particular issue with a three-party war is a relatively common problem.

Posted: Fri Oct 19, 2012 7:34 pm
by czert2
Pocus wrote:A famous (notoriously famous) Georgian once said that quantity is a quality ... He was not totally wrong!


I think he told that quantity after certain numbers is quality itself.