entreposto wrote:An annoyance I am currently having with a 1.02 game as Japan is over Steam Trawlers. It is 1865, and I've developed the industrial economy a fair amount. I didn't fill in all the fish resource slots because the demand was such that there was no need to do so. Suddenly however, fish demand is way up and I'm eager to build up new cheap fishing wharves. The problem is that the Steam Trawlers tech triggered a few years earlier, so I can only build expensive fishing harbours. The worst part is that these fishing harbours all require coal. Well, needless to say there is a worldwide shortage of coal. I've upgraded all my coal quarries to pits already. This leads to a suggestion...
Make it so that level 1 structures can still be built even though level 2+ are available. Or make level 2+ structures only available through upgrading lower level structures.
this was asked for months and months again, for many structures, the economics of the world would be totally destroyed by oversupply and low prices.
the AI sells only if they have a xyz-high security amount in the warehouse and then it offers ALL excess at once. now imagine it has all the fine structures, the output and then the input problems as you, periodically
the second point is in game:
if you build level one, they would only upgrade to level two and level two or three would give you ADDITIONAL structures to be build.
you were supposed to build them anyway, convert the food maybe, sell it, let it rotten away, but the hell give your citizens work ^^
PS:
with any text editor, notepad etc you can disable the need for coal.