Posted: Sun Jul 29, 2012 3:20 am
After messing around with the new CleanupLoyalty console command, I eventually gave in and decided to restart my game as the US. I have now noticed a pattern to the US events listed on the F3 tab and thought I’d post about it so perhaps the bugs can be fixed. All 3 events that build up force pools or conscripts are apparently bugged.
First off I’ve found that if you play an event option for the very first time and it fails, that event will never show up to be played again. If the event succeeds and you play a different option the next time the event appears and it is the first time that different option choice has been chosen, that event will never show up again if that different option fails the first time it is tried. So basically any event option that fails the first time it is chosen means that event never re-appears.
If however you play an option that has been chosen before which succeeded the first time it was chosen, then the option cannot be failed. It appears that nothing happens if a fail is rolled and the option is simply placed on the F3 page again for the next turn. I had this happen several times in a row and eventually the option passed and you get the reward for a passed option.
This makes it extremely important that players re-roll the option that gives the US conscripts if it fails the first time you try and play it in a new game. Without that option it is impossible for the US to build infantry Corps, as they take 300+ conscripts to build and the US tops out in the 200s with normal conscript growth and decay (ever increasing decay as you save up conscripts eventually wipes out any positive growth), so that event is imperative if you ever want to be able to get enough conscripts to build infantry corps.
In my new game I lost 2 of the three events to initial fail attempts, but luckily succeeded on the conscript’s event, so didn’t need to do a restart once I recognized the pattern. My first game all three events failed early (2 right away and 1 after failing a new choice the second time around), so I hadn’t realized they were supposed to all re-appear once a year.
It would be great if these events could be looked at and fixed.
First off I’ve found that if you play an event option for the very first time and it fails, that event will never show up to be played again. If the event succeeds and you play a different option the next time the event appears and it is the first time that different option choice has been chosen, that event will never show up again if that different option fails the first time it is tried. So basically any event option that fails the first time it is chosen means that event never re-appears.
If however you play an option that has been chosen before which succeeded the first time it was chosen, then the option cannot be failed. It appears that nothing happens if a fail is rolled and the option is simply placed on the F3 page again for the next turn. I had this happen several times in a row and eventually the option passed and you get the reward for a passed option.
This makes it extremely important that players re-roll the option that gives the US conscripts if it fails the first time you try and play it in a new game. Without that option it is impossible for the US to build infantry Corps, as they take 300+ conscripts to build and the US tops out in the 200s with normal conscript growth and decay (ever increasing decay as you save up conscripts eventually wipes out any positive growth), so that event is imperative if you ever want to be able to get enough conscripts to build infantry corps.
In my new game I lost 2 of the three events to initial fail attempts, but luckily succeeded on the conscript’s event, so didn’t need to do a restart once I recognized the pattern. My first game all three events failed early (2 right away and 1 after failing a new choice the second time around), so I hadn’t realized they were supposed to all re-appear once a year.
It would be great if these events could be looked at and fixed.