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Mexico City as an objective+does not show as claimed region peace interface

Posted: Sat Dec 03, 2011 7:34 am
by vaalen
As France, I have Mexico City as an objective. I have taken it, and all of central Mexico.

Yet when I try to make a peace proposal, no area of Mexico can be demanded as a claimed region.

Can someone explain if this is working properly?

Posted: Sat Dec 03, 2011 9:10 am
by Jamitar
yeah Im france probably same as you and I got objective and casus belli. but what are they thinking? yeah sure mexico part of our national territory? would be weird.anyway I didnt attack cause I think there isnt much benefit to it.
the fact that you invaded mexico brings prestige even if not officially yours.
if you want just put forts everywhere and then bring back most of your soldiers home. it will reduce revolt risks while keeping mexico. though you probably need some time for the forts
not as cool as having it officially but at least you have it as well as rest of mexico

Posted: Sat Dec 03, 2011 10:45 am
by PhilThib
All this is part of the Mexican Intervention event...I believe some triggers are not working properly: when the French control all of Mexico's cities, they have an automatic white peace, lots of prestige, and a puppet government there...will check :(

Posted: Sat Dec 03, 2011 3:16 pm
by vaalen
PhilThib wrote:All this is part of the Mexican Intervention event...I believe some triggers are not working properly: when the French control all of Mexico's cities, they have an automatic white peace, lots of prestige, and a puppet government there...will check :(


Thank you for checking. In the meantime, I will take every Mexican city. In the meantime, the US Civil war is drawing to a close., after three and half bloody years. I better hurray.

Posted: Mon Dec 05, 2011 2:05 pm
by Sir Garnet
vaalen wrote:Thank you for checking. In the meantime, I will take every Mexican city. In the meantime, the US Civil war is drawing to a close., after three and half bloody years. I better hurray.


Despite the support short of war you provided to the CSA to shield the restoration of monarchy in Mexico?

Posted: Tue Dec 06, 2011 1:54 pm
by PhilThib
Try this event file instead of the current one (backup the old one first)

It should solve the peace situation. let me know if it works and send us a save of your game... :cool:

Posted: Tue Dec 06, 2011 11:02 pm
by vaalen
PhilThib wrote:Try this event file instead of the current one (backup the old one first)

It should solve the peace situation. let me know if it works and send us a save of your game... :cool:


Great! I have downloaded. I will try it tonight and let you know what happened.

Truly appreciate your help on this. Thank you.

Posted: Wed Dec 07, 2011 8:20 am
by vaalen
PhilThib wrote:Try this event file instead of the current one (backup the old one first)

It should solve the peace situation. let me know if it works and send us a save of your game... :cool:


I used the new file. After I ended turn, the new turn showed the following-

All the French forces in Mexico had been moved to the French West Indies(Antilles). This now included a force of five units that were clearly Mexican troops, but under French control

The war was over. Two red event messages, both identical, confirmed that the French had intervened in Mexico.

France received 292 prestige from the event.

The Diplomatic interface showed that Maximillian was the ruler of Mexico.

The US received a short term casus belli against Mexico.

Mexico had a defensive alliance with France, and France had free access to Mexican territory and supply.

Mexico was raising a number of new units, which had the most advanced French weapons tech - breech loading rifles. (When the war started, the Mexicans had muskets)

The save game is attached.

Posted: Wed Dec 07, 2011 10:38 am
by PhilThib
So globally it is rather ok...do you have suggestions to do for improvements?

The French-MEX units are created by previous events (Imperial Army), before the victory...but I can have them killed by the victory (and Mexico recreates them just after, so it's transparent, but it prevents them to become "French")

I can't avoid the teleportation to the West Indies, which is automatic because the way the game handles peace....unless I do a trick... ;)

Trick would be: before peace, one region of Mexico is ceded to France (e.g. Vera-Cruz)...then, after peace, it is ceded back to Mexico...in the meanwhile, because of passage right treaty, the French will stay there, ready for return to France, even if the region is Mex again... what you think ?

:cool:

Posted: Wed Dec 07, 2011 3:40 pm
by vaalen
PhilThib wrote:So globally it is rather ok...do you have suggestions to do for improvements?

The French-MEX units are created by previous events (Imperial Army), before the victory...but I can have them killed by the victory (and Mexico recreates them just after, so it's transparent, but it prevents them to become "French")

I can't avoid the teleportation to the West Indies, which is automatic because the way the game handles peace....unless I do a trick... ;)

Trick would be: before peace, one region of Mexico is ceded to France (e.g. Vera-Cruz)...then, after peace, it is ceded back to Mexico...in the meanwhile, because of passage right treaty, the French will stay there, ready for return to France, even if the region is Mex again... what you think ?

:cool:


Very interesting.

Now That the event is fixed, would the French MEX units be created when the French actually land in Mexico, after the initial event fires? If not, I would suggest they are created at that time, or maybe after the French take Mexico City.

I think your trick is a great idea, and would like to see it done.

This gave me another idea. After the peace, Mexico City remains as an objective for France. I was thinking it would make sense to allow the French MEX units to occupy the objective, which would give a small amount of continuing prestige points to France, as long as the objective is occupied. This would be historically valid, as France would certainly have had at least a small continuing military presence in Mexico, had Maximilian won, and it makes sense to give the player a motivation to do this.

I am actually going to ship my French MEX units back to Mexico, march them to Mexico City, and see what happens.I should be able to do this with no problem, because of the treaties with Mexico created by the event.
I will let you know what happens, if you would like me to.

The other suggestion I would have would be to have a revolt event or two against Maximilian at some point in the future. One that might trigger a crisis with the United States. This could give the French player quite a challenge.

It would also be quite interesting to have war between the US and France in this era, something that easily could have occurred after the Civil War, when the US actually sent a large army under Sheridan to the Mexican border, and demanded that the French leave Mexico. Napoleon the third left, but it could have gone the other way.

Posted: Wed Dec 07, 2011 5:57 pm
by PhilThib
This fixes the peace and the Mex-French units. Mexico should remain an objective... the other suggestions are not yet implemented :cool:

Posted: Wed Dec 07, 2011 11:22 pm
by vaalen
PhilThib wrote:This fixes the peace and the Mex-French units. Mexico should remain an objective... the other suggestions are not yet implemented :cool:


Thank you. I am truly grateful for the magnificent way you improve this game, and all the others.

Posted: Thu Oct 30, 2014 12:34 am
by jscott991
Sorry to resurrect an old thread, but these improved Mexico events didn't make it into the game that I can see.

In fact, I don't think the Maximilian events are working very well at all at the moment.

Is there a reason these weren't included in a patch?