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populating colonies.

Posted: Wed Sep 21, 2011 4:22 pm
by Jamitar
'm trying to make cities in my colonies as great britain (like iindia is getting so much) so im raising developement, turning colonial erea into dominions, building forts and all harbors (whenever posible) plus railroads.then imigrant spam. turns out 5 more farmers every 12 turns isnt going to reach home countie's thousands very fast. any tips,helps or pointing out how dumb I am?

Posted: Wed Sep 21, 2011 4:34 pm
by yellow ribbon
hm, its to bite into citrus.

normally to build resource extraction sites will draw the people to the place but until they are there you will have no resources earned due to lack of workforce.

immigrants and railroads give you very very slow effect and are not enough to get a piece of mud to a prospering city.
in the contrary, immigrants may even lead to loss of MC in the area and you will have problems to build at all

mostly you must rely on scripted events for your country.

for the last two patches i even waited in vain for cities, like in iron range, i had in prior patches (GC US), they were never be founded in the 1850s, as they were in past, by same style of game

Posted: Wed Sep 21, 2011 4:38 pm
by Jamitar
U_U SO UNCOOL! plus that loss of MC i [color="Red"]baloney[/color]. as far as I know new york is hugely populated bu you dont wanna be an al-kaida hanging around there anyway!

Posted: Wed Sep 21, 2011 4:48 pm
by yellow ribbon
well, NY is a good example, it gets 50 population points by immigrants each year at least.
if you dont use further infrastructure and just build as much as advices in the B-tableau, it will need nearly ten years to get one or two more levels of city.

but in the same time, by heavy investment Chicago and Washington starting low, can be improved to 6 levels of city....

as far i see its more or less as i wrote, rely on events and concentrate on important resource sites or places of heavy industry.

the cards improve the population on basis of the EXISTING population, depending of classes of population.
as more is there, as higher the gain.

Posted: Wed Sep 21, 2011 4:57 pm
by Jamitar
well actually I was hoping to make australia very populated and advanced by starting with shores (the top for me), also wanted a city in nanaimo on the west canadian shore near alaska. finaly I nee more cities in sout africa. they ar strategic and I never received a event "hey!home counties i having a baby boom! let alone nanaimo and their 35 inhabitants....

Posted: Wed Sep 21, 2011 5:07 pm
by yellow ribbon
i think yo did all what you can already... stick with building resource extraction sites if you can.

i recall, i observed that even building a depot has some effects on the region, but i am not absolutely sure.

for West Canadian territory there are some events end 1850s and mid 1860s, its still independent in early game and goldrush there and at the US border will make it more civilized over time.
it must be integrated in the east canadian dominion and thats unfortunately event based either

(they even have stolen my population from California, as historical)

Posted: Wed Sep 21, 2011 5:12 pm
by Jamitar
lol.
well 1fish isnt going to be making lots of employment rush. is there any work that can be done with no resources or city?
how do you know an event hapned. im mid 60's and in all the newspaper received it was mostly [color="Red"]baloney[/color] about colonization upgrade witch actually nver have effect.
dont forgetto answer my loyalty kestion. thanks xD

Posted: Wed Sep 21, 2011 5:22 pm
by yellow ribbon
you are mistaken

in IRONRANGE Minnesota, i invested two iron mines, and had a city once within 4 years, meanwhile the capital of the state was added by event only.

problem, this changed by mysterious ways and for the second or third patch i never saw this kind of cities again. also the rhythms new cities are introduced on the map changed... there are some discussions about observations about it.

however, final point is unfortunately we stick mor to the scripted base, than to card and cards have higher impact in areas of high population, than in low.

see it that way:

resource site demands workforce,

workforce comes,

population increases,

card impact will be for higher than before...

but still not enough for sudden terra forming from mud to metropolis ;)

Posted: Wed Sep 21, 2011 5:27 pm
by Jamitar
unfortunately the weather is better in minesota than in nanaimo, a big island of the west canadian shore. h well. once again answer my loyalty kestion its buging me