Michael Hopcroft wrote:Getting back to the topic at hand, before I have another go at starting Risorgimento I'd like some advice on how to figure out what's going on militarily, and whether the other elements of the game are going to be important. Do I have to watch the French and Piedmontese economies through all this in addition to running the armies? And what sor of martial position am I in? Will I be able to call in more troops from home if I need to? Do I have to build armies for Piedmont?
As Piedmont you should simply consider that you will not be able to support any big army from start thus you should do a more economic approach in midterm...first look what you still have and then what you really need for your economy and use the "B" screen to sell any surplus...
Then build some necessary ressource buildings like coal, iron, wood, grain and some wine if possible, then start build up your merchant fleet...if you will get around four merchant ships then disperse them to the following trade boxes:
Mediterrean, Black Sea, North Sea and the East Atlantic Box near Britain, later on take the Baltic box and the US Atlantic Trade box in account, then you can improve your income by purchasing any surplus available...
then try to colonize Tunesia, mainly Tunis and surrounding areas but please try to improve your relations with France one turn after the other as you will not get more than one rare chance per turn for diplommatic success...
And above all try to colonize Djibuti to get a secure harbour and base in the Indic area...you could get this small nation really fast to around 30-40% CP after more than a year or such else...try to make it a protectorate soon enough, but before you should get some frigates and corvettes available because the Ottomans could disable your commerce and your colonial efforts after some war crisis if they want to do so because they have a somehow nasty navy...
Improve your capital city as fast as possible with afortification and a decent depot and do that especially for Genua as soon as possible, because its your best harbour sofar...
and try to build some cheap militia brigades for each home province and some cavalry or mixed expedition brigades if available to send them perhaps to Africa especially to Djibouti if you are nearly short before a protectorate status because you could get some problems with the tribals or the Ottomans...
After that try to send a good merchant ship to the Indic box after building some depot at Djibouti and then colonize the Zanzibar island and eventually Daressalam and Mombasa before any Prussian is approaching...You could do yourself some favor if you would try to colonize the Sinai region or even Kuwait later on, because there will be some Oil later on...
Thats enough for the moment I think...
Hohenlohe...*smile*
edit: to prevent any unnecessary conflict just look for the 40-Forge Casus Belli file in diplomacy as I remember correct and change the entry there from the usual 5 diplomats for a casus belli and increase the number to 21 because the AI memorizes only maximum 20 diplomats per turn at all and therefore you will not get any unnecessary conflitc upcoming besides the usual scripted ones or the crisis conflicts...