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Avoiding inflation

Posted: Tue Jun 21, 2011 11:05 am
by count taaffe
Can anyone here please explain me, how to avoid inflation? I've got plenty of it at the moment (24 %). :bonk: and no idea, how to get rid of it :confused:

The manual does not provide any information on this matter.

Thx, CT

Posted: Tue Jun 21, 2011 11:31 am
by montgomeryjlion
Inflation occurs when you run out of Capital.
At the END of each turn, you need to have the amount shown under capital on the 2nd line of the F4 screen.
If you don't, the Capitalists will raise more money by printing money, which raises inflation. About 200 Capital for each 1% by my experience.
Just keep a good balance of Capital (500 early, then up to 1000 is my experience) and you'll be fine.

Posted: Tue Jun 21, 2011 12:04 pm
by count taaffe
montgomeryjlion wrote:Inflation occurs when you run out of Capital.
At the END of each turn, you need to have the amount shown under capital on the 2nd line of the F4 screen.
If you don't, the Capitalists will raise more money by printing money, which raises inflation. About 200 Capital for each 1% by my experience.
Just keep a good balance of Capital (500 early, then up to 1000 is my experience) and you'll be fine.


Many thanks for your prompt help!!!! :thumbsup:

Cheers,
CT

Posted: Tue Jun 21, 2011 8:26 pm
by Pocus
montgomeryjlion wrote:Inflation occurs when you run out of Capital.
At the END of each turn, you need to have the amount shown under capital on the 2nd line of the F4 screen.
If you don't, the Capitalists will raise more money by printing money, which raises inflation. About 200 Capital for each 1% by my experience.
Just keep a good balance of Capital (500 early, then up to 1000 is my experience) and you'll be fine.


They don't print money by themselves, but they inflate their prices to get their margin (this is abstracted in the game by giving your capital money in exchange of 1 pt of inflation).

How to fight it, if you already have some? There is a recurring event that could happen which will reduce inflation by 1% (economic sunshine, something like that), or you can pass reforms and suchlike.

Posted: Tue Jun 21, 2011 8:32 pm
by Ingtar
I wish there were a "reserve what my industries, farms, and mines need to produce" button, warning me before I spend too much on that railroad.

Posted: Tue Jun 21, 2011 9:06 pm
by caranorn
I actually have deflation in my current game, I assume that's WaD (Pocus: if not you already have the save game to see it). -3 Inflation...

nice to pay less for buildings and units :-) ...

Posted: Wed Jun 29, 2011 6:34 am
by Amadeus
montgomeryjlion wrote: ..., the Capitalists will raise more money by printing money, which raises inflation. About 200 Capital for each 1% by my experience...


OK, Pocus said they do not print money.
Will there be more money (about $200) or less goods because the structures are shut for 1 round?

Posted: Wed Jun 29, 2011 10:57 am
by SonOfAGhost
Amadeus wrote:OK, Pocus said they do not print money.
Will there be more money (about $200) or less goods because the structures are shut for 1 round?


They raise the money by increasing prices as he said. So structures only shutdown do to lack of physical resources, not financial. They'll raise as many blocks of money in a turn as required though, so you can have multiple % inflation in a single turn.

Side note: For some reason 242 comes to mind as being the size of each block. Just going from memory though, after having 4% inflation in 1 turn I always check and cancel activities as necessary each turn to avoid a repeat.

The good news though is that it seems to be a simple rate, rather than having to deal with Einstein's most powerful force in the universe.

Posted: Wed Jun 29, 2011 12:15 pm
by Amadeus
SonOfAGhost wrote:...They'll raise as many blocks of money in a turn as required though, so you can have multiple % inflation in a single turn.
...


OK, I think I understand how it works. Is there a maximum # of blocks or could it be rise up to 10 % inflation or higher?

Posted: Wed Jun 29, 2011 10:19 pm
by SonOfAGhost
Amadeus wrote:OK, I think I understand how it works. Is there a maximum # of blocks or could it be rise up to 10 % inflation or higher?


OP mentioned getting inflation up into the 20s but I suspect that was over multiple turns. Even to hit 10% in a turn would require the Capital column on the Production Sites row of your F4 screen to be a couple thousand more negative than your private capital balance when you end your turn.

If you're a net importer you'll need enough to cover the negative commerce row amount as well. Being a net importer is a bad idea anyway though.

Posted: Thu Jun 30, 2011 7:17 am
by Amadeus
SonOfAGhost wrote: ...Even to hit 10% in a turn would require the Capital column on the Production Sites row of your F4 screen to be a couple thousand more negative than your private capital balance when you end your turn....


I have to admit I didn't understand how it works. I recognize 3 messages in single turn. You explain there should be "a couple thousand and more negative"...but I catch the 3 x inflation message in 1850. Private Funds balance about -600$

Still strange for me, on what circumstances 1 (ONE) inflation message will appear? :bonk:

Posted: Thu Jun 30, 2011 8:54 am
by Pocus
If you have structures that need capital to operate, but you are missing some, and only capital... If you are also missing goods, you won't get extra capital with inflation. Consider this as a safety net to help your economy on the short term, although on the long one inflation will make you pay for it.