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This Game Is A WINNER !

Posted: Sat Jun 18, 2011 12:52 pm
by allan_boa
Probably the best Grand Strategy Historical Game EVER ! :thumbsup:

Thank you et merci to the team ! :coeurs:

Posted: Sat Jun 18, 2011 12:59 pm
by allan_boa
In fact I just regret that the game doesn't start in pre-napoleonic times. Imagine the very same game covering for example the 1789-1920 area [but with monthly turns]. Maybe in PON-V2 ?

Posted: Sat Jun 18, 2011 6:31 pm
by Andy2
It's the best game so far by AGEOD. I love it! :coeurs: And I also think it's good that it plays in the Victorian era. It may be the "Great War" to come.

Napoleon is dead, long live the King of Prussia! :thumbsup:

Posted: Sat Jun 18, 2011 6:37 pm
by ERISS
Andy2 wrote:It's the best game so far by AGEOD.

Yes, RUS was not made by Ageod :D

This Game is A WINNER

Posted: Sat Jun 18, 2011 7:39 pm
by vaalen
allan_boa wrote:Probably the best Grand Strategy Historical Game EVER ! :thumbsup:

Thank you et merci to the team ! :coeurs:


Hear, Hear!

And it will be even better as it is patched, and when some of the greatest wars of the period are available as DLC!

Posted: Sat Jun 18, 2011 8:28 pm
by Janohito
I would agree, but lags are prety bad.
You dont have any?

Posted: Sun Jun 19, 2011 6:45 am
by allan_boa
Janohito wrote:I would agree, but lags are prety bad.
You dont have any?


Yes of course it needs some fine tuning but the game itself is colossal ! :thumbsup:

Posted: Sun Jun 19, 2011 11:15 am
by ArmchairStrategist
It is a very interesting game with loads of potential but they REALLY need to fix the time between turns. Around 30 sec would be reasonable, anything more than 1 min is just too long.

Also if the turn time is due to the AI being so I, why in the world does Belgium DoW Prussia?

just one more turn

Posted: Sun Jun 19, 2011 1:37 pm
by razorbackjac
Andy2 wrote:It's the best game so far by AGEOD. I love it! :coeurs: And I also think it's good that it plays in the Victorian era. It may be the "Great War" to come.

Napoleon is dead, long live the King of Prussia! :thumbsup:


This game will probley be played for some years to come. Even with the bugs, its a work of art. Great job guys......You the MAN(Ageod) :thumbsup: :w00t:

Posted: Sun Jun 19, 2011 2:00 pm
by willgamer
ArmchairStrategist wrote:It is a very interesting game with loads of potential but they REALLY need to fix the time between turns. Around 30 sec would be reasonable, anything more than 1 min is just too long.




Meh... talk to a hundred gamers and get a hundred and one definitions of reasonable times.

My tolerance is around 2 minutes; but if alt-tab was rock solid, I could go much longer as I also love to read..... :D

Posted: Mon Jun 20, 2011 9:52 am
by ArmchairStrategist
willgamer wrote:Meh... talk to a hundred gamers and get a hundred and one definitions of reasonable times.

My tolerance is around 2 minutes; but if alt-tab was rock solid, I could go much longer as I also love to read..... :D


I'm pretty sure >95 of those 101 definitions would be less than what the game currently offers. Very few people have the mindset that is happy to jump back and forth between playing a game and reading a book. If you sat down to read a book and every time it came time to turn the page, someone said 'wait two minutes while the page turns', you'd either have to love that book a lot to put up with it or you'd buy a different book.

Again, I'm not saying the game doesn't interest me - it does. I just can't spend that much of my life waiting between turns. I sincerely hope they fix it.

Posted: Mon Jun 20, 2011 9:00 pm
by Pocus
We still want to improve on game speed, but now it will be harder, so it will need more hours put in development, although this is still quite possible to do better.

Not that I want to disparage this great game I love, but Civ IV took more than 5 mn in turn processing in the end game, for me (now I love to play huge maps, true)

Posted: Mon Jun 20, 2011 10:24 pm
by Eoghammer
it's clear that in a few of my advanced Civ IV games i was taking at least 5 minutes per turn between my automated army of engineers and the IA turns...

The only difference with PoN is that there is some action on the screen for the major party of the IA turn...

As i understand the turn is divided in
...
- an IA part where the IA order are created...
...
- a big commercial part
- a resolution of the movement, battle and construction over a daily progression.
- a scientific part
...
I don't know how it is feasable but a way to reduce the visible length of the game may be to make the result of the early commercial computing available during the other computing phases

Posted: Tue Jun 21, 2011 1:44 am
by marcusjm
Pocus wrote:We still want to improve on game speed, but now it will be harder, so it will need more hours put in development, although this is still quite possible to do better.

Not that I want to disparage this great game I love, but Civ IV took more than 5 mn in turn processing in the end game, for me (now I love to play huge maps, true)


What do you think of the idea of presenting information to the user while waiting? It has been proposed as one idea to make the waiting less frustrating. Maybe some statistics, events etc.