Trade Balance
Posted: Wed Jun 15, 2011 9:04 pm
This may be a bit premature, since I'm still not sure how all the economic aspects of the game work, and I know that some parts haven't been implemented yet.
Anyway, I'm a bit concerned that a negative trade balance doesn't seem to carry any penalty at all. In the game it makes sense to just import as much food, and as many common/luxury goods as your population can buy, and then sell it on the internal market, without any regard to exports. In reality this would probably mean deflation, and economic stagnation.
The problem is that while your private capital is limited, the purchasing power of your population is not (in fact it is, but only on a turn-to-turn basis, not in the long run).
Is there some downside to having a trade deficit that I'm not seeing? Or maybe this will be remedied when some of the missing features are implemented?
Anyway, I'm a bit concerned that a negative trade balance doesn't seem to carry any penalty at all. In the game it makes sense to just import as much food, and as many common/luxury goods as your population can buy, and then sell it on the internal market, without any regard to exports. In reality this would probably mean deflation, and economic stagnation.
The problem is that while your private capital is limited, the purchasing power of your population is not (in fact it is, but only on a turn-to-turn basis, not in the long run).
Is there some downside to having a trade deficit that I'm not seeing? Or maybe this will be remedied when some of the missing features are implemented?