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Railroad questions

Posted: Tue Jun 14, 2011 2:41 am
by willgamer
It appears you can build a railroad over roadless terrain.

So if the railroad is built, there is no need to build a road in that region?

Is it fair to say you should avoid wasting resources to build any roads in regions you are planning to build a railroad in?

The manual says "Rail pools are gradually decreased through wear and tear, but you can buy additional transportation assets (see p. 63) to make up for this, or to increase transportation capacity."

Can't find these assets either on pagge 63 or in the game???

Fun stuff... :D

Posted: Tue Jun 14, 2011 2:45 am
by James D Burns
I found out the hard way if you build a railroad in a roadless region, a road is place instead of a railroad when it is finished. Thus you'll have to pay to build the railroad again to get a railroad into the region.

Jim

Posted: Tue Jun 14, 2011 2:49 am
by willgamer
James D Burns wrote:I found out the hard way if you build a railroad in a roadless region, a road is place instead of a railroad when it is finished. Thus you'll have to pay to build the railroad again to get a railroad into the region.

Jim


Oddly, I've had the flip side to that. I thought I was upgrading a road region that actually had a railroad in it and ended up with a double rail. :mdr:



Ok, seriously, the game ought to disallow building rails that some shady government contractor cheaps out with only a road! ;)

Posted: Tue Jun 14, 2011 2:59 am
by James D Burns
willgamer wrote:Ok, seriously, the game ought to disallow building rails that some shady government contractor cheaps out with only a road! ;)


LOL agree. If you take a look at the sierra region just northeast of San Francisco (has gold resources in it) in the save file I attached to the thread Colonial woes, the rail you see in that region is where I learned my lesson. Worst part about it is, after paying for two railroad upgrades, the transport efficiency in the region is now just 75%... :p leure:

Posted: Tue Jun 14, 2011 7:18 am
by Bertram
As Prussia I seem to have roads in all regions, even before I discover the feat...

painted railroads

Posted: Tue Dec 27, 2011 11:39 am
by Schwarzer Herzog
Hi.

Some regions show the railroads, when they are already built, and some of them not.
I am playing with Russia and I want to see the railroads, if they are there.

These are my tested register of regions with and without railroad at the map, by the moment :

Original : Moskva-Kaluga-Tver-Novgorov-Petersburg
to West : Moskva-Kaluga-Smolensk-Orsha-Minsk-Boudok-Litauen-Modlin
to East : Moskva-Vladimir-Suzdal ... Perm-Iekaterinburg ... Irtych-Omsk-Rubtsovsk ... Tchuna-Irkutsk
to Finland : Petersburg-Viborg-Helsingors
to the Balcans : Moskva-Tula-Gomel-Chernigov-Kiew-Vinnitza-Podolia
to the Caucas : Moskva-Ryazan-Kursk-Kharkov-Rostov-Kamisch-Tzaritsyn
Other regions with painted railroad : Orel.
Other regions without painted railroad : Galich, Ichim, Kostroma, Krasnoiarsk, Kuban, Kurgan, Kustanai, Lugansk, Magnitogorsk, Mazowsze, Soumy.

Can anyone help me to know which regions will have the painted rails when the railroad is built ? ;) Specially the Transiberian line.
I try to follow the real Transiberian but I am not successful.

Posted: Tue Dec 27, 2011 1:58 pm
by PhilThib
There are some keys in the engine for RR to be displayed. Of course, obviously, you need a functionning RR....but also each region needs either a city or a 'countryscape' (i.e. farm)...

For the regions with the RR, you can open the AI events files, they are all here... (check CMN Major AI RR Events.sct in Events folder) :cool:

Posted: Tue Dec 27, 2011 11:37 pm
by Schwarzer Herzog
PhilThib wrote:For the regions with the RR, you can open the AI events files, they are all here... (check CMN Major AI RR Events.sct in Events folder) :cool:

Reading the file ... I check in my game and write in forum the main railroads :thumbsup:

Posted: Sat Jan 07, 2012 4:32 am
by Czert
Is here any bonus for developing of prov. when is RR present here ? Say if I build RR in prov with 30% (and they have previously road or major road - builded via decisions) will they help it to increse rate at which dev is improved ? With max , say up to 60% ?
If not, it will be resonable to implement it ?

Posted: Sat Jan 07, 2012 10:11 am
by Schwarzer Herzog
Czert wrote:Is here any bonus for developing of prov. when is RR present here ? Say if I build RR in prov with 30% (and they have previously road or major road - builded via decisions) will they help it to increse rate at which dev is improved ? With max , say up to 60% ?
No, it doesn't increase or it's minimal, I have provinces with 30% develoupment with RR in Siberia and Central Asia.
Czert wrote:If not, it will be resonable to implement it ?
Two reasons:
- Troop's transport, very important for USA, Russia or GB in India.
- Increase the production, I have an opium farm in the province of Kyzilkum, with rail the production increases from 2 to 5 units at turn. Develoupment is 56% there.

Posted: Sat Jan 07, 2012 4:48 pm
by Czert
Schwarter, i think you missundereerstanded me.
I will write it with different way.
If region with 30% deveoplment with roads will increase his deveopment to 60% in say 50 years, will building RR here decrease that time to say 40 years ?
If not, will it make sense to implemen it ?
Or even simlier : Give RR bonus to speed of developing region/prov. ? If not, why ?

Posted: Sun Jan 08, 2012 12:09 pm
by Schwarzer Herzog
Czert wrote:Schwarter, i think you missundereerstanded me.
I will write it with different way.
If region with 30% deveoplment with roads will increase his deveopment to 60% in say 50 years, will building RR here decrease that time to say 40 years ?
If not, will it make sense to implemen it ?
Or even simlier : Give RR bonus to speed of developing region/prov. ? If not, why ?

Sorry for my english :(
I don't know :neener:
The RR helps the development of a province indirectly, increasing the trade, supply and population, the time and quantity of these increases I don't know.
Roads, comunications... have a direct effect over the development ratio (2%, 4%, 3%...) but RR not, an example : my province of Novosibirsk had 59% a turn before the RR construction and 59% the first turn with RR.

Posted: Sun Jan 08, 2012 5:12 pm
by Czert
I think adding some instant bonus to dev when RR is build will make sense, in same way as it gives building of roads.

Posted: Mon Jan 09, 2012 10:50 am
by Schwarzer Herzog
Czert wrote:I think adding some instant bonus to dev when RR is build will make sense, in same way as it gives building of roads.

You are right :)
The best way to know if it is necessary, it's looking the merchant fleet occupation at the turn reports, if it is 0, you can move the fleet to other side.

Posted: Tue Jan 17, 2012 9:39 pm
by Schwarzer Herzog
Displayed RR in the map for the Transiberian Rail at the moment ;)

Moskva-Vladimir-Suzdal-Murom-Ninji Novgorov-Saransk-Kazan-Simbirsk-Sarapol-Perm-Iekaterinburg-Cheilabinsk-Troitsk-Ichim-Irtych-Omsk-Rubtsovsk-Barabinsk-Novosibirsk-Abakan-Krasnoiarsk-Tchuna-Irkutsk