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Multi-core support

Posted: Tue Apr 05, 2011 6:28 pm
by Comtedemeighan
Will Pride of Nations be multi-core processor compatible?

Posted: Sat Apr 09, 2011 8:53 am
by Pocus
Partially. It needs 2 core to works best, one for the map loading procedures and one for the rest. I say partially because if we had the team, we would have liked to have an AI on its own thread.

Posted: Sat Apr 16, 2011 7:21 pm
by Comtedemeighan
Pocus wrote:Partially. It needs 2 core to works best, one for the map loading procedures and one for the rest. I say partially because if we had the team, we would have liked to have an AI on its own thread.


Cool :thumbsup: I remember this being a problem for Victoria 2 when it was released it ran like garbage because it wasn't optimized for modern multi-core machines. I'm looking forward to this release :)

Posted: Mon Apr 25, 2011 9:44 am
by Pocus
About AI and multi-core, I thought a bit about that and if we start prudently, there are some possibilities even within a PON patch. More about that if something is achieved...