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Crises!

Posted: Sat Jan 22, 2011 5:22 am
by JackoWords
http://www.pcgamer.com/2011/01/20/pride-of-nations-preview/

"To help create conflict, the game has an engine for dynamically generating crises. Events will happen around the world that force a dramatic confrontation between countries: say, for example, an American boat explodes near Cuba. The countries involved, and their allies, are pitted into a negotiation mini-game that works like poker. Everyone puts their stakes on the table, and tries to pressure their opponents into doing what they want. If it doesn’t work, war could break out."

ARGH! I want to play *now*. :)

Posted: Sat Jan 22, 2011 4:04 pm
by OneArmedMexican
Thanks. An interesting read.
It has been a long time since a last saw a preview for an AGEOD game on one of the bigger gaming sites. It seems selling to Paradox had its advantages.

Certainly a game to look forward to. Although I am a little worried they might have bitten off more than they can chew: Massive extension of the economic side of the AGE engine, huge scope (in terms of game length and content), ...

Let's hope for the best!

I wonder if anyone will ever be able to finish a campaign:
1850-1920 with 2 week turns = 1600 turns
If you figure 15 minutes per turn (which would be fast as far as AGE games go), it would take 400 hours to finish one campaign. :eek: Should I quit my job now or just book a trip to the loony bin? :wacko:

Posted: Sat Jan 22, 2011 6:05 pm
by JackoWords
"Certainly a game to look forward to. Although I am a little worried they might have bitten off more than they can chew: Massive extension of the economic side of the AGE engine, huge scope (in terms of game length and content)"

...pretty sure that's why the date keeps slipping. What's cool here is that they *do* slip, instead of a premature release.

There will definitely have to be a special asylum, just for players of this game. :)

Posted: Sat Jan 22, 2011 10:38 pm
by enf91
"Kids, where do you want to go for vacation?"
"Disneyland!"
"The beach!"
(The nerdy kid) "Harper's Ferry!"
"Good! You all do that. I'm going to play Pride of Nations for the next week."
"Honey, I can't believe you're just going to play computer games all day."
"No, I'm not. GAME. Singular."

>>From the mind of enf91

Posted: Sun Jan 23, 2011 12:15 am
by OneArmedMexican
enf91 wrote:"Kids, where do you want to go for vacation?"
"Disneyland!"
"The beach!"
(The nerdy kid) "Harper's Ferry!"
"Good! You all do that. I'm going to play Pride of Nations for the next week."
"Honey, I can't believe you're just going to play computer games all day."
"No, I'm not. GAME. Singular."

>>From the mind of enf91


One week later: Pizza cartons are piling up, dark rings surround reddened eyes. "Honey, what are you complaining about, I hardly started this game."

A month of hardcore gaming later: The first campaign nears its end. A wife writes an angry letter to AGEOD: "... Pride of Nations has destroyed my marriage. My husband looks like Rasputin. And he smells that way, too. When I told my husband I had hired a divorce attorney, his only answer was: Good that gives me time to start my second campaign."

Yeah, really a game to look forward to. ;)

Posted: Sun Jan 23, 2011 12:25 pm
by Raidhaennor
OneArmedMexican wrote:I wonder if anyone will ever be able to finish a campaign:
1850-1920 with 2 week turns = 1600 turns
If you figure 15 minutes per turn (which would be fast as far as AGE games go), it would take 400 hours to finish one campaign. :eek: Should I quit my job now or just book a trip to the loony bin? :wacko:


I thought the turns were 1 month long, not 2 weeks ? (edit: reading the preview now, and apparently I was wrong, my bad. I thought for sure that the one month long format was the one that was chosen. :bonk :)

[s]Still would be a long campaign, though (not that I'm complaining :D ).[/s]

Posted: Mon Jan 24, 2011 5:47 pm
by Pocus
When you are at peace, your commerce transactions set, a turn don't need 15 mn. But yes, the GGC (Grand Grand Campaign :) ) has 1680 turns.

Anyway, what is the fraction of players that play Victoria or EU from start to end in each game? We know that we all like to restart a good 75% of all our games... To try new strategies, new countries, to avoid the big screw up we did last time. This is part of the pleasure.

Posted: Mon Jan 24, 2011 9:48 pm
by Hohenlohe
OneArmedMexican wrote:Thanks. An interesting read.
It has been a long time since a last saw a preview for an AGEOD game on one of the bigger gaming sites. It seems selling to Paradox had its advantages.

Certainly a game to look forward to. Although I am a little worried they might have bitten off more than they can chew: Massive extension of the economic side of the AGE engine, huge scope (in terms of game length and content), ...

Let's hope for the best!

I wonder if anyone will ever be able to finish a campaign:
1850-1920 with 2 week turns = 1600 turns
If you figure 15 minutes per turn (which would be fast as far as AGE games go), it would take 400 hours to finish one campaign. :eek: Should I quit my job now or just book a trip to the loony bin? :wacko:


Just give you yourself the necessary time... :coeurs: :D Rome wasn't build in three days...
I am just occupied with RUS again and again...*grin*

greetings

Hohenlohe

Posted: Tue Jan 25, 2011 1:30 pm
by OneArmedMexican
Pocus wrote:When you are at peace, your commerce transactions set, a turn don't need 15 mn. But yes, the GGC (Grand Grand Campaign :) ) has 1680 turns.

Anyway, what is the fraction of players that play Victoria or EU from start to end in each game? We know that we all like to restart a good 75% of all our games... To try new strategies, new countries, to avoid the big screw up we did last time. This is part of the pleasure.


Please don't misunderstand my post as criticism. I just had to make fun of the enormity of this game once I crunched the numbers. :)

Actually, I am very much looking forward to this game. Besides, the people how play Paradox or AGEOD games don't shy away from complexity. I think a lot of them will be very excited at the prospect of such a mammoth campaign.