Revolutions?
Posted: Fri Dec 31, 2010 8:30 pm
Can the team give us some insight into how rebellions and such are handled? Revolutions are one of the obvious themes to focus to the game, but it's difficult to rationalize many of them in the confines of a high-level, abstract game.
For example, how does the Sepoy Mutiny happen in the game? Is it by event? Or is it a generic game mechanism?
What about the Paris Commune? Are they, in game terms, just a generic rebel unit sitting in Paris, or something more involved, and distinct from, say, a native uprising in the Sahara?
Can the player do anything about rebels except suppress them? Can rebel movements be controlled (Boxers, etc.)? And how much, if any of this, is done through events, rather than generic mechanisms?
Any and all answers are appreciated
For example, how does the Sepoy Mutiny happen in the game? Is it by event? Or is it a generic game mechanism?
What about the Paris Commune? Are they, in game terms, just a generic rebel unit sitting in Paris, or something more involved, and distinct from, say, a native uprising in the Sahara?
Can the player do anything about rebels except suppress them? Can rebel movements be controlled (Boxers, etc.)? And how much, if any of this, is done through events, rather than generic mechanisms?
Any and all answers are appreciated
