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Immigration - Emigration - Development

Posted: Fri May 21, 2010 6:38 am
by Hohenlohe
If I play for example the USA as my faction would I get Immigrants from Europe by event or is there any chance to influence and stimulate Immigration in any way...?
For example I would modify some game files and would play with Brazil or Argentina or Paraguay as my faction, can I stimulate Immigration from Europe to bolster the economic development of my nation...?

Can I perhaps stimulate and raise the birthrate of my population in any way...?
I have some ideas in mind like improvement of the healthcare via research and the improvement of the agrar economics through development and exploration of the country by introduction of better farming methods and new products like Rice, Potatoes, Corn and sheep and cattle farming.
Okay I know that this will need more micro-management but I like to take care of the development of my nation to new heights in economics and society.
Can I introduce a better school system in any way and build new schools and some special academies or even universities to improve literacy or does literacy not count in this game...?

For example if I play the USA can I send exploration teams to scout and explore my lesser developed areas searching for new resources as it happened often enough in that era...?

Sofar some of my ideas...

greetings

Hohenlohe

Posted: Fri May 21, 2010 7:33 am
by PhilThib
Emigration to the USA is a file with scripted events. There will be one for each of the major regions of the world which received emigration during that era :coeurs:

Posted: Fri May 21, 2010 9:19 am
by Pocus
For resource discovery you'll have indeed to send prospection expeditions to the wild lands in order to uncover some. We are also trying to come with an optional system where the natural resources are a bit randomized while staying somehow realistic (not just the 'randomize everything with banana growing near London...').

About healthcare and such, yes you'll be able to pull your nation in one direction or another, but with Laws. You won't get to create little buildings like Civilization or EU3.

On the other hand, you can (and should) create agricultural, mining and industrial sites to exploit your natural resources ... you'll even be able to build exploitations in others countries and still own them!

As PhilThib said, the massive emigration are not for now handled by a generic system but by events. This can perhaps come later with a patch but not on release and it is far too easy to make unrealistic flows, baring investing a lot of time into the design and algorithm of such effect. So it is out of focus for 1.00.
But, the 'close range' movements of populations are all handled dynamically by the system. Farmers going to the city to work as workers, populations moving from one region to another because their is too poor or without enough work, etc. That is how your population change social class or can even leak from one region to another.

Posted: Fri May 21, 2010 7:20 pm
by Hohenlohe
Thank you, dear Philippes, it is good to know how this elements will be handled by the game.

greetings

Hohenlohe