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Historical play: straightjacketed or free form?

Posted: Wed Sep 30, 2009 7:01 am
by Syt
One question that keeps running in my head is how straightjacketed the campaign will be.

As I see it there's two extremes:

One has fixed events firing at fixed dates. Prussia always declares war on Austrian in 1866. The American Civil War always starts in 1861.

On the other side there's the freeform character which we had in the vanilla EU3 at initial release. Everyone has the same chance and no historical guidance.

Where between the two will VGN fall? Personally, I'd like a system that allows ahistorical outcomes that are plausible, in a "what if ..." way. :)

Posted: Wed Sep 30, 2009 8:13 am
by Pocus
Long time debate. We will strive to hit the perfect middle. Problem is, the middle varies depending of the player :)

So we have thought of something, and we will see how it plays out. People will be able to set 'Historicity' level for their game, as an Option. Some people prefer a rather sandbox game, some would like to almost read an history book.

Now, as you guess, it means putting more pressure and work on the Historical Design Team. Technically, we know how to have these levels, but each level asks for more work for them. Keeping fingers crossed, so, but you get the idea...

Posted: Wed Sep 30, 2009 10:18 am
by Palpat
Interesting to hear!

Posted: Wed Sep 30, 2009 4:04 pm
by vonRocko
Pocus wrote: People will be able to set 'Historicity' level for their game, as an Option. .


Sounds like a good idea.

Posted: Thu Oct 01, 2009 6:24 am
by Syt
Sounds indeed interesting and I look forward to seeing how it'll be implemented. :)

Posted: Thu Oct 01, 2009 6:50 pm
by RELee
Options are good. I'm all for 'em. :thumbsup:

Posted: Thu Oct 01, 2009 7:10 pm
by Andrelvis
:thumbsup: very good to hear about being able to set the level of historicity.

Posted: Fri Oct 02, 2009 10:37 pm
by gunnergoz
I really like the idea of giving us a choice of historical or variable. You guys are on the right track, keep up the good work!

Posted: Fri Oct 02, 2009 10:57 pm
by Beren
Great idea...

Posted: Sat Oct 03, 2009 5:22 am
by Hohenlohe
Dear Pocus, you'll surprise me ever more. I think this game will give me many hours of fun playing it... :thumbsup:

greetings

Hohenlohe :coeurs:

Vgn

Posted: Sat Oct 03, 2009 6:20 am
by tagwyn
Pocus: Thanks. Good strategy. Be Well my friend. t :coeurs:

Posted: Sun Oct 04, 2009 3:42 am
by Generalisimo
Hohenlohe wrote:Dear Pocus, you'll surprise me ever more. I think this game will give me many hours of fun playing it... :thumbsup:

Exactly, with many ways of playing it... :thumbsup:

Posted: Mon Oct 05, 2009 8:33 pm
by RELee
Pocus wrote:We will strive to hit the perfect middle. Problem is, the middle varies depending of the player :)


Good new for you as my middle is both large and round. You should find it an easy target to hit. ;)