Some feedback
Posted: Mon Jul 12, 2010 7:41 pm
A couple of new games with the gold version (1.08I official). My machines are all reasonably high end. I run Vista on a powerful desktop and Win 7 on a top line laptop. No crash bugs (at last!), and the game runs fast and smooth almost all the time. Indeed, it is not necessary to put mouse sensitivity all the way to the top, if anything it is too sensitive.
I ran both games as CP on WEGO. One was the 2-player GC, the other the 1916 scenario.
On the GC I went Moltke with Diplo poker and got Italy on my side. The AI fought back well initially on the diplo front, getting England in and trying to stop me from getting more Balkan powers on my side (e.g. by giving Bulgaria concessions). Unfortunately for the AI, the crucial for my plans Romanian ambassador duel ended up in my favour and the AI then stopped even trying. From 1915 onwards the AI didn't run any diplo missions at all -it just vegetated and watched me get Bulgaria, Turkey, Persia and China on my side. I repeat: the AI didn't run any missions at all after the first 3-4 turns. Obviously with so many allies I won easily. Russia capitulated (straight up, no revolution was needed) on July 1915. I stopped the game then as too easy.
The AI tends to keep a front line much better than before. E.g. France now holds the south tenaciously against the Italians, and my assault petered out after I got Savoy and the coast out to Marseille and faced an unbroken line of French defenders. Russia also tried hard to keep an unbroken front line but ran out of troops.
This was because on the attacking side the AI is too reckless. It went for WW2 style deep penetrations: the French 2nd Army brpke through and reached the outskirts of Mainz, while the Russians made two massive incursions in Galicia and East Prussia (where they got to Danzig). In all cases however, the penetrations were not properly flanked so all these forces were easily cut off by me and the troops isolated. I like the aggessiveness of the AI but it must try to attack on a broader front, or at least hold back the breakthroughs if the flanks are not following, if the WWI experience is to be simulated better.
The 1916 scenario is much more realistic by comparison, since it is much tougher for the attacker and such deep incursions are impossible. There are some strange occurences though:
-Belgium capitulated on the 2nd turn although I had not done anything in that sector. There must be a special rule for Belgium not capitulating at all (like Serbia) in my opinion.
-Similarly, Luxembourg (on the side of the CP!) also capitulated in the 2nd turn with no prompting by anyone. This seems to be like a bug. What is the point of Luxembourg anyway in this game (in 1916 no less)?
-Both my Grand Offensives (Verdun and Trentino, I didn't change anything) succeeded easily on their first turn when the defender retreated after the 4th or 5th round of battle. It's too easy. Historically these were slautherhouses. Also, although I repeatedly tried to stop the offensives afterwards so as to plan new ones, the game ignored me.
-The AI sent a load of penny-packet attacks against my well prepared defenses and of course it got slaughtered. Also it redeployed its troops too much and spread them out thinly, so that when its offensives came around (Somme and Brusilov) they were laughably weak (2-3 corps and no bomabrdment to speak off). Perhaps it should be made to focus on one massive grand offensive during the Firepower doctrine period, and hold back on the penny-packet stuff?
In general the AI, although improved, behaves rather oddly. In short it goes bonkers on the aggression on the strategic front but is rather spineless tactically. E.g. on the 1914 GC I sortied with the HS Fleet and met the Grand Fleet in a major action. I had surprise on my side, but the British shot much better than me and sunk 7 of my ships to 3 of theirs. But, although they had me, they retreated!
I'll try the 1918 scenario now on the 1.08K beta to check that out.
I ran both games as CP on WEGO. One was the 2-player GC, the other the 1916 scenario.
On the GC I went Moltke with Diplo poker and got Italy on my side. The AI fought back well initially on the diplo front, getting England in and trying to stop me from getting more Balkan powers on my side (e.g. by giving Bulgaria concessions). Unfortunately for the AI, the crucial for my plans Romanian ambassador duel ended up in my favour and the AI then stopped even trying. From 1915 onwards the AI didn't run any diplo missions at all -it just vegetated and watched me get Bulgaria, Turkey, Persia and China on my side. I repeat: the AI didn't run any missions at all after the first 3-4 turns. Obviously with so many allies I won easily. Russia capitulated (straight up, no revolution was needed) on July 1915. I stopped the game then as too easy.
The AI tends to keep a front line much better than before. E.g. France now holds the south tenaciously against the Italians, and my assault petered out after I got Savoy and the coast out to Marseille and faced an unbroken line of French defenders. Russia also tried hard to keep an unbroken front line but ran out of troops.
This was because on the attacking side the AI is too reckless. It went for WW2 style deep penetrations: the French 2nd Army brpke through and reached the outskirts of Mainz, while the Russians made two massive incursions in Galicia and East Prussia (where they got to Danzig). In all cases however, the penetrations were not properly flanked so all these forces were easily cut off by me and the troops isolated. I like the aggessiveness of the AI but it must try to attack on a broader front, or at least hold back the breakthroughs if the flanks are not following, if the WWI experience is to be simulated better.
The 1916 scenario is much more realistic by comparison, since it is much tougher for the attacker and such deep incursions are impossible. There are some strange occurences though:
-Belgium capitulated on the 2nd turn although I had not done anything in that sector. There must be a special rule for Belgium not capitulating at all (like Serbia) in my opinion.
-Similarly, Luxembourg (on the side of the CP!) also capitulated in the 2nd turn with no prompting by anyone. This seems to be like a bug. What is the point of Luxembourg anyway in this game (in 1916 no less)?
-Both my Grand Offensives (Verdun and Trentino, I didn't change anything) succeeded easily on their first turn when the defender retreated after the 4th or 5th round of battle. It's too easy. Historically these were slautherhouses. Also, although I repeatedly tried to stop the offensives afterwards so as to plan new ones, the game ignored me.
-The AI sent a load of penny-packet attacks against my well prepared defenses and of course it got slaughtered. Also it redeployed its troops too much and spread them out thinly, so that when its offensives came around (Somme and Brusilov) they were laughably weak (2-3 corps and no bomabrdment to speak off). Perhaps it should be made to focus on one massive grand offensive during the Firepower doctrine period, and hold back on the penny-packet stuff?
In general the AI, although improved, behaves rather oddly. In short it goes bonkers on the aggression on the strategic front but is rather spineless tactically. E.g. on the 1914 GC I sortied with the HS Fleet and met the Grand Fleet in a major action. I had surprise on my side, but the British shot much better than me and sunk 7 of my ships to 3 of theirs. But, although they had me, they retreated!
I'll try the 1918 scenario now on the 1.08K beta to check that out.