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confusing end screen ?

Posted: Wed Jun 23, 2010 12:39 am
by Franciscus
As I am getting myself ready for the "big one" :wacko: I tried tonight Serbia scenario as AH. I won every battle but did not conquer any strategic city. In the end, I get this result (pic)

Win or draw ? :neener:

Posted: Wed Jun 23, 2010 7:32 am
by calvinus
I encountered this rare confusing bug in Guns of August scenario currently under development. It's a rare case not covered by the scenario Goals.xls DB... :(

Anyway: CP won.

Posted: Wed Jun 23, 2010 8:21 am
by Nikel
Franciscus wrote:As I am getting myself ready for the "big one" :wacko: I tried tonight Serbia scenario as AH. I won every battle but did not conquer any strategic city. In the end, I get this result (pic)

Win or draw ? :neener:



Franciscus AKA Pyrrhus ;)

Posted: Wed Jun 23, 2010 8:27 am
by calvinus
Nikel wrote:Franciscus AKA Pyrrhus ;)


Exactly so!

From 2 to 4 VPs it's a draw, but anyway AH got 4 VPs so it's somehow a "victory"...

That's why you see AH wins... a draw! :mdr:

This is lesser than a victory... :D

Posted: Wed Jun 23, 2010 9:51 am
by Franciscus
My dear Nikel, as I said already many times, playing to win is not my top priority :) On the contrary, historic "plausability", flavor, and coherence are important to me.

So:
calvinus wrote:Exactly so!

From 2 to 4 VPs it's a draw, but anyway AH got 4 VPs so it's somehow a "victory"...

That's why you see AH wins... a draw! :mdr:

This is lesser than a victory... :D

If I understand correctly what I get was simply a draw. Is there no way to correct how the end game text is composed, to reflect simply the result according to the scenario design, regardless of how many VP were in fact gained ?
(that and a little flavor :love: for example: "The AH armies although victorious in the field, inflicting heavy losses to the serbians, were unable to conquer Belgrade. The war will continue" - but this is just me... ;)

Posted: Wed Jun 23, 2010 11:12 am
by calvinus
Franciscus wrote:If I understand correctly what I get was simply a draw. Is there no way to correct how the end game text is composed, to reflect simply the result according to the scenario design, regardless of how many VP were in fact gained ?
(that and a little flavor :love: for example: "The AH armies although victorious in the field, inflicting heavy losses to the serbians, were unable to conquer Belgrade. The war will continue" - but this is just me... ;)


This would be nice, but every scenario goals are scripted differently.

The right title should have been: "AH scored more points..."
Then the sub title: "...but it's a draw!"
And so on.

Posted: Wed Jun 23, 2010 1:39 pm
by calvinus
Maybe it can give you some pleasure...

With 1.08I currently under development (where new AI improvements have been introduced), playing as Serbia in the same scenario, I was defeated by Austrian AI:

Image

Major victory for Austria..... :neener:

Posted: Fri Jun 25, 2010 12:56 pm
by wodin
I would like to see a little more flair in the text at the end of the battle...infact I'd like to see said flair but in the battle log window aswell...just a bit of imaginative flair to add immersion and spice things up a little..I want the battle log more to read like a battle description than the dry way it is now...obviously keep the info side but just some descriptive language thrown in aswell...

Posted: Fri Jun 25, 2010 2:41 pm
by oldspec4
Here's a screenshot from one of my previous games. I'm still not sure what all the stars, skulls, and hammer&sickles meant? IIRC, I was playing the Entente in 4 player mode and thought I had the game won until the final screen :tournepas

Posted: Sat Jun 26, 2010 6:37 am
by calvinus
Stars : positive VPs
Squlls : negative VPs
Hammers & Sickles : Communist Revolution penalty points

In the end the net balance (CPs - Entente) is 10 VPs in your (CP) favor: you got a minor victory.

Posted: Wed Jul 07, 2010 11:44 pm
by wodin
wodin wrote:I would like to see a little more flair in the text at the end of the battle...infact I'd like to see said flair but in the battle log window aswell...just a bit of imaginative flair to add immersion and spice things up a little..I want the battle log more to read like a battle description than the dry way it is now...obviously keep the info side but just some descriptive language thrown in aswell...


How about it Calvinus?