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events

Posted: Wed Feb 25, 2009 8:36 pm
by jimbotobi
Hi,

what`s the reason for not keeping any drawn event????

Posted: Wed Feb 25, 2009 10:40 pm
by patrat
none that im aware of. even if its for the enemy, your keeping it denies it to them.

there is a limit to how many you can keep however. its 16 or 17 i think.

Posted: Thu Feb 26, 2009 8:29 pm
by dougbush93
jimbotobi wrote:Hi,

what`s the reason for not keeping any drawn event????


It's always best to hold onto all the events you can, even if just to deny them to your opponent. Also, you will often draw events you can't yet use because of conditions (like the Clemenceau event for France, which can't be used until 1917), so that's another reason to keep them. There is no limit on how many events you can hold, but I think only 16 are displayed along the bottom of the screen.

Doug

Posted: Sun Mar 01, 2009 7:44 am
by PoorBoy2001
Is there no ReMix event in the computer game?

Remix causes all events held by the players to go back into the pool. It's a nice event that causes a little tension for the player (do I hold this great event for a few turns - or play it now in case Remix comes up).

Posted: Sun Mar 01, 2009 8:32 am
by calvinus
Yes, the ReMix event is present. It's called "Reshuffle", but it does not reshuffle the events in the hand of players, simply those in the discard pile.

Posted: Sun Mar 01, 2009 1:40 pm
by Anthropoid
Discard card goes back to pool eh . . . silly me, here I assumed it went into a graveyard or something, never to be used by anyone.

Might be nice (if you ever get time) to add a bit to the text in the in-game pop-up window for the "Discard" button something like:

_Discard_
Returns the even card back to the common pool from which all players draw events.

Posted: Mon Mar 02, 2009 1:04 am
by dougbush93
calvinus wrote:Yes, the ReMix event is present. It's called "Reshuffle", but it does not reshuffle the events in the hand of players, simply those in the discard pile.


Not sure how hard it would be to do, but the boardgame reshuffle event (where some of the events in player's hand go back into the pool) is a better approach. Players can now sit on an event the entire game knowing it won't ever get played against them. Just a thought. :love:

Doug

Posted: Mon Mar 02, 2009 1:08 am
by TheDeadeye
dougbush93 wrote:Not sure how hard it would be to do, but the boardgame reshuffle event (where some of the events in player's hand go back into the pool) is a better approach. Players can now sit on an event the entire game knowing it won't ever get played against them. Just a thought. :love:

Doug


Agreed. It takes some of the suspense away from the events system. Have it that whenever the reshuffle event has been played that some events, or at LEAST one, are to be given up at random in the players' decks. This basically also has the added effect of putting pressure on you not sitting on your events but instead use them more often or risk losing the best ones or the worst one you thought you could hoard through the game.

Posted: Mon Mar 02, 2009 1:13 am
by dougbush93
TheDeadeye wrote:Agreed. It takes some of the suspense away from the events system. Have it that whenever the reshuffle event has been played that some events, or at LEAST one, are to be given up at random in the players' decks. This basically also has the added effect of putting pressure on you not sitting on your events but instead use them more often or risk losing the best ones or the worst one you thought you could hoard through the game.


In the boardgame I think it is 50% of the events in a player's hand, which is reasonable.

Doug

Posted: Mon Mar 02, 2009 8:18 am
by calvinus
Mmm... ok agreed I will do the Reshuffle event takes 50% of player hands (randomly chosen) plus all discards (as before). :thumbsup:

Posted: Mon Mar 02, 2009 8:31 am
by PhilThib
+1 :thumbsup:

Event probabilities

Posted: Fri Mar 06, 2009 9:12 pm
by Aphrodite Mae
I've kinda been assuming something that maybe I shouldn't assume.

It's this: tactical events (breakthrough, surprise, and that kind of stuff) have multiple instances, but non-tactical events (right of passage, Mata Hari, and so on) have only one "card". But maybe that's not true! Since I don't have a deck of event cards to browse through, I don't know... and now, I'm wondering "how many of what" there are.

My husband says that I shouldn't worry about that, because it's a mechanistic/min-max approach to the game. (This, from the guy who became famous for his AACW "Artillery Analysis". :rolleyes :) But I think that it does make a difference. Besides, after you've got a few games under your belt, you'll know anyway.

I'd at least like to know how many "cards" are in the event deck, so that I'll have some kind of idea of how likely it is that my adversary will get the card(s) that I discard.

Also: it was posted in this thread that the limit of your "hand" is 16 or so events. I thought that the number you could keep was determined by NW and other socio-economic factors. I could almost swear that I've had events disappear from my hand, after a new "draw". (And no, they weren't stolen by that evil wench, Mata Hari.) Any comment...?

Posted: Sat Mar 07, 2009 7:59 am
by calvinus
The number of instances for each event "card" is printed on the big manual. By default, if nothing is said, the number is one, otherwise it's clearly written (Notes). See section 27 of the big manual. ;)