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Patch 1.05 on Beta trial
Posted: Thu Dec 11, 2008 10:54 am
by PhilThib
Hi All,
The improvement and fixing procedure is moving forward. Here is the new patch 1.05 for bata trial. It will become official next week if nothing weird shows up
http://ageoddl.telechargement.fr/3rdParty/WW1/Patches/WW1_Patch_v1.0.5a.exe

Posted: Thu Dec 11, 2008 11:01 am
by calvinus
Herewith the news:
[Version 1.0.5a]
************
New features:
- The original boardgame rule for trenches level has been introduced: trenches level on the Eastern Front is now 1 point less than the Western Front
- Trenches level is now displayed also in land battles & sieges windows
- Nations flags are now displayed also on stacks when the NATO display mode is selected (square-like counters)
- Events can now be discarded
Improvements:
- The events pool on the bottom of the screen is now composed by 16 cards
- The ugly background picture behind the current game phase name has been removed
- Added double check of nations neutrality inside diplomatic choices of AI for the planning of diplomatic moves and missions
- Removed the redundant checks concerning previous battle fought limitations on movements for the starting-move areas
- The "Supplementary Munitions" events have been corrected: they can now be both aloways played
- The icon of "Squalls" event is now like all other military events
- Improved AI for surrender opportunity evaluation
- The 1/3 - 2/3 RP spending checks for Germany on Western & Eastern Front have been disabled
- The max duration for events choice procedure is now set to 10 minutes
- Some battle texts have been better centered
- Most tutorial texts have been integrated, improved and corrected
- Tutorial #2 has been widely corrected and refactored
Scenario changes:
- 1914, 1916, 1918 and Palestine scenarios: removed the "decorative" tag from the Red Sea and Persian Gulf sea zones
- 1914, 1916, 1918 and Palestine scenarios: climate of Red Sea and Persian Gulf sea zones is now Desertic
- 1914, 1916 and 1918 scenarios: climate of North Sea is now temperate
- All scenarios: German commercial raiders are now set at "Light Cruisers"
- Corrected region name on the map "Lazio"
- 1914 and Tannenberg scenarios: the "ghost" fortress of Olita is now located in Suwalki
- 1916 scenario: the African theatre of war has been corrected
- 1916 and 1918 scenarios: Turkish fleet is now led by the German admiral Souchon
- 1916 scenario: Portugal is not at war yet, despite its diplomatic level is very close to the entry at war on the side of the Allies
Fixed bugs:
- Fixed bug in the tooltips of air units
- Fixed bug in trench battles AI concerning the choice of land tactics
- Fixed display bug concerning the Free Press
- The historical event "Death of Franz Joseph" can now occur only once
- Checks for sending units to HQ reserves now are not made anymore for artilleries and support units
- Corrected labels in "Mutinies" events
- Fixed bug in social / stability tests triggered by events play
- Fixed bug in execution of "Historical War-Plan" event
- Fixed crash in savegames caused by "Grant Right of Passage" event play
- Fixed nasty bug in RP spending checks
- Fixed display bug in sieges window that caused the same nation shown both as besieger and besieged
- Fixed bugs in the 4-players campaigns that caused battles between allies and loss of control of areas due to allied moves
- Fixed crash in end-of-turn procedures for 4-players campaign
- Fixed residual turn lock caused by mandatory attacks
- HQ Box (Reinforcements panel): HQs still not in play are no more displayed
- Several bugs fixed for the "Strictly Turn-based" mode and the "Army-by-Army activation" rule
Posted: Thu Dec 11, 2008 11:03 am
by Tamas
The link is not working!

Posted: Thu Dec 11, 2008 11:03 am
by speakeasy
Posted: Thu Dec 11, 2008 11:14 am
by PhilThib
Tamas wrote:The link is not working!
Fixed

Posted: Thu Dec 11, 2008 12:25 pm
by ulver1
Are games begun under 1.04 compatible with the new version?
Posted: Thu Dec 11, 2008 1:06 pm
by calvinus
ulver1 wrote:Are games begun under 1.04 compatible with the new version?
Yes,
but wherever stored infos are wrong because of previous bugs, savegames
cannot be corrected, of course.
This is true for:
- The "Supplementary Munitions" events have been corrected: they can now be both aloways played
- The icon of "Squalls" event is now like all other military events
- Fixed bug in the tooltips of air units
- The historical event "Death of Franz Joseph" can now occur only once
- Corrected labels in "Mutinies" events
plus, of course, all scenario corrections...
Hohoho
Posted: Thu Dec 11, 2008 1:18 pm
by Kaiser1918
Works like a charm for me so far...no bugs encountered in the Palestine scenario...the only annoying thing is a short mouse freeze during music change. More testing to come...
Posted: Thu Dec 11, 2008 1:20 pm
by Bruit Bleu
I put 1.05a, but my serial key is now invalid !
I uninstalled and reinstalled the game and the patch, but nothing changes, I can't play the game anymore...

Posted: Thu Dec 11, 2008 1:24 pm
by calvinus
Everytime you install a patch
over the unpatched game, you have to type again the serial key (WW1 Configurator).
Instead, if you install the patch
over an already patched game, the
Serial.ini file is
not overwritten and so you are not asked to type again the serial key.
Tell me if something is wrong, so that I can check if the patch installer has not been properly created.
Thanks,
Calvinus.
Posted: Thu Dec 11, 2008 1:28 pm
by calvinus
Kaiser1918 wrote:Works like a charm for me so far...no bugs encountered in the Palestine scenario...the only annoying thing is a short mouse freeze during music change. More testing to come...
The game freeze upon music load is caused by the
IrrKlang MP3 play-back library. This library, that costed a lot of money (!), proved to be the best tool in terms of cost/benefits... The other solution was to pay
6000 dollars 
for the FMOD sound library......

Posted: Thu Dec 11, 2008 1:32 pm
by Bruit Bleu
I installed the patch over my 1.04g installation, and the serial did not change in the configurator, but was now "invalid" when I tried to start the game.
I uninstalled and reinstalled WW1, installed the patch 1.05a, and put my serial in the configurator, but it still "invalid" when I start the game.
Though, my serial is valid : I copied it in a .txt file and used it from an older installation.
I'll try to uninstall and delete all WW1 files and folders if they aren't during uninstallation.
Posted: Thu Dec 11, 2008 1:33 pm
by calvinus
Bruit Bleu wrote:I put 1.05a, but my serial key is now invalid !

I uninstalled and reinstalled the game and the patch, but nothing changes, I can't play the game anymore...
I just tried to install the patch over a 1.04G, no problem with the serial key, the game starts working fine.

Posted: Thu Dec 11, 2008 1:41 pm
by Bruit Bleu
I delete all WW1 files before reinstalling, but my serial is still invalid...

Posted: Thu Dec 11, 2008 2:00 pm
by calvinus
Bruit Bleu wrote:I delete all WW1 files before reinstalling, but my serial is still invalid...
As I wrote, you have to launch the WW1 Configurator and type the serial key.
You deleted all game files,
so also the Serial.ini file where the key is stored. This is the reason why the game cannot be launched... it's not able to find the serial key anywhere!

Posted: Thu Dec 11, 2008 2:03 pm
by calvinus
Bruit Bleu wrote:I installed the patch over my 1.04g installation, and the serial did not change in the configurator, but was now "invalid" when I tried to start the game.
I uninstalled and reinstalled WW1, installed the patch 1.05a, and put my serial in the configurator, but it still "invalid" when I start the game.
Though, my serial is valid : I copied it in a .txt file and used it from an older installation.
I'll try to uninstall and delete all WW1 files and folders if they aren't during uninstallation.
Mmmmm..... if it says it's invalid, maybe it's in the black list..........

If so... why??? Send me a PM with your serial key. I will check it later when I go back home.
Send the PM to Phil too, maybe he can check it immediately.
Posted: Thu Dec 11, 2008 2:45 pm
by calvinus
Ok, Bruit Bleu managed to fix the problem, the WW1.ini file was corrupted...

Posted: Thu Dec 11, 2008 3:10 pm
by Ian Coote
Thanks for the patch.What happened to your picture? Did the wife make you change it?
Posted: Thu Dec 11, 2008 3:22 pm
by calvinus
I changed my avatar. Before it was Brussilov, now it's Koltchak.
Posted: Thu Dec 11, 2008 4:06 pm
by Serpent77
What about the correction of ahistoric russian flag? Nothing is said about it in patch improvements...
Posted: Thu Dec 11, 2008 4:08 pm
by calvinus
Serpent77 wrote:What about the correction of ahistoric russian flag? Nothing is said about it in patch improvements...
It's the first time I hear something about this...
Post here the flag correction proposal and we will do it quickly.
Posted: Thu Dec 11, 2008 7:16 pm
by tagwyn
Koltchak? Isn't that the journalist who liked to hunt for Occult happenings on an old TV show? lol!

apy:
Posted: Fri Dec 12, 2008 12:26 am
by Sadek
In french as my english is far from perfect. I report the same problem as Bruit Bleu.
Bonsoir,
je viens d'installer le patch 1.05a et je viens de rencontrer le même problème que Bruit Bleu. J'ai vérifié avec l'outil de configuration que mon numéro de série était inscrit, et je l'ai même réinscrit.
Si j'ai bien compris, pour lui le problème venait du fichier WW1.ini qui s'est corrompu. Je suppose que le problème est le même pour moi et que je vais donc devoir réinstaller le jeux.
A titre d'information, si ça peut aider, j'ai installé le patch 1.05a sur une version 1.04g moyennement propre (j'ai patché au fur et à mesure et j'ai installé la musique qui manquait au 1.04g en manuel).
Edit : problème réglé. La première ligne du fichier WW1.ini était la suivant :
5 [MISC]
J'ai viré le 5 qui ne semblait pas à sa place par rapport au reste du fichier et ça marche.
Posted: Fri Dec 12, 2008 12:52 am
by Aurelin
calvinus wrote:It's the first time I hear something about this...

Post here the flag correction proposal and we will do it quickly.
http://www.centralconnector.com/central/russian+imperial+flag.aspx
Posted: Fri Dec 12, 2008 12:55 am
by Aurelin
calvinus wrote:It's the first time I hear something about this...

Post here the flag correction proposal and we will do it quickly.
http://en.wikipedia.org/wiki/List_of_Russian_flags
The one in the game I think was one for private/unoffical use I think.
Posted: Fri Dec 12, 2008 11:11 am
by calvinus
Nobody has seen or is appreciating the new feature "event cards discard"???
Also, have you discovered you have now 16 slots of event cards???

Posted: Fri Dec 12, 2008 1:25 pm
by Bruit Bleu
Sadek wrote:problème réglé. La première ligne du fichier WW1.ini était la suivant :
5 [MISC]
J'ai viré le 5 qui ne semblait pas à sa place par rapport au reste du fichier et ça marche.
Exactement.
Chez moi, j'avais aussi une double section [MISC] dans le fichier WW1.ini où on retrouvait des informations différentes... Si c'est le cas aussi chez toi, tu devrais en faire une synthèse au début du fichier.
Posted: Fri Dec 12, 2008 1:51 pm
by Serpent77
calvinus wrote:It's the first time I hear something about this...

Post here the flag correction proposal and we will do it quickly.
Here is the thread with PhilThib promising flag change:
http://www.ageod-forum.com/showthread.php?t=11410
Posted: Fri Dec 12, 2008 1:54 pm
by calvinus
I see. Gilles (the graphist) is not available until next week... We have to wait.
Posted: Fri Dec 12, 2008 2:59 pm
by Tamas
calvinus wrote:Nobody has seen or is appreciating the new feature "event cards discard"???

Also, have you discovered you have now 16 slots of event cards???
Let's hope everyone is busy playing the game.
