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Naval combat values

Posted: Tue Apr 05, 2011 8:38 am
by RGA
Hi,

Is there a reason why Naval combat values are the same for undamaged and damaged squadrons ? Is this how it works in the boardgame ? I had a battle between the German scouting fleet and the British scouting and Grand fleets. The German battlecrusiers took damage early but then refused to sink and gradually wore down the British ships and eventually won the battle. I was thinking of reducing the fire value of damaged squadrons (only BB, B and BC). Has anyone else modded Naval values ?

Rob

Posted: Tue Apr 05, 2011 9:59 am
by calvinus
I do not recall if combat values are the same on both sides of counters, but I guess it's so.

Posted: Tue Apr 05, 2011 11:47 am
by RGA
Just remembered that the boardgame rules are posted here so I will look in there, thanks.

Posted: Tue Apr 05, 2011 3:17 pm
by RGA
ok, I'm glad I looked in the boardgame rules now. I can see the process for conducting a Naval battle and this is generally followed in the computer game but with significant differences. I think these differences should be corrected otherwise the Naval game is unbalanced. I have tried to carry out some tests with Naval battles but have hit another issue regarding Naval combat modifiers which appear not to work. I will post in the main forum when I have worked out what I think is not working.

Thanks.

Posted: Tue Apr 05, 2011 5:17 pm
by calvinus
If the modifiers are linked to TR_NavalCombatModifier, the bug is fixed. So don't hesitate from posting something else. :thumbsup: