Campaign Game as CP - Early Aug 1914
Posted: Mon Mar 02, 2009 9:27 pm
Now that we have version 106a, I think the game is in good enough condition for a long CG w/ AAR. I am taking the CP.
Settings:
Version 106a
AI is at max aggressive / difficulty / given full time
FOW on everything except each nation's stats (NW, etc)
Sound effects on, no music
Turn-Based w/ Army-to-Army mode
Special Reinforcement rule East Front only
War Plans:
Germany - Schlieffen + Good Morale + Accured Mobilization
AH - "Free Setup" w/ no offensives required, start with AH II Army in Galicia + Good morale + bonus RP/MUN
French - Plan XVII + Good Morale
Russia - Czar Plan (focus on AH) + Good Morale + Cavalry Shock
Comments:
Nothing too exciting here. Historic situation in the West. Russians going hard against AH in Galicia, but AH has 4 armies there and no attack requirement in Early August, so may balance out.
Event Draw:
CP gets to keep 4 events:
Bruchmuller - important later
Diplomacy - can't hurt
Espionage - always good
Bolo Pasha - always good
Nothing very cool available (Fokker, Econ Growth, etc), but I'll take it.
Early Diplomatic Efforts:
Germany sends Kaiser the gold and also commits max diplomatic effort to Turkey (GE2 and GE1 Ambs). AH sends 2 x 1 Ambs to Italy, and one to Rom. Brits keep the 2 x BBs.
Results are a mixed bag, but ok for CP:
England -3 to 2 (enters war when Germany attacks Belgium)
IT +3 to 5 (nice outcome for CP, keeps FR VII Army on the border)
TU +1 to 7 (not so great, given all the effort)
RO +3 to 5 (may help down the road)
BU -1 to 4 (not a big deal)
USA -1 to 22 (whatever)
German BC ends up in Constantinople, will help with diplo in August turn
More to follow, with artwork
-Doug
Settings:
Version 106a
AI is at max aggressive / difficulty / given full time
FOW on everything except each nation's stats (NW, etc)
Sound effects on, no music
Turn-Based w/ Army-to-Army mode
Special Reinforcement rule East Front only
War Plans:
Germany - Schlieffen + Good Morale + Accured Mobilization
AH - "Free Setup" w/ no offensives required, start with AH II Army in Galicia + Good morale + bonus RP/MUN
French - Plan XVII + Good Morale
Russia - Czar Plan (focus on AH) + Good Morale + Cavalry Shock
Comments:
Nothing too exciting here. Historic situation in the West. Russians going hard against AH in Galicia, but AH has 4 armies there and no attack requirement in Early August, so may balance out.
Event Draw:
CP gets to keep 4 events:
Bruchmuller - important later
Diplomacy - can't hurt
Espionage - always good
Bolo Pasha - always good
Nothing very cool available (Fokker, Econ Growth, etc), but I'll take it.
Early Diplomatic Efforts:
Germany sends Kaiser the gold and also commits max diplomatic effort to Turkey (GE2 and GE1 Ambs). AH sends 2 x 1 Ambs to Italy, and one to Rom. Brits keep the 2 x BBs.
Results are a mixed bag, but ok for CP:
England -3 to 2 (enters war when Germany attacks Belgium)
IT +3 to 5 (nice outcome for CP, keeps FR VII Army on the border)
TU +1 to 7 (not so great, given all the effort)
RO +3 to 5 (may help down the road)
BU -1 to 4 (not a big deal)
USA -1 to 22 (whatever)
German BC ends up in Constantinople, will help with diplo in August turn
More to follow, with artwork
-Doug