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Hung Game - 05f

Posted: Sat Jan 17, 2009 5:09 pm
by Bern
I seem to be getting a fair number of problems with 5f. Mainly hung games. I've been saving a game pretty much after every phase and normally when I get a hang up, the reload of a save allows me to proceed.

However, I now have one where I can make no progress. It is Oct, 1915 the reinforcement phase starts OK but then I get the box Politics AI working. It hangs here and I can get no further.

I do have the appropriate save game and I will attempt to upload it. I'm not terribly confident - I'm hopeless with these new-fangled computer thingies.

Bern

Posted: Sat Jan 17, 2009 5:59 pm
by calvinus
I tested your savegame (WEGO mode, "Give full time to AI" option disabled), and I successfully managed to see the AI finishing her plannings (the "Political AI is working..." black message vanished and I was able to end the turn)... :blink:
Do you wish I test using another play mode (strictly turn based, or "give AI full time" option enabled)? :)

By the way... be very careful with your V British army! The turks successfully isolted the army, and you risk to loose her, and the whole Egypt! :wacko:

Posted: Sat Jan 17, 2009 7:16 pm
by calvinus
Mmmhhh... perhaps you are suffering the same problems of Syagrius... his BitDefender antivirus caused severe slow-downs (and crashes). Once uninstalled, the game started running fine! :)

Posted: Sat Jan 17, 2009 7:20 pm
by tagwyn
Cal: How about Counter-Spy? t

Posted: Sun Jan 18, 2009 1:07 am
by Bern
calvinus wrote:I tested your savegame (WEGO mode, "Give full time to AI" option disabled), and I successfully managed to see the AI finishing her plannings (the "Political AI is working..." black message vanished and I was able to end the turn)... :blink:
Do you wish I test using another play mode (strictly turn based, or "give AI full time" option enabled)? :)

By the way... be very careful with your V British army! The turks successfully isolted the army, and you risk to loose her, and the whole Egypt! :wacko:


Thanks - no matter what settings I try I simply cannot get the game to move. No idea how you managed it. Too many odd things have happened in this game - think I may have to abandon it.

For eg you mention the British V Army. There is a story - in the previous turn, there was a battle with a small Turkish force at El Arish. It turned into a slaughter with the wadis running red with Turkish blood. I was a bit surprised when the result came up to see that it was a Turkish victory :wacko: However, when I next got a look at the map, there was not a single Turkish unit to be seen anywhere in an adjacent region or, indeed, the area. Lord knows from where came the units to take back the El Arish after I had foolishly forgotten to leave a corps there whilst I strolled into Jerusalem.

Bern

Posted: Sun Jan 18, 2009 9:40 am
by calvinus
I did nothing particular. I just waited the AI finishes her job and then scheduled my moves, as usual. So I think you are having some antivirus problem like those reported by Syagrius, that look very similar to what you described.

Posted: Sun Jan 18, 2009 10:47 am
by Bern
Eventually I did get the game to move. I gave it a limit of ten reloads - it did it on the seventh :) . I'll try in future disabling the a/v.

Apart from the phantom Turkish units, there is another current issue. I cannot move my African units from Brit Africa to the Hun in Kamerun. The game tells me there is no movement path although there is a thick line connecting the two regions.

Bern

Posted: Sun Jan 18, 2009 11:14 am
by calvinus
Bern wrote:Apart from the phantom Turkish units, there is another current issue. I cannot move my African units from Brit Africa to the Hun in Kamerun. The game tells me there is no movement path although there is a thick line connecting the two regions.
Bern


I will check the "adjacency" infos on African map. Probably there's something wrong there. Otherwise there are neutral areas in the middle? Have you tried using the Naval Transport movement mode? ;)

Posted: Sun Jan 18, 2009 1:33 pm
by Bern
calvinus wrote:I will check the "adjacency" infos on African map. Probably there's something wrong there. Otherwise there are neutral areas in the middle? Have you tried using the Naval Transport movement mode? ;)


No neutral areas - these are two adjacent land areas. No - haven't tried Naval.

BTW are you supposed to work so early on a Sunday :) .

Bern

Posted: Sun Jan 18, 2009 2:12 pm
by calvinus
I work on WW1 7/7... :siffle:

Posted: Sun Jan 18, 2009 2:20 pm
by oldspec4
calvinus wrote:I work on WW1 7/7... :siffle:


From what I've seen on this forum, I think you mean 24/7 :)

Posted: Sun Jan 18, 2009 2:21 pm
by calvinus
Yes... it so! :cuit:

Posted: Mon Jan 19, 2009 8:53 pm
by Syagrius
Hanging problems now for me are quite rare, had one last night in 1917, politics was hanging, however I was playing with music on again, will retry my game with music off.