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Munition production problem
Posted: Sat Nov 22, 2008 3:48 pm
by WhoCares
I have a problem with the planning of the mun production. It seems always when I check out my overall economics, the mun production is reset
Also the same for the A-H planning.
Three steps:
1. I set the intended production.
2. I check my overall finances - note that the expenditure for mun building is listed as 9.
3. And indeed, when I go back and check the mun production it is back at 9. (though the button is still in the same position as where I moved it)
After a restart of the game it is also set to 9 and the button all to the right.
Edit: Just noticed it is also reset when I check the technology research...
Posted: Sun Nov 23, 2008 10:23 am
by WhoCares
This problem is now basically breaking my game as the A-H forces run out of ammo. Limited to 4 'rounds' replacements I lose battles because I can't use my artillery...
And it is not like I do not try to get more or don't have the EP -ยด'Expense for Mun building' = 4EP limits also the ammo I get to 4.

Posted: Sun Nov 23, 2008 2:50 pm
by calvinus
Ok, fixed.

Posted: Sun Nov 23, 2008 2:53 pm
by calvinus
Similar problem were also in Technologies, Recruitments, Economic Aids, etc.
Posted: Sun Nov 23, 2008 5:26 pm
by tagwyn
For Patch c.?

Posted: Sun Nov 23, 2008 8:16 pm
by Rafiki
That's where the "beta" in "betapatch" comes from

Posted: Sun Nov 23, 2008 10:23 pm
by Sheytan
Good catch! This is something that should have been fixed before game was released, it does frankly kill the game for me.
Also I strongly suggest that a more robust effort to beta test games in the future is effected, lest releases like this in future mar a stellar reputation.
Munitions
Posted: Tue Nov 25, 2008 11:08 pm
by johanssb
Is there any version yet available that doesn't have this munitions problem ?
Posted: Fri Nov 28, 2008 9:37 am
by WhoCares
With 1.0.4d I still have the problem, that I don't receive the munition I'd expect to get. Just 4 for A-H and 9 for Germany
The original display reset problem seems mostly solved, but sometimes it is still wrong, just haven't seen the systematic behind the problem.
Played through several month always paying special attention to the settings(as the planning is a couple month in advance), but the main problem remains

leure:
Posted: Fri Nov 28, 2008 9:41 am
by calvinus
Ok, so you mean the display is ok, but the real MUN flow is not ok...
Well, I will go deeply into this problem as soon as possible, provided that I'm finally having much more time to work on the gameplay bugs!
On the other hand, I suppose the same problem applies to your AI opponent...

Posted: Fri Nov 28, 2008 12:58 pm
by PascalB
Maybe it's an ammo production site problem?
U must make appropriate political action to receive full ammo production site benefits no?
I remembered my own problems during the boardgame...
Posted: Fri Nov 28, 2008 1:06 pm
by calvinus
No, I thinks the former choices are "overwritten" during the Interphase...

Posted: Fri Nov 28, 2008 1:18 pm
by WhoCares
calvinus wrote:No, I thinks the former choices are "overwritten" during the Interphase...
But even if I set them back during the Interphase, once I reach the next Military phase I still just get the reduced values...
Posted: Fri Nov 28, 2008 10:30 pm
by calvinus
Fixed also the wrong budget implementation during Interphases!
Next patch...
