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Map problem

Posted: Wed Nov 12, 2008 9:27 pm
by FLS
I'm experiencing some mapping issue:

I only got half of Sicily and the other part is on the Sea... The same for the Bordeaux area... :confused:

Will try to post a printscreen

Posted: Wed Nov 12, 2008 11:44 pm
by PhilThib
Map texture refreshment problem may be...could you post a screnshot or two ?

Posted: Thu Nov 13, 2008 8:30 am
by calvinus
FLS wrote:I'm experiencing some mapping issue:

I only got half of Sicily and the other part is on the Sea... The same for the Bordeaux area... :confused:

Will try to post a printscreen


Your video card has not enough memory to store the whole map textures (mainly open sea zones that are much larger)... :(

Posted: Thu Nov 13, 2008 1:15 pm
by Franciscus
calvinus wrote:Your video card has not enough memory to store the whole map textures (mainly open sea zones that are much larger)... :(


IIRC, in the AGE engine the map textures were handled by the RAM memory ? Is that not so ?.
In fact one sugestion that I already made, that could improve the game experince for more gamers would be to have an option to NOT load the largest map textures (as the open sea zones, that are more or less irrelevant), as we have in the AGE-engine games.

Posted: Thu Nov 13, 2008 9:40 pm
by PDF
Another option should be to have lo-res versions of the larger zones bitmaps for those with cheap configs. I checked the map files, there are 64 big sea zones weighing 400MB for a total of 6,000 files and 1 GB size !
Just reducing this 1% of files 50% size will mean 300MB (30%) "memory saving" (because file size will be quartered).
And detailed emptiness is not very useful anyway :neener:

Posted: Thu Nov 13, 2008 9:52 pm
by dooya
PDF wrote:Another option should be to have lo-res versions of the larger zones bitmaps for those with cheap configs. I checked the map files, there are 64 big sea zones weighing 400MB for a total of 6,000 files and 1 GB size !
Just reducing this 1% of files 50% size will mean 300MB (30%) "memory saving" (because file size will be quartered).
And detailed emptiness is not very useful anyway :neener:
Those are bitmaps, i.e., the file size is independent from picture detail. Each of the files weights <length in px> times <height in px> times 3 Bit (because of RGB coding). Each file of a given size will weight the same no matter how detailed the picture is.

Posted: Thu Nov 13, 2008 10:30 pm
by PDF
dooya wrote:Those are bitmaps, i.e., the file size is independent from picture detail. Each of the files weights <length in px> times <height in px> times 3 Bit (because of RGB coding). Each file of a given size will weight the same no matter how detailed the picture is.


In a 3D environment a texture applied to a given surface is "stretched (or shrinked) to fit" and the texture size is independent of the surface itself.
But if the engine is 2D you're right, the texture is just "put" and if we reduce the size it will not fit anymore...
I know that the "other" AGEOD engine is 3D where only 2D is used (thus the full zoom-in & out feature for example), maybe this one isn't...

Posted: Fri Nov 14, 2008 8:30 am
by calvinus
PDF wrote:Another option should be to have lo-res versions of the larger zones bitmaps for those with cheap configs. I checked the map files, there are 64 big sea zones weighing 400MB for a total of 6,000 files and 1 GB size !
Just reducing this 1% of files 50% size will mean 300MB (30%) "memory saving" (because file size will be quartered).
And detailed emptiness is not very useful anyway :neener:


Have you tried to set the option "Low color depth" on? WW1 Configurator... ;)

Posted: Sat Nov 15, 2008 9:20 pm
by LUDOPEREZ
calvinus wrote:Have you tried to set the option "Low color depth" on? WW1 Configurator... ;)


Hi Calvinus I have the same problem that FLS in the same areas , i tried with this option but the problem persist

Posted: Sat Nov 15, 2008 9:42 pm
by calvinus
Sorry, but that means your graphic card really does not support such large textures... :(

I have such a problem with my laptop, where the video card is integrated and uses the main RAM as shared vram...

Posted: Tue Nov 18, 2008 8:26 am
by Sean E
Is this the sort of problems your speaking of with sea zones and the edge of the map?
Or is this something different again?




Image
Image


[img][IMG]http://img65.imageshack.us/img65/6581/ww1axu4.jpg[/img] Image[/IMG]

Posted: Tue Nov 18, 2008 9:05 am
by calvinus
Yes... the video card does not support large bitmaps. This is the result... she stores into VRAM what he can do... and the remainder makes a big mess.

Posted: Tue Nov 18, 2008 9:38 am
by Sean E
I just bought a new computer and didn't think a 2D map would cause a problem?
Compared to the 3D things it handles ok. :(

Posted: Tue Nov 18, 2008 9:42 am
by PhilThib
Could you send us your DxDiag and various tech/spec data, so we can see if it is another of those hardware conflicts :confused:

Posted: Tue Nov 18, 2008 9:49 am
by FLS
yes, I've the same problems. But my computer is rather old indeed... :(

I'll try calvinus's solution and let you know. I will also send you my DxDiag + specs.

Fls

Posted: Tue Nov 18, 2008 10:08 am
by calvinus
FLS wrote:yes, I've the same problems. But my computer is rather old indeed... :(

I'll try calvinus's solution and let you know. I will also send you my DxDiag + specs.

Fls


It can be also a limitation of the video card in texture size (max 1024 pixels width/height). In such a case, the low color depth solution would not work... :(

Posted: Thu Nov 20, 2008 9:50 am
by Sean E
Phil,
Dxdiag info sent to you.

Posted: Thu Nov 20, 2008 9:52 am
by Sean E
Phil,
Where can i send that Dxdiag info to?

Posted: Thu Nov 20, 2008 9:54 am
by PhilThib
Please email to support@ageod.com, subject: WW1 map, to the attention of Luca. :)

Posted: Thu Nov 20, 2008 2:40 pm
by LUDOPEREZ
PhilThib wrote:Could you send us your DxDiag and various tech/spec data, so we can see if it is another of those hardware conflicts :confused:


I'm exactly the same problem i send it tonight ;)

Map problem... the reason

Posted: Thu Nov 20, 2008 3:55 pm
by calvinus
Ok, that's clear now to me.
It's a video card problem. Herewith you can find a good reading:

http://www.vterrain.org/LargeTextures/

So, let's took for example the map tile for Eastern Mediterranean Sea:

[game dir]\Data\Graph\Map\Regions\2864Eastern Mediterranean.bmp

Well, its size is 1981 x 2849 pixels. Surely too large for the video cards that support max 2048 pixels width/height...

The solution is to rework the larger map tiles doing them smaller. But it's a huge job and it needs time...

Thanks for your patience.
Calvinus.

Posted: Thu Nov 20, 2008 5:31 pm
by Franciscus
calvinus wrote:Ok, that's clear now to me.
It's a video card problem. Herewith you can find a good reading:

http://www.vterrain.org/LargeTextures/

So, let's took for example the map tile for Eastern Mediterranean Sea:

[game dir]\Data\Graph\Map\Regions\2864Eastern Mediterranean.bmp

Well, its size is 1981 x 2849 pixels. Surely too large for the video cards that support max 2048 pixels width/height...

The solution is to rework the larger map tiles doing them smaller. But it's a huge job and it needs time...

Thanks for your patience.
Calvinus.


Interesting. I have a "technical" question. Is this related to the RAM of the video card or to the PC game, none, or both ?(or it depends on the video card / PC ? :bonk :) .
One of the reasons is that I have an ATI HD 2600 XT with 1 gig RAM (and have no problems with map textures) but I am considering upgrading to a ATI 4670 with 512 Mb DDR2 RAM. Could I have problems just do to "less" video RAM (although either is above the recomended specs, IIRC)
I have 2 Gig PC RAM, BTW :)

Map

Posted: Sun Nov 30, 2008 10:57 pm
by phillp
hi,
I'm the same problem with my ATI card (256mb).
It's not easy to play.
May be the next patch???
I hope this.
Thanks





calvinus wrote:Ok, that's clear now to me.
It's a video card problem. Herewith you can find a good reading:

http://www.vterrain.org/LargeTextures/

So, let's took for example the map tile for Eastern Mediterranean Sea:

[game dir]\Data\Graph\Map\Regions\2864Eastern Mediterranean.bmp

Well, its size is 1981 x 2849 pixels. Surely too large for the video cards that support max 2048 pixels width/height...

The solution is to rework the larger map tiles doing them smaller. But it's a huge job and it needs time...

Thanks for your patience.
Calvinus.

Posted: Mon Dec 01, 2008 8:38 am
by calvinus
Next patch... :bonk:
This is a very long job.... for Philippe... so he can answer, not me! :(

Posted: Mon Dec 01, 2008 8:46 am
by PhilThib
It's on my heavy task list... :(

Posted: Fri Dec 12, 2008 7:47 pm
by Ian Coote
Yes I'm having the same problem with my video card (ATI 256MB ).Only get half of Sicily,and lots of brown instead of blue.Only thing spoiling this great game.