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Naval combat
Posted: Thu Mar 31, 2011 12:18 pm
by RGA
Hi Calvinus,
I have been looking at Naval Combat in more detail and have a question.
Playing as Central powers in Jutland scenario. Derfflingler fired on the Queen Elizabeth and suffered a -1 column shift because the Queen Elizabeth was a slower target. It should be the other way round. Squadrons should receive a +1 column shift if the target is slower. The queen Elizabeth got a +1 column shift when firing back at the Derflingler which is wrong as well.
I have a screen print but just not sure how to load it yet.
Regards,
Rob
Posted: Thu Mar 31, 2011 12:25 pm
by RGA
This is what the logs said
Naval squadron Derflinger fires a salvo
against the enemy squadron Queen Elizabeth, dice roll: 3
-1 to fire column because much faster than enemy squadron
-1 to fire column because firing two coordinated squadrons
-1 to dice roll because the enemy squadron is inferior in size
Final result: 2 (fire column -3)
Hits inflicted: 0,0 Critical hit: No
I had two ships Derflinger and Moltke firing on the Queen Elizabeth in the right hand battle window. The left hand battle window I left empty.
Posted: Thu Mar 31, 2011 1:24 pm
by calvinus
Well it looks a bug in column calculation. I'll work on it asap.
Posted: Thu Mar 31, 2011 1:34 pm
by RGA
Thanks Calvinus,
While your in that bit of the code can you have a look at this as well.
These two turn rules for the Jutland scenario (and other secenarios) should affect the dice roll for combat. I have never seen anything in the logs that reflect these modifiers. Are they working ? Are they applied but not shown in the logs ?
1;TR_NavalCombatModifier;1;100;TP_Military;GER;1
10;TR_NavalCombatModifier;1;100;TP_Military;ENG;-1,4
Looking at the rules I think these two modifiers are supposed to represent supperior German fire control and poor quality of British Naval shells.
Thanks again.
Posted: Thu Mar 31, 2011 2:11 pm
by calvinus
RGA wrote:Thanks Calvinus,
While your in that bit of the code can you have a look at this as well.
These two turn rules for the Jutland scenario (and other secenarios) should affect the dice roll for combat. I have never seen anything in the logs that reflect these modifiers. Are they working ? Are they applied but not shown in the logs ?
1;TR_NavalCombatModifier;1;100;TP_Military;GER;1
10;TR_NavalCombatModifier;1;100;TP_Military;ENG;-1,4
Looking at the rules I think these two modifiers are supposed to represent supperior German fire control and poor quality of British Naval shells.
Thanks again.
I'm not sure these modifiers are logged during battle, I'll check it.
Posted: Thu Mar 31, 2011 8:23 pm
by calvinus
From boardgame rules:
+1 Target much slower (speed 3+ < 4+)
-1 Target much faster (speed 4+ > 3+)
So the -1 (NavalCombatResultsTableModifiers.csv) is right.
Posted: Thu Mar 31, 2011 9:07 pm
by RGA
I agree with what the rules say and what the table modifier says however it was the execution in the battle which seemed to me to be wrong.
The Derfflinger (faster ship) fired at the Queen Elizabeth (slower ship) and suffered a -1 column shift. If there was to be a column shift then it should have been the other way. I will try and replicate and post some more examples.
Posted: Sat Apr 02, 2011 7:50 am
by calvinus
RGA wrote:This is what the logs said
Naval squadron Derflinger fires a salvo
against the enemy squadron Queen Elizabeth, dice roll: 3
-1 to fire column because much faster than enemy squadron
-1 to fire column because firing two coordinated squadrons
-1 to dice roll because the enemy squadron is inferior in size
Final result: 2 (fire column -3)
Hits inflicted: 0,0 Critical hit: No
I had two ships Derflinger and Moltke firing on the Queen Elizabeth in the right hand battle window. The left hand battle window I left empty.
It was a bug, I've fixed it right now! Thanks!

Posted: Sat Apr 02, 2011 9:11 am
by RGA
Many thanks again Calvinus
