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Army movement
Posted: Tue Jul 06, 2010 8:34 am
by montgommel
Hello,
A basic doubt (but very important one): How many MPs can move an Army (I play in Army by Army Activation Mode but I think it is the same in WEGO mode) with Art units in the stack?
I thought that the 4 MPs of the HQ override other unit MPs inside the HQ unit, but sometimes my armies moved less than expected (as this is my first game with the computer version and I am testing the game I didn't check exactly and supossed I calculated wrongly or passed through a not clear hex) so after several movements I reread the boardgame rules and although not very clear it says that Art and siege units slows the movement of the Army (even in Reserve), after reading this I tried to move an army with Art inside and it moved 4 hexes instead 3. So I think I haven't understood exactly the rule (15-A third and fourth bullet)
Is there any difference if the Art is in reserve or not?
Moreover, there was a rule saying that main Army of the front must move first, except when moving GHQ that always moves before any other Army. How is this handled in the game?
Thanks,
Jorge
Posted: Tue Jul 06, 2010 10:03 am
by calvinus
montgommel wrote:A basic doubt (but very important one): How many MPs can move an Army (I play in Army by Army Activation Mode but I think it is the same in WEGO mode) with Art units in the stack?
I thought that the 4 MPs of the HQ override other unit MPs inside the HQ unit, but sometimes my armies moved less than expected (as this is my first game with the computer version and I am testing the game I didn't check exactly and supossed I calculated wrongly or passed through a not clear hex) so after several movements I reread the boardgame rules and although not very clear it says that Art and siege units slows the movement of the Army (even in Reserve), after reading this I tried to move an army with Art inside and it moved 4 hexes instead 3. So I think I haven't understood exactly the rule (15-A third and fourth bullet)
Each stack moves with the speed of the slowest unit.
For HQs, I do not recall if the units in reserve are counted or not for such rule. I guess not.
montgommel wrote:Is there any difference if the Art is in reserve or not?
Besides the difference for move speed, consider the army detachments (not HQs) can use reserve Artielleries, also during sieges, provided they are in command range, of course.
montgommel wrote:Moreover, there was a rule saying that main Army of the front must move first, except when moving GHQ that always moves before any other Army. How is this handled in the game?
If you play in Army-by-Army activation mode, Main Armies are to be activated first and GHQs move together with them. Also, independent detachments move during the activation of the last Army.
Posted: Thu Jul 08, 2010 12:56 am
by bk6583
If you play in Army-by-Army activation mode, Main Armies are to be activated first and GHQs move together with them. Also, independent detachments move during the activation of the last Army.[
When I activate the I German Army (Main Army) I still cannot move the Western Front GHQ. I can never seem to be able to move the Austrian GHQ either - even during the redeployment phase.
Which last Army? When I activate say the last German Army I still can't move detachments - only seem to be able to move them during redeployment. I must say that although a very enjoyable game, this has been the most frustrating game I've ever tried to learn how to play. Nothing is intuitive and the 200 plus page manual takes a lot of digesting.
Posted: Thu Jul 08, 2010 6:20 am
by rattlesnake
bk6583 wrote:When I activate the I German Army (Main Army) I still cannot move the Western Front GHQ. I can never seem to be able to move the Austrian GHQ either - even during the redeployment phase.
Which last Army? When I activate say the last German Army I still can't move detachments - only seem to be able to move them during redeployment. I must say that although a very enjoyable game, this has been the most frustrating game I've ever tried to learn how to play. Nothing is intuitive and the 200 plus page manual takes a lot of digesting.
The history strategy games are designed for smart players ,especially the WWI game.
Posted: Thu Jul 08, 2010 11:07 am
by poweraxe
rattlesnake wrote:The history strategy games are designed for smart players ,especially the WWI game.
That's not a very nice thing to say, he is just asking a question so there is no need to respond like that.
bk6583 wrote:When I activate the I German Army (Main Army) I still cannot move the Western Front GHQ. I can never seem to be able to move the Austrian GHQ either - even during the redeployment phase.
You should be able to move it during the activation of the main army. Maybe the GHQ is still locked?(which is the case at the start of the game)
bk6583 wrote:Which last Army? When I activate say the last German Army I still can't move detachments - only seem to be able to move them during redeployment. I must say that although a very enjoyable game, this has been the most frustrating game I've ever tried to learn how to play. Nothing is intuitive and the 200 plus page manual takes a lot of digesting.
It's the last army of your side, so it can also be an Austrian one. The detachments are moved together with whatever army is the last one that needs to be activated, regardless of the nationality of that army.
Posted: Thu Jul 08, 2010 1:49 pm
by Moff Jerjerrod
The independent detachments can be moved after you have moved all of your named armies and only during the second military phase. IOW once you've moved your last named army the game automatically processes the turn. If the opposing side has any moves to make it does so. Then when it is your second military phase just prior to the political phase and end turn you get to move all of the independent detachments around. You won't notice their movements however until the beginning of the next turns military phase after you have moved your first named army.
I hope that makes sense, I'm not too good at explaining myself sometimes.

Posted: Thu Jul 08, 2010 7:53 pm
by poweraxe
Hmm, I'm pretty sure it's possible to move them as long as you give all the orders for the independent detachments during the last army activation before you enact the movement of that army(which, as you said, ends the turn.)
Posted: Thu Jul 08, 2010 8:15 pm
by calvinus
poweraxe wrote:Hmm, I'm pretty sure it's possible to move them as long as you give all the orders for the independent detachments during the last army activation before you enact the movement of that army(which, as you said, ends the turn.)
Yes, both the two ways are good, but yours is the "standard" one.

Posted: Thu Jul 08, 2010 8:33 pm
by Moff Jerjerrod
Well it seems we never stop learning!
The thought never occurred to me to try issuing orders to independent detachments during the last army activation. That being said however, I don't seem to remember seeing the Admin movement, rail, or convert rail, movement buttons being present in an independent detachment until the second military phase. I will give it a try this evening.
Thanks to you poweraxe for bringing that option up. If this information is in the manual I definitely overlooked it or did not understand.
Posted: Thu Jul 08, 2010 9:44 pm
by Random
Have tried the Army-by-Army mode several times but have been hugely frustrated by it, particularly when it comes to moving fleets, detachments and the national GHQ's. Not trying to hijack this thread but this seems to be a good place to ask...
Now the dumb questions
How is one to tell when they reach the last army's activation stage? Is it just a matter of checking the envelopes on the Army roster?
Does this apply country by country, for example do the Italian nation HQ move only during the activation of the last Italian field Army?
I want to give the Army-by-Army mode a fair shake since many here feel it adds much to the game but for me to date, the down sides have far outweighed any percieved benefits.
Thanks in advance.
C-
Posted: Fri Jul 09, 2010 3:02 am
by Moff Jerjerrod
Hi Random,
I'll try to answer your questions for you. If you are playing a side that involves more than one country then your military phase is over upon activating and completing the movements of the last army of all the participants forces. Check the army roster for each nation. It is only when the last named army has moved that the phase ends.
The detachments, GHQ's, and navies will not move until you have finished all of your sides army moves.
Hope this helps.
Posted: Fri Jul 09, 2010 4:44 am
by Random
@Moff Jerjerrod
Thanks for this.
So what I take from this is the movement of each nation's armies and then detachments and finally national command HQ must be complete in all respects before starting activation of the next nation's armies. When all movement is complete the turn can advance.
Posted: Fri Jul 09, 2010 8:05 am
by calvinus
Random wrote:Have tried the Army-by-Army mode several times but have been hugely frustrated by it, particularly when it comes to moving fleets, detachments and the national GHQ's. Not trying to hijack this thread but this seems to be a good place to ask...
Navies can be moved during any activation, I guess.
Random wrote:How is one to tell when they reach the last army's activation stage? Is it just a matter of checking the envelopes on the Army roster?
Yes, you can watch also the Army Roster. A trick is to desect the currently selected nation (so the top bar disappears): now you see
all your armies, of
all your controlled nations. So you can see all the armies that have no open envelope.
Random wrote:Does this apply country by country, for example do the Italian nation HQ move only during the activation of the last Italian field Army?
Not country by country, but player side level.
Posted: Fri Jul 09, 2010 7:23 pm
by poweraxe
Moff Jerjerrod wrote:The detachments, GHQ's, and navies will not move until you have finished all of your sides army moves.
The GHQs(maybe in addition, I don't know?) move during the activation of the Main army(first one, doesn't matter if it's the one on the Western front or the Eastern front)