Page 1 of 1

New Official Patch 1.08I

Posted: Thu Jun 24, 2010 9:46 am
by calvinus
Hello everybody,

a new official patch 1.08I for WW1 Gold is online! :)

Here you can download the patch for the full version:
http://ageoddl.telechargement.fr/3rdParty/WW1 GOLD/Patches/WW1_Patch_v1.0.8i.exe

And here for the demo version:
http://ageoddl.telechargement.fr/3rdParty/WW1 GOLD/Patches/WW1_DemoPatch_v1.0.8i.exe

Finally here the free pre-Gold 1.07I version:
http://ageoddl.telechargement.fr/3rdParty/WW1 GOLD/Patches/WW1_Patch_v1.0.7i.exe

And now the news...


[Version 1.0.7g]
[Version 1.0.7h]
[Version 1.0.7i]
[Version 1.0.8g]
[Version 1.0.8h]
[Version 1.0.8i]
************

New features:
- New 1914 "Guns of August" scenario
- Army roster now indicates if there are wounded corps (not for the free pre-Gold 1.07)
- Game can now be launched in sinlge-core-CPU mode

Improvements:
- Landings on enemy beach-heads is allowed now only through friendly controlled sea zones (so including also coastal areas)
- Naval control missions now have effect also on coastal areas bordering the open sea zone targeted by the naval mission
- Naval control of sea zones is now kept till the end of next Interphase
- At the end of Interphase, control of open sea zones is resetted
- At the end of Interphase, control of coastal sea areas to set back to original nationality
- Introduced some corrections in Events draw procedure following the War-Plans adoption
- Military AI improved to send more troops in Grand Offensives' battles
- Military AI improved for the play of battle stratagems
- Military AI of nations outside Europe has been improved to better allow naval trasports of expeditionary forces
- Military AI improved to allow a faster conquest of enemy countries through a progressive advance into enemy ungarrisoned territory
- Military AI improved to allow a smarter check for the appropriate administrative movement type required in case of long distances
- Game can now use universal WinMM audio drivers (good for those problematic audio cards)
- Reduced game lags occurring when message popups are opened during AI think or FOW update time
- Introduced a new modding parameter in AI for land battles to handle in a more flexible way the retreat choices
- Chances for success on tests for adoption of Combat Doctrines have been a bit improved
- A and M shortcut keys now work also for armies without HQ
- Army Roster now displays also armies without HQ
- In army-by-army activation mode, units can now be trasfered only from/to noy yet activated armies
- "Expeditionary Force" political actions now introduce a rule that allow mixed composition of international forces within the concerned armies (German XI Sud Army, Russian XII Zentr, Frrench VII Orient Army, Austrian V Alpine Army)
- Introduced some performace improvements in key moments of gameplay to avoid lags and freezes
(*) Introduced several corrections in diplomacy for supply grants
- Numerical superiority in battle is no more calculated taking into account the units in the Rear
- Reinforcement units during battles in Trench warfare are now added to Reserves box, no more in Rear
- Improved game performance during setup of Reinforcements phase
- Introduced some performance improvements in game map database
- Corrected picture of Russian general Plehve
- Liberation of national areas can now take place only for countries at war
- Military AI improved to concentrate forces during attacks
- Naval AI improved to give more priority to escape procedures for damaged fleets
- Naval battles: fire range required to engage immediately a duel also against smaller fleets has now more chances to be settled (100% of cases in coastal sea zones)
- Army Roster information are now updated every time a wounded corps is refilled to full strength
- Military AI now pays the appropriate importance to scenario goals accoring to the VP bonus/penalty value of target areas

(*) Scenario corrections:
- 1914 scenario: corrected events draw penalty value for Russian warplan option "Volunteers and Munitions"
- All scenarios: introduced rule for expeditionary armies that allow mixed composition of international forces (German XI Sud Army, Russian XII Zentr, Frrench VII Orient Army, Austrian V Alpine Army)
- All scenarios: the rule for NW losses caused by naval raids have been reworked and now most major powers can be affected
- All scenarios: Tampere in Finland Box is no more a port on Gold Edition map
- All scenarios: Persia is no more bordering with British Indies box

Fixed bugs:
- Fixed bug in naval path calculation
- Fixed bug in Naval Control missions
- Fixed an erratic game freeze occurring when evacuating fleets from port
- Fixed a bug that made impossible for human players to play battle stratagems in many situations
- Fixed a display bug in army list window for reinforcements placement
- Fixed a display bug in recruitments window in the tooltip of contruction timeline of corps
- Fixed a bug that made naval minefields attack nearly impossible to happen
- Weird movement paths still displayed outside the boundaries of the map screen are no more displayed

(*) : not working for older savegames

Have fun!
Calvinus

Posted: Thu Jun 24, 2010 5:49 pm
by Franciscus
Thank you Calvinus :coeurs:

Your hard work is much appreciated.

(Too bad Italy is out from the World Cup...)

Posted: Fri Jun 25, 2010 1:37 am
by oldspec4
Thank you sir...I've run a number of turns after updating from 1.08H to 1.08I. It seems to be runnin' very fine :thumbsup: .

Posted: Fri Jun 25, 2010 5:17 am
by 06 Maestro
The new scenario is great. However, not to nit pick, but where are the those little Austro/Hungarian mortars at-the ones that are supposed to be with the second Army? ;)

Posted: Fri Jun 25, 2010 8:03 am
by count taaffe
Franciscus wrote:Thank you Calvinus :coeurs:

Your hard work is much appreciated.

(Too bad Italy is out from the World Cup...)


I wholeheartedly second that.

Thanks again calvinus!!!! :coeurs: :coeurs: :thumbsup:

Posted: Fri Jun 25, 2010 9:12 am
by calvinus
06 Maestro wrote:The new scenario is great. However, not to nit pick, but where are the those little Austro/Hungarian mortars at-the ones that are supposed to be with the second Army? ;)


Austria is not present in this scenario, so the side effect is that the AH siege artillery is now absent. Sorry.

Posted: Fri Jun 25, 2010 5:14 pm
by 06 Maestro
Wow! That is a pretty strict game engine. Liege can still be taken in one turn-so I guess its ok. Player may find that they have to use "assault" to capture the fortress.

Posted: Fri Jun 25, 2010 5:18 pm
by Johnnie
While applying the patch, the application stopped. As soon as I entered Task Manager to see what was going on, it started again. The game is patched and appears to run fine. Anyone ?

Posted: Fri Jun 25, 2010 5:24 pm
by 06 Maestro
Johnnie wrote:While applying the patch, the application stopped. As soon as I entered Task Manager to see what was going on, it started again. The game is patched and appears to run fine. Anyone ?


It was tea time-all's well that ends well.

Posted: Fri Jun 25, 2010 6:03 pm
by Mowers
Shame about the seige guns, perhaps Leige can be toned down to re-capture the previous balance.

Anyway, if anyone is interesting in trying this scenario in MP just message me, most times of the day will work for me.

Posted: Fri Jun 25, 2010 7:07 pm
by AndrewKurtz
calvinus wrote:Austria is not present in this scenario, so the side effect is that the AH siege artillery is now absent. Sorry.


I haven't looked. Any chance it's been replaced with a german unit?

Posted: Fri Jun 25, 2010 7:30 pm
by 06 Maestro
AndrewKurtz wrote:I haven't looked. Any chance it's been replaced with a german unit?


It has not. The 2nd Army should have German coastal artillery with it ( which it does have) and the Austro/Hungarian siege artillery

Perhaps another German coastal artillery unit should be added. If Liege cannot be taken on the first turn, then the German plan will go to hell fast-most of the time.

Posted: Sun Jun 27, 2010 1:57 am
by Willard
Quick question - I purchased the WWI gold from Gamersgate. Does this patch work with that version or do I need to dl the patch elsewhere?

Thanks,

Willard

Posted: Sun Jun 27, 2010 7:18 am
by calvinus
The patch is compatible with all previous gold versions of WW1 (1.08 or later), whatever editor sells the game.

Posted: Mon Jun 28, 2010 8:16 am
by count taaffe
Hi Calvinus!

I installed the official patch 1.08i and started a new game as AH in a 4 players game. Everything still ran smooth :coeurs: , apart from one thing I noticed ( I'm playing in the army to army mode): whenever I activated an army, the small envelope icon in the army roster (on the right side of the screen) didn't come up anymore.

It does, but with a huge delay now, which isn't very helpful in the A-to-A mode ;) .

Could you please have a look onto this?

Thank you and cheers,

Peter

Posted: Mon Jun 28, 2010 8:28 am
by calvinus
count taaffe wrote:Hi Calvinus!

I installed the official patch 1.08i and started a new game as AH in a 4 players game. Everything still ran smooth :coeurs: , apart from one thing I noticed ( I'm playing in the army to army mode): whenever I activated an army, the small envelope icon in the army roster (on the right side of the screen) didn't come up anymore.

It does, but with a huge delay now, which isn't very helpful in the A-to-A mode ;) .

Could you please have a look onto this?

Thank you and cheers,

Peter


Ok, I'm going to make the army roster display is updated every time you activate an army.

Thanks,
Calvinus.

Posted: Tue Jun 29, 2010 7:44 am
by count taaffe
calvinus wrote:Ok, I'm going to make the army roster display is updated every time you activate an army.

Thanks,
Calvinus.


Thank you Calvinus. I found this function very, very helpful when playing in the A-to-A mode :thumbsup:

Cheers,

Peter

Posted: Wed Jun 30, 2010 9:52 pm
by Moff Jerjerrod
count taaffe,

Did the small unopened envelope still appear on the stacks associated with the current activated army? (meaning the units on map)

I have not DL'd 1.08I but perhaps I should to help with the bug reporting?

Posted: Thu Jul 01, 2010 6:17 am
by calvinus
Moff Jerjerrod wrote:count taaffe,

Did the small unopened envelope still appear on the stacks associated with the current activated army? (meaning the units on map)

I have not DL'd 1.08I but perhaps I should to help with the bug reporting?


He refers only to Army Roster, not to the units on the map.

Posted: Fri Jul 02, 2010 1:17 pm
by count taaffe
calvinus wrote:He refers only to Army Roster, not to the units on the map.


Yes I was referring to the Army Roster - which I find very, very helpful in the A-to-A mode. :coeurs:

I never used it in the WEGO-mode.

File lost!

Posted: Mon Jul 12, 2010 4:13 pm
by calvinus
It seems the files of the official patch 1.08I are lost! :bonk: :bonk: :bonk:

For the time being you can use the latest beta patch 1.08K, here:
http://www.ageod-forum.com/showthread.php?t=18147

Posted: Sun Jul 18, 2010 9:01 pm
by Reckall
calvinus wrote:It seems the files of the official patch 1.08I are lost! :bonk: :bonk: :bonk:

For the time being you can use the latest beta patch 1.08K, here:
http://www.ageod-forum.com/showthread.php?t=18147


They are on Filefront:

http://www.filefront.com/thankyou.php?f=16861049&k=4ca8b315947adc30b6961bf3d872d68b0c029d72b7951d8354ae88b0dd2fdb84

The link is reachable from The Patches Scrolls (http://www.patches-scrolls.de)

Where can I find the 1.08I patch for the DEMO?

Posted: Tue Jul 20, 2010 9:20 am
by Baron Duroc
Hello,

I have just downloaded the Demo version, and I have been experimenting the serious mouse jumpiness issues with Win7 other people have reported. I would like to see if the 1.08I patch solves that issue, but I can't find it.

Thanks!

Posted: Tue Jul 20, 2010 9:23 am
by calvinus
You can try the 1.08K, I have added the links a few posts before.

Posted: Wed Jul 21, 2010 7:19 pm
by Peeking Duck?
Oops! This link appears to be broken.
Suggestions:
Go to telechargement. fr
Search on Google:


Thought it might just be Chrome playing up, but IE returning same result.

Posted: Tue Jul 27, 2010 11:49 am
by J P Falcon
I installed the beta patch and now the game does not recognize my serial number key...I retyped it in the configuration screen to no avail...any idea what happened?

Posted: Tue Jul 27, 2010 2:25 pm
by calvinus
Check inside the WW1.ini & Serial.ini files.
Also, remember that the Gold Edition uses a different serial rather than one of WW1 base...