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Some demo bugs...

Posted: Sun May 30, 2010 4:58 pm
by alexander seil
Just some of the ones I found. Not actually gamebreaking, though.

- Naval units refuse to move back from coastal sea province, unless going into a neighboring port (playing as Austria-Hungary) [I believe this one was caught by someone else though?]

- If you accidentally merge the Austro-Hungarian fleets at the beginning of the game, and Germany chooses to send that cruiser (SMS Goeben???) to you, the ship disappears in the Bermuda Triangle, presumably because there is no more Cruiser Fleet for it to be allocated to! :w00t:

- Germany playing bad events for you (could be working-as-designed, though, from what I read) when you play as A-H

- The factory display on the map is schizophrenic. The icons and tooltips don't correspond to each other, and I have a feeling it indicates plants are unemployed when, in fact, they are employed

- Fog of War on minefields hides your own minefields from you, too

- [minor] Tsingtao is German in the 1918 scenario

EDIT: Didn't notice there was a separate forum for this sort of stuff...though some of these are bugs, rather than data/setup issues.

Posted: Sun May 30, 2010 7:16 pm
by calvinus
alexander seil wrote:- Naval units refuse to move back from coastal sea province, unless going into a neighboring port (playing as Austria-Hungary) [I believe this one was caught by someone else though?]


Yes, know bug, scheduled for fix.

alexander seil wrote:- If you accidentally merge the Austro-Hungarian fleets at the beginning of the game, and Germany chooses to send that cruiser (SMS Goeben???) to you, the ship disappears in the Bermuda Triangle, presumably because there is no more Cruiser Fleet for it to be allocated to! :w00t:


Ouch! Indeed this action is not to be done! Otherwise it happens what you describe, arghhh! The only solution is to lock the Austrian fleets till the end of August 1914. Thanks! :love:

alexander seil wrote:- Germany playing bad events for you (could be working-as-designed, though, from what I read) when you play as A-H


Fixed with the incoming official patch 1.08F.

alexander seil wrote:- The factory display on the map is schizophrenic. The icons and tooltips don't correspond to each other, and I have a feeling it indicates plants are unemployed when, in fact, they are employed


An example on the map? ;)

alexander seil wrote:- [minor] Tsingtao is German in the 1918 scenario


Ok I do the scenario correction asap.

Posted: Sun May 30, 2010 7:24 pm
by calvinus
alexander seil wrote:- If you accidentally merge the Austro-Hungarian fleets at the beginning of the game, and Germany chooses to send that cruiser (SMS Goeben???) to you, the ship disappears in the Bermuda Triangle, presumably because there is no more Cruiser Fleet for it to be allocated to! :w00t:


Ok, I locked all Austrian flees till the end of turn #1 (Early August 1914), that is the deadline for Goeben event.
You'll find the fix in the incoming official patch 1.08F.

Posted: Sun May 30, 2010 7:36 pm
by calvinus
alexander seil wrote:- [minor] Tsingtao is German in the 1918 scenario


Corrected this too.

Posted: Sun May 30, 2010 8:15 pm
by calvinus
alexander seil wrote:- Fog of War on minefields hides your own minefields from you, too


Fixed this too.

Posted: Mon May 31, 2010 7:20 am
by alexander seil
calvinus wrote:An example on the map? ;)


Pretty much all over the place, at least in the demo. Hover the mouse over any supposedly active plant - it always tells you it's unemployed, even if the icon isn't crossed out (but, some are...I don't remember if they say they're unemployed - I actually think they do not).

I've been mostly playing around with A-H, but I doubt it matters. It's also possible it was fixed at some point after the demo was released, perhaps "accidentally."

Posted: Mon May 31, 2010 7:36 am
by calvinus
Which scenario?

Posted: Mon May 31, 2010 7:43 am
by alexander seil
calvinus wrote:Which scenario?


Well, just now I tried the 1914 2 player grand campaign, looking at Paris - one aircraft factory, the symbol is not crossed out, yet the tooltip says the factory is unemployed.

It is supposed to be crossed out when it's unemployed, right?

I suspect the tooltip is right, it's the icons that are reversed.

Posted: Mon May 31, 2010 1:14 pm
by calvinus
I just did the same test by launching the 2 players GC (immediately after having launched the game executable): the aircraft on Paris is not crossed, the tooltips says the factory is employed, the infos on the bottom frame are coherent... I'm really puzzled! :blink:

Posted: Wed Jun 02, 2010 6:12 am
by alexander seil
calvinus wrote:I just did the same test by launching the 2 players GC (immediately after having launched the game executable): the aircraft on Paris is not crossed, the tooltips says the factory is employed, the infos on the bottom frame are coherent... I'm really puzzled! :blink:


Hmm, just started the 2 player 1914 campaign again - and, sure, enough, the plane factory in Paris is still displaying as employed, with a tooltip that says the opposite. The tooltip for factories marked as unemployed doesn't say anything like that.

Posted: Wed Jun 02, 2010 7:05 am
by calvinus
alexander seil wrote:Hmm, just started the 2 player 1914 campaign again - and, sure, enough, the plane factory in Paris is still displaying as employed, with a tooltip that says the opposite. The tooltip for factories marked as unemployed doesn't say anything like that.


No idea why you see exactly the opposite of me. Also because it cannot be a error in game texts: the "(unemployed)" text is added by the game executable, so it's runtime stuff. :blink:

Posted: Sun Jun 06, 2010 3:47 pm
by calvinus
alexander seil wrote:- Naval units refuse to move back from coastal sea province, unless going into a neighboring port (playing as Austria-Hungary) [I believe this one was caught by someone else though?]


This bug is now fixed. Next patch.

Thanks,
Calvinus.