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Performance...

Posted: Sun May 30, 2010 4:48 pm
by alexander seil
Trying out the demo...

Well, it's better than it was at release (in fact, now that the map is properly oriented, it seems like a pretty fun game), but, seriously, it's not like it's tracing supplies in real time or something! A game that's a map with pieces on it shouldn't lag like crazy on a modern computer.

Is this because the engine doesn't support multi-core processors (i.e., it only uses a single core), or what?

EDIT: I tried lowering the security level from the setup file, but it doesn't help that much.

Posted: Sun May 30, 2010 5:29 pm
by Aurelin
Try moving the unit on map and map scroll bars to the left. Speeds up unit move and map scrolling.

Posted: Sun May 30, 2010 7:12 pm
by calvinus
Do you have a slow map scrolling?
1) Move the map scrolling slider on the left
2) The incoming official patch 1.08F contains a tweaking for map scrolling on some CPUs, hope it will help

Posted: Mon May 31, 2010 7:23 am
by alexander seil
calvinus wrote:Do you have a slow map scrolling?
1) Move the map scrolling slider on the left
2) The incoming official patch 1.08F contains a tweaking for map scrolling on some CPUs, hope it will help


I don't think it's the scroll speed - it's ok, it's just that it stutters.

I found that loading the whole thing, plus the sounds (from the configurator) actually helped, too, but it's still choppy at high zoom-out.

I'll see what else is possible.