Performance...
Posted: Sun May 30, 2010 4:48 pm
Trying out the demo...
Well, it's better than it was at release (in fact, now that the map is properly oriented, it seems like a pretty fun game), but, seriously, it's not like it's tracing supplies in real time or something! A game that's a map with pieces on it shouldn't lag like crazy on a modern computer.
Is this because the engine doesn't support multi-core processors (i.e., it only uses a single core), or what?
EDIT: I tried lowering the security level from the setup file, but it doesn't help that much.
Well, it's better than it was at release (in fact, now that the map is properly oriented, it seems like a pretty fun game), but, seriously, it's not like it's tracing supplies in real time or something! A game that's a map with pieces on it shouldn't lag like crazy on a modern computer.
Is this because the engine doesn't support multi-core processors (i.e., it only uses a single core), or what?
EDIT: I tried lowering the security level from the setup file, but it doesn't help that much.