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Supply question for GE VIII Army

Posted: Mon Jan 19, 2009 5:42 am
by dougbush93
See attached image. This is the reinforcement phase of the October 1914 turn. Russians have had Konigsberg under siege since August 1914. The GE VIII Army appears surrounded in East Prussia. However, they are not marked as "out of supply", and have not been for 2 turns in a row with this situation. Rule 9 in the manual is not entirely clear, but the question is: are the Germans allowed to trace supply from GE VIII Army to Konigsberg, even though Konigsberg is under siege? :confused:

Also, separate issue on diplomacy: the AI is still sending ambassadors to Luxembourg and Switzerland, even though no diplomacy with either one is possible according to the manual? See the message window text at the bottom left of the image.

Doug

Posted: Mon Jan 19, 2009 8:18 am
by calvinus
dougbush93 wrote:See attached image. This is the reinforcement phase of the October 1914 turn. Russians have had Konigsberg under siege since August 1914. The GE VIII Army appears surrounded in East Prussia. However, they are not marked as "out of supply", and have not been for 2 turns in a row with this situation. Rule 9 in the manual is not entirely clear, but the question is: are the Germans allowed to trace supply from GE VIII Army to Konigsberg, even though Konigsberg is under siege? :confused:


I think the Germans are tracing the siege using the port near Koenigsberg. As soon the whole area will fall into Russian hands, the supply will be cut.

dougbush93 wrote:Also, separate issue on diplomacy: the AI is still sending ambassadors to Luxembourg and Switzerland, even though no diplomacy with either one is possible according to the manual? See the message window text at the bottom left of the image.


Right. That means no diplomatic results can be obtained. But I guess it's better I add a rule that makes AI not able to send diplomats there, also because it's a waste... :thumbsup:

Thanks,
Calvinus.

Posted: Tue Jan 20, 2009 2:49 am
by PoorBoy2001
Something nice for a future patch would be a graphic display of the supply linkages for the selected unit.

Posted: Tue Jan 20, 2009 8:24 am
by PhilThib
What do you mean by that (ie. linkage?)... the supply mode filter already indicates the level of supply of various regions :confused:

Posted: Tue Jan 20, 2009 12:09 pm
by Bern
PhilThib wrote:What do you mean by that (ie. linkage?)... the supply mode filter already indicates the level of supply of various regions :confused:


I use that filter but to be honest, it doesn't help in some circumstances. From time to time it is unclear, at least to me, from where units are drawing their supplies.

Below is an example. I cannot work out how the two German units are supplied - they have been in this position for at least two game turns and my strategy to isolate them doesn't seem to have worked too well. They are still in the way :confused: . I hope the illustration appears - haven't done this afore.

Bern

Posted: Tue Jan 20, 2009 12:14 pm
by Bern
Umm seems I made a right hash of that - typical. There is a jpg floating about, but it is not the illustration I intended - how do I get a map in a post - helpppppp :confused:

Bern

Posted: Tue Jan 20, 2009 12:34 pm
by Franciscus
Provided you already have a jpg file of the map, when you post, you will notice below the text window a button marked "Manage attachments". Click it and you will notice a list and another button "upload". Click it and then select in your PC the jpg file. Then close window, and send your post.

Hope this helps :)

Posted: Tue Jan 20, 2009 12:44 pm
by Bern
Franciscus wrote:Provided you already have a jpg file of the map, when you post, you will notice below the text window a button marked "Manage attachments". Click it and you will notice a list and another button "upload". Click it and then select in your PC the jpg file. Then close window, and send your post.

Hope this helps :)


Thanks v. much. I'll have another go - more confusion to come :)

Herewith, hopefully, the example -

Bern

Posted: Tue Jan 20, 2009 12:47 pm
by Bern
Grrr... Grrr... Grrr... That didn't work either. Post devoid of image, a jpg floating around in the ether which is not the image I uploaded.

OK, when in doubt, give up. I guess I'll never know the answer :wacko:

Bern

Posted: Tue Jan 20, 2009 12:59 pm
by Bern
Right, gonna have one more go. Baited breath - herewith example of supply source query -

Posted: Tue Jan 20, 2009 1:10 pm
by calvinus
The principle is: the more green, the best supply, as follows:

Supply unlimited source - [color="PaleGreen"]RGB[/color]: 128/255/128
Supply limited source - [color="SeaGreen"]RGB[/color]: 0/192/0
Supply relay - [color="Yellow"]RGB[/color]: 64/64/0
In supply - [color="Olive"]RGB[/color]: 192/192/0
Out of supply - [color="Red"]RGB[/color]: 192/0/0


all these colors are moddable in the Colors.CSV DB (Data\DB folder)

Posted: Tue Jan 20, 2009 2:20 pm
by Bern
Thanks that's clarified the colour symbology which I hadn't grasped. To be honest though, I still do not see the supply relay for the two German units. Is it so obvious that my old eyes are missing it :wacko:

Bern

Posted: Wed Jan 21, 2009 11:05 am
by Bern
Please put me out of my misery - where is the supply coming from to the German units here :bonk:

Bern

Posted: Wed Jan 21, 2009 11:13 am
by calvinus
If you post here a zipped savegame, I can debug the supply determination procedure, so I can see if there's a bug.

Thanks,
Calvinus.

Posted: Wed Jan 21, 2009 11:38 am
by Bern
calvinus wrote:If you post here a zipped savegame, I can debug the supply determination procedure, so I can see if there's a bug.

Thanks,
Calvinus.


Thanks. Now lets see if I can make a fool of myself again - zip appear :p ompom:

Bern

Supply "linkage"

Posted: Thu Jan 22, 2009 3:34 am
by PoorBoy2001
By linkage, I mean a line graphic from the unit to the area(s) from which it is drawing supply -whether that be a supply relay or supply source.

Highlighting the supply areas is good, but doesn't tell us what the specific unit is "thinking" when it is drawing supply.

Garrett

Posted: Thu Jan 22, 2009 8:02 am
by calvinus
Sure PoorBoy2001, my main problem is to build an algorythm that is able to fill the map with supply colours in a few seconds. Running a procedure, like that one you describe, for the whole map, would require not less than 5 minutes, so making the game totally freeze. The complexity of actual calculations are terrible. :cuit:

Posted: Thu Jan 22, 2009 12:55 pm
by Bern
calvinus wrote:If you post here a zipped savegame, I can debug the supply determination procedure, so I can see if there's a bug.

Thanks,
Calvinus.


I can imagine how complex the supply calculations are. Did you yet get a chance to look at my game zipped example to see if there's a prob.

Bern

Posted: Thu Jan 22, 2009 1:51 pm
by calvinus
Not yet, sorry. Debugging the supply determination procedure is a hell, because the checks are recursive (another reason why refactoring the supply map makes me crazy :bonk :) . I will need not less than half a day for that job. :wacko:

Posted: Thu Jan 22, 2009 8:32 pm
by calvinus
Investigation done! German IX army HQ is supplied by German VII army HQ, and viceversa! Awful trick... I'm going to check the boardgame rules...
I remember that one HQ may supply one other HQ, but I do not recall if the first one must be in supply... :bonk:

Posted: Thu Jan 22, 2009 8:34 pm
by calvinus
Herewith the original boardgame rules:

"- A country’s HQ (and certain friendly HQs if they may cooperate) if they find themselves in a 2-hex range from a supply source or relay. However, this HQ may only act as a Relay for 1 HQ (no further HQs may be added to this link). (R)
- The same for GHQ. (R)"


No reference to supply status... :bonk: :blink:

Posted: Thu Jan 22, 2009 8:34 pm
by PhilThib
The relay HQ must be itself supplied normally, i.e. not via another HQ ;)

Posted: Thu Jan 22, 2009 8:35 pm
by calvinus
Ok, I will apply the correction asap. :)

Posted: Fri Jan 23, 2009 12:42 am
by Bern
calvinus wrote:Ok, I will apply the correction asap. :)


Ummm seems like you had fun :D . These darn HQs are a pesky nuisance and are effectively ruining the strategic situation on the W. Front. Is there any way that the save game can be altered either to put 'em out of supply or vanish 'em given that they should have gone a turn or two ago :( .

Bern

Posted: Fri Jan 23, 2009 12:47 am
by calvinus
Ops, no fun, sorry. :(
Nothing can be done in the savegame, sorry again.
I have to change the supply rules a bit, that's all. ;)

Posted: Fri Jan 23, 2009 12:53 am
by Bern
Didn't think so really. Think I may have to abandon this game - shame 'cos there are some really interesting bits - well to me anyway.

Bern

Posted: Fri Jan 23, 2009 2:01 am
by PoorBoy2001
Not for the whole map - just for the selected unit - a visual indicator where that unit is drawing supply from. Would be good for bug-checking - like the HQ to HQ supply situation discussed here.

my main problem is to build an algorythm that is able to fill the map with supply colours in a few seconds. Running a procedure, like that one you describe, for the whole map, would require not less than 5 minutes, so making the game totally freeze. The complexity of actual calculations are terrible.

Posted: Fri Jan 23, 2009 8:23 am
by calvinus
What I will do urgently (for the next official patch) is to change the supply rules for the HQ relays. What suggested of PoorBoy can be developed for the version 1.06. :)

Posted: Fri Jan 23, 2009 8:37 am
by calvinus
Bern wrote:Didn't think so really. Think I may have to abandon this game - shame 'cos there are some really interesting bits - well to me anyway.

Bern


I'm giving now max priority to the supply rules change. ;)

Posted: Fri Jan 23, 2009 11:03 am
by calvinus
Supply rules successfully corrected. You will find this outstanding change inside the next official patch. :love: