Event Bug?
Posted: Mon Dec 29, 2008 8:15 am
Discussion forum about the wargames Birth of America, AACW, Ageod games and strategy games in general
http://www.ageod-forum.com/
vonRocko wrote:This happened to me in earlier games. It was supposed to have been fixed in an earlier patch. Apparently it wasn't.![]()
BeginEvent
Id=9064
Tag=SEC_018
TagOriginal=
TitleEvent=Mutinies
Description=This event will generate desertions and mutinies in one of the following countries: Austria, Russia or Turkey.
HistoricalNotes=The deprivations of the war were manifold and both soldiers at the front and people in the homeland considerably suffered from them. As the pitcher goes often to the well, but is broken at last, some people finally decided to put this suffering to an end...
Image=0
Icon=3
Sound=36
Public=No
Mandatory=No
Played=No
Success=No
Undisclosed=No
MultipleApply=No
Difficulty=4
Duration=0
DeadlineTurn=0
DeadlineTurnLast=0
BeginModifier
Type=EM_CheckYear
Modifier=1
Parameters=1,1917
EndModifier
BeginCondition
Type=EC_DateCheck
Parameters=1,1915,Start
EndCondition
ConditionsFormula={1}
BeginEffect
Type=EE_DoSocialTest
ParametricalEffectsText=social unrests are going to be checked in %n
Parameters=AUS,0,1,0,0,0
EndEffect
BeginEffect
Type=EE_DoSocialTest
ParametricalEffectsText=social unrests are going to be checked in %n
Parameters=RUS,0,1,0,0,0
EndEffect
BeginEffect
Type=EE_DoSocialTest
ParametricalEffectsText=social unrests are going to be checked in %n
Parameters=TUR,0,1,0,0,0
EndEffect
FirstOptionTitle=Mutinies in Austria-Hungary!
FirstOptionEffectsDesc=%t The following consequences are going to be applied: %c.
FirstOptionEffects=1
FirstOptionAI={EAI_OffensiveTarget;AUS;1;3;;0;0}
SecondOptionTitle=Mutinies in Russia!
SecondOptionEffectsDesc=%t The following consequences are going to be applied: %c.
SecondOptionEffects=2
SecondOptionAI={EAI_OffensiveTarget;RUS;1;3;;0;0}
ThirdOptionTitle=Mutinies in Turkey!
ThirdOptionEffectsDesc=%t The following consequences are going to be applied: %c.
ThirdOptionEffects=3
ThirdOptionAI={EAI_OffensiveTarget;TUR;1;3;;0;0}
PlayedOptionIndex=-1
DefaultOptionIndex=1
OccurrencesMax=-1
Occurrences=0
OwningPlayer=2000
Cloned=No
ExecutionPhase=TP_Military
ExecuteAtPhaseStart=No
EndEvent