Annoying Game Features
Posted: Tue Dec 23, 2008 3:51 am
I have been reading most of the posts here with interest and waited until the 1.05c patch before taking the plunge and buying the game. So, I have seen all of the complaints about the game to date and all of the fixes.
Unfortunately, I am now starting to experience some of these problems first hand, but I am willing to help out where I can or wait until a fix comes along.
I have noticed a game feature that has proven to be very annoying and since I haven't seen it mentioned anywhere on the fourmn, I thought I would say something. This is the constantly changing intensity of the map's colors or pulsating colors.
When I choose a unit for movement, I can see that the areas within reach become a bright yellow but then while I am deciding where to move it, the map slowly darkens to the point where I cannot tell which areas are available and I have to wait until the map slowly changes color back to where I can see the yellow again.
Is there a way to turn this off? If not, why was this created in the first place? I can't imagine players really want a pulsating map.
Also, it seems like the flag colors for the unit types (eg conscript, veteran, elite) were randomly picked and don't follow a logical progression. Is it too late to change this? I would think that grey should be for the lowest untrained conscript or militia, then progress to white, yellow, orange, red for veteran and finally purple for elite units. IMHO
Well, those are my first observations I felt worth mentioning here. Where can I suggest fixes for grammatical errors in the English text?
Kudos on a great game concept and bringing it to reality.
Unfortunately, I am now starting to experience some of these problems first hand, but I am willing to help out where I can or wait until a fix comes along.
I have noticed a game feature that has proven to be very annoying and since I haven't seen it mentioned anywhere on the fourmn, I thought I would say something. This is the constantly changing intensity of the map's colors or pulsating colors.
When I choose a unit for movement, I can see that the areas within reach become a bright yellow but then while I am deciding where to move it, the map slowly darkens to the point where I cannot tell which areas are available and I have to wait until the map slowly changes color back to where I can see the yellow again.
Is there a way to turn this off? If not, why was this created in the first place? I can't imagine players really want a pulsating map.
Also, it seems like the flag colors for the unit types (eg conscript, veteran, elite) were randomly picked and don't follow a logical progression. Is it too late to change this? I would think that grey should be for the lowest untrained conscript or militia, then progress to white, yellow, orange, red for veteran and finally purple for elite units. IMHO
Well, those are my first observations I felt worth mentioning here. Where can I suggest fixes for grammatical errors in the English text?
Kudos on a great game concept and bringing it to reality.