Page 1 of 2
Official Patch 1.05c
Posted: Fri Dec 19, 2008 10:25 am
by PhilThib
Posted: Fri Dec 19, 2008 10:32 am
by calvinus
Herewith the news:
[Version 1.0.5a]
[Version 1.0.5b]
[Version 1.0.5c]
************
New features:
- The original boardgame rule for trenches level has been introduced: trenches level on the Eastern Front is now 1 point less than the Western Front
- Trenches level is now displayed also in land battles & sieges windows
- Nations flags are now displayed also on stacks when the NATO display mode is selected (square-like counters)
- Events can now be discarded
- The limitation of "one combat doctrine research per year per player" is now in force (nations may still plan the research of different doctrines, but only the first one can be tested, a second one is admitted with a big penalty, but all following tests are automatic failures)
Improvements:
- The events pool on the bottom of the screen is now composed by 16 cards
- The ugly background picture behind the current game phase name has been removed
- Added double check of nations neutrality inside diplomatic choices of AI for the planning of diplomatic moves and missions
- Removed the redundant checks concerning previous battle fought limitations on movements for the starting-move areas
- The "Supplementary Munitions" events have been corrected: they can now be both aloways played
- The icon of "Squalls" event is now like all other military events
- Improved AI for surrender opportunity evaluation
- The 1/3 - 2/3 RP spending checks for Germany on Western & Eastern Front have been disabled
- The max duration for events choice procedure is now set to 10 minutes
- Some battle texts have been better centered
- Most tutorial texts have been integrated, improved and corrected
- Tutorial #2 has been widely corrected and refactored
- Air squadrons can now be sent to HQ reserves (and back to first line, as a consequence)
- Unsupplied stacks cannot be redeployed anymore
- Unsupplied stacks cannot benefit of friendly HQs during battle
- Movement sounds are now played also when executing allied or enemy moves
- 2nd Fleet intervention checks during naval battles can now be performed on fleets whose range is max 2 open seas from the combat location
- Supply checks are now performed also at the beginning of Reinforcements and Military phases
- Added an Interphase at the end of all minor scenarios, so that players have the opportunity of examining the map when the scenario is finished
- Stacks outside of Europe are now always in supply
- Sea transport capacity has been set to 2 (two) for all minor countries
- Now only major nations can do technological researchs and investments (both AI or human controlled)
- Savegame procedure now stores also the random seed
- Battle AI boosted
- In trench warfare support value of artillery units is now displayed always in full mode (as if in defense attitude)
- Military AI has been improved in order to avoid massive redeployment of multi-army forces inside the same area
- Military AI has been improved in order to ignore any redeployment possibilities that would make the Front ungarrisoned
- "Strictly turn-based mode" is now forced when playing in Multiplayer
- Removed the game slow downs during your turn when the Strictly turn-based mode is on
- Every time you change the map display mode, current selections (unit/area/nation) are now resetted, so that all color filters can be properly refreshed
- African units cannot be placed/detached anymore outside of Africa
Scenario changes:
- 1914, 1916, 1918 and Palestine scenarios: removed the "decorative" tag from the Red Sea and Persian Gulf sea zones
- 1914, 1916, 1918 and Palestine scenarios: climate of Red Sea and Persian Gulf sea zones is now Desertic
- 1914, 1916 and 1918 scenarios: climate of North Sea is now temperate
- All scenarios: German commercial raiders are now set at "Light Cruisers"
- Corrected region name on the map "Lazio"
- 1914 and Tannenberg scenarios: the "ghost" fortress of Olita is now located in Suwalki
- 1916 scenario: the African theatre of war has been corrected
- 1916 and 1918 scenarios: Turkish fleet is now led by the German admiral Souchon
- 1916 scenario: Portugal is not at war yet, despite its diplomatic level is very close to the entry at war on the side of the Allies
- 1914, 1916 and 1918 scenarios: corrected rules for losses ignore in Caucasus-Armenian front for Russians and Turks
- All scenarios: images of event "Death of Franz Joseph" and "Hungarian crisis" have been corrected
- Description of Tannenberg scenario has been corrected (English text)
- Caporetto scenario: corrected Sachsenberg and Spittal areas
- All scenarios: corrected support values of all artillery units for trench warfare
- 1914 scenario: added rule for grating the Right of Passage through Luxemuberg to Germany and France if the "Moltke" war-plan is chosen by Germany
Fixed bugs:
- Fixed bug in the tooltips of air units
- Fixed bug in trench battles AI concerning the choice of land tactics
- Fixed display bug concerning the Free Press
- The historical event "Death of Franz Joseph" can now occur only once
- Checks for sending units to HQ reserves now are not made anymore for artilleries and support units
- Corrected labels in "Mutinies" events
- Fixed bug in social / stability tests triggered by events play
- Fixed bug in execution of "Historical War-Plan" event
- Fixed crash in savegames caused by "Grant Right of Passage" event play
- Fixed nasty bug in RP spending checks
- Fixed display bug in sieges window that caused the same nation shown both as besieger and besieged
- Fixed bugs in the 4-players campaigns that caused battles between allies and loss of control of areas due to allied moves
- Fixed crash in end-of-turn procedures for 4-players campaign
- Fixed residual turn lock caused by mandatory attacks
- HQ Box (Reinforcements panel): HQs still not in play are no more displayed
- Several bugs fixed for the "Strictly Turn-based" mode and the "Army-by-Army activation" rule
- Fixed crash caused by a "overflow" of diplomats to be displayed inside the area info frame
- Added further corrections in the update of aircrafts display silhouette for French forces
- Reinforcing stacks placed manually on the map now enter the game in status supplied
- Fixed bug in store procedure of events popup timer duration
- Fixed bug in deactivation of the "one-army-per-area" checks in movements & breakthroughs
- Sprites of naval missions have been corrected
- Fixed bug in supply checks
- Fixed crash in Military AI when the "Strictly turn-based mode" is on, but not the "Army-by-army activation" rule
- Fixed display error in Reinforcements box concerning the HQs built via Recruitments window
- Fixed bug in random determination of background music to play (only 75% of musics was always played)
- Fixed bug in capitulation and surrendering of nations
- Fixed residual crash in diplomatic missions execution
- The reconnaissance value of air squadrons is now properly displayed
- Fixed events "Goeben battlecruiser seeks refuge in Constantinople" and "Goeben battlecruiser seeks refuge in Pola" for what concerns the appointment of admiral Souchon in command of Turkish/Austrian fleet
- Event "Entente declares war on Belgium" has been corrected and it's much more difficult to enter in play
- Fixed erratic crash in land battle's dedender's counter-attack checks
- Fixed glitch in supply checks that made them too strict
- Fixed bug in Multiplayer engine: loss of synchronization in execution of orders
- Fixed bug in savegame procedure that caused an AI lock when saving the game during enemy turn if the Strictly turn-based mode and the Army-by-Army activation rule is on
- Fixed bug in land battle commitment of units directly from reserves (a duplicate was created in the rear)
- Fixed bug in mutiny checks for armies that caused a too heavy set of losses
- No more diplomatic missions on nations at war
- Fixed bug in supply check that made stacks locked in the unsupplied status once got
- Fixed script error in "Ultimatum Accepted" Austrian war-plan option that wrongly granted 48 RPs to Serbia
- Fixed the political AI lock due to minor nations that have no .ini file inside the Data\AI\Modding folder
- Fixed the loss of synchronization on random seed when performing the next turn/activation/battle in Multiplayer mode
- Fixed crash caused by the destroy of a HQ due to isolation
- Fixed bug in sea landing procedure on enemy shores
Elements highlighted in bold concern the 1.0.5c.
Have fun!
PS: I corrected also the patch installation error for French version.
not yet
Posted: Fri Dec 19, 2008 10:40 am
by animaluk
Link not working

Posted: Fri Dec 19, 2008 10:49 am
by PhilThib
Fixed

Posted: Fri Dec 19, 2008 12:49 pm
by Serpent77
Now that is a nice gift for week-end!
Posted: Fri Dec 19, 2008 2:07 pm
by Big Muddy
This Is the second good news of the mornning, the first, I don't have to work today due to bad weather, thanks guys

Posted: Fri Dec 19, 2008 2:35 pm
by PhilThib
[color="DarkRed"]ATTENTION[/color] : un bug inattendu dans la version française a été découvert, qui cause un décalage de textes sur le patch. Il sera réglé dans la soirée. Désolé

Posted: Fri Dec 19, 2008 2:52 pm
by vonRocko
I'm off from work due to snow,and there is a new patch! Life is Good!
Thank you Calvinus, enjoy your vacation tomorrow, and Merry Christmas to you

snow
Posted: Fri Dec 19, 2008 3:45 pm
by lycortas
Yeah, we are shut down here in Kalamazoo as well!
Up to our eyeballs in snow with no visibility. I guess i will have to play WW1 all day, damn my eyes.
Mike
Posted: Fri Dec 19, 2008 6:02 pm
by Bruit Bleu
PhilThib wrote:[color="DarkRed"]ATTENTION[/color] : un bug inattendu dans la version française a été découvert, qui cause un décalage de textes sur le patch. Il sera réglé dans la soirée. Désolé
Je me disais bien que quelque chose n'allait pas...

Posted: Fri Dec 19, 2008 6:15 pm
by calvinus
I found the obscure reason of French texts errors! Damnation to Windows... Ok, the patch update will come soon!

Posted: Fri Dec 19, 2008 6:25 pm
by jmlo
PhilThib wrote:ATTENTION : un bug inattendu dans la version française a été découvert, qui cause un décalage de textes sur le patch. Il sera réglé dans la soirée. Désolé
Bon je suis rassuré : j'avais pas lancé le jeu depuis un mois, imaginez ma surprise !

Posted: Fri Dec 19, 2008 6:26 pm
by tagwyn
Cal: my new computer required I reinstall all my games: LGG set-up file will not work for me as sent by Pocus. Thanks for sending it to my email addy.

apy:
Snow???
Posted: Fri Dec 19, 2008 9:33 pm
by razorbackjac
lycortas wrote:Yeah, we are shut down here in Kalamazoo as well!
Up to our eyeballs in snow with no visibility. I guess i will have to play WW1 all day, damn my eyes.
Mike

What is Snow?

Good job Mr. Calvinus and company.
Posted: Fri Dec 19, 2008 10:29 pm
by Sheytan
Great job! Looking forward to firing up WW1 this weekend.
Posted: Sat Dec 20, 2008 12:37 am
by calvinus
Saturday morning 20 Dec, Philippe will post an update of the patch containing:
- Fix of French texts
- Fix of air duels (most of them reported no air combats, so I fixed)
- Fix of strictly-turn-based errors reported by some of you
A few hours of patience.

sat
Posted: Sat Dec 20, 2008 3:38 pm
by animaluk
it is now saturday afternoon

Posted: Sat Dec 20, 2008 3:49 pm
by calvinus
Unfortunately I have no access to the ftp space for patches publication...
We must wait Phil...

Posted: Sat Dec 20, 2008 4:04 pm
by PhilThib
Patch download is underway. We have extremely slow connection right now, due to pre-Xmas traffic. I hope to update everything before 20:00 PM tonight

Posted: Sat Dec 20, 2008 4:27 pm
by PhilThib
Posted: Sat Dec 20, 2008 4:36 pm
by vonRocko
Thanks for the patch,buy I can't download it and I'm not about to sign up for another program to just get a patch!
Will this link be changed later?
Thanks
Posted: Sat Dec 20, 2008 4:41 pm
by calvinus
Important: I
strongly recommend all players to download and install this 1.05c Patch
update,
even those that are using the English version.
The reason is that I managed to includ some key fixes:
- Finally
Air Duels are back!
- I fixed regression bug that caused a
lock in Strictly Turn-Based mode
-
plus some other little glitches are corrected...
So do not hesitate in installing this 1.05c update!

Posted: Sat Dec 20, 2008 4:42 pm
by calvinus
vonRocko wrote:Thanks for the patch,buy I can't download it and I'm not about to sign up for another program to just get a patch!

Will this link be changed later?
Thanks
I tried the download, and I was not asked to sign up for anything...

Posted: Sat Dec 20, 2008 4:44 pm
by vonRocko
I want to but I can't without setting up an account at mediafire,I don't need yet another account.
Thanks
When I try it says invalid Id, user must sign in?
DISREGARD! I got it. My mistake
Thank you

Posted: Sat Dec 20, 2008 4:48 pm
by calvinus
But I'm downloading without being signed in mediafire...

Posted: Sat Dec 20, 2008 4:50 pm
by vonRocko
calvinus wrote:But I'm downloading without being signed in mediafire...
I was missing the correct button, I got it now.
Thanks again.
Posted: Sat Dec 20, 2008 4:57 pm
by Marquee
Thank you for the additional update calvinus. Most appreciated!
Posted: Sat Dec 20, 2008 5:13 pm
by calvinus
The strictly turn based mode seems locked even with this update... something is wrong, sorry...
For the time being please play in WEGO mode. I'll try to do my best to find the solution again.
Sorry,
Calvinus.
Posted: Sat Dec 20, 2008 5:23 pm
by calvinus
For those who want to play in strictly-turn-based mode, please install the patch and download the use the attached zip: it's the game executable patched, to be unzipped inside the game folder.
Posted: Sat Dec 20, 2008 6:01 pm
by Winfield S. Hancock
Thanks Calvinus. You have given us a great toy for us to enjoy this Christmas.
Now go enjoy Christmas yourself and forget about us for awhile.