Alan_Bernardo wrote:I have two computers and have tried the game on a LAN. I haven't tried lately, with the latest patches, but early on-- after a patch or two-- the game froze up quite a bit.
I always do this with these types of games-- play LAN-- to test things out and figure how a game works. Besides reading the manual and looking at AARs, playing against yourself is a good way to learn a game.
Alan
Yesterday night I fixed the Multiplayer bug you spotted: it's a loss of connection due to the loss of synchornization in the execution of orders and actions.
The problem is anyway partially solved, because I realised that the Multiplayer mode is
not compatible with the WEGO!
So I had to force the "Strictly turn-based" mode when playing in Multiplayer.
Tonight I will do further deep tests, and I hope to "close" this issue within tomorrow, so that the Multiplayer engine will be considered as fixed and working 100% in the next official patch 1.05C!
