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Official Patch 1.04g
Posted: Fri Dec 05, 2008 11:01 am
by PhilThib
Hi again,
Our friend Calvinus has again produced a good improvement for the game. patch 1.04g is now available, and will show even more features from 1.04f
You can get it here:
http://ageoddl.telechargement.fr/3rdParty/WW1/Patches/WW1_Patch_v1.0.4g.exe
However, our friend is also on the verge of exhaustion, with 16h+ working days since a month.
I have urged him to take [SIZE="4"]2 days off[/size] completely this week-end
So please be patient, there might be no or very limited response in the next couple of days (I'll do my best to respond here)
Thanks you all for your support

Posted: Fri Dec 05, 2008 11:04 am
by calvinus
Herewith the news:
[Version 1.0.4e]
[Version 1.0.4f]
[Version 1.0.4g]
************
New features:
- Air squadrons that can be used for naval support (reconnaissance) are now easily distinguishable thanks to the anchor sprite printed
close to the nato symbol
- The unenployed production sites are now more easily distinguishable on the map thanks to a new set of sprites
- WW1 Configurator tool now allows to enable/disable the AI Logging
- The trenches level is now displayed also on the square-like stacks on map
- Added a new mp3 sound track: the famout "Over There"
- Added a preview of the battle animations
- Added some useful information in the Diplomacy window
Scenario changes:
- 1914 Grand Campaign: added all army HQs available for recruitment (German XIV, XV and XVI armies, British III and IV armies)
- 1918 scenario: added some corrections to the uniforms & technologies
- 1916 and 1918 scenario: Radziejow and Wloclavec areas are now German controlled
Improvements:
- A new more stable and better performant MP3 playback library is now integrated in the game
- Automatic browse of ingame musics is now in force
- The WW1 Configurator now allows to set two new parameters: "load all sounds at start" and "play sounds in streaming mode"
- Reduced the lags during land battles due to the frequent check for battle events to play
- Recruit Points capacity of minor nations is now set to 10 RPs maximum
- The Main Offensives window is no more accessible in 1914 (until the Fire-Power doctrine is in vigor)
- Loading time of scenarios has been improved
- The default display mode of NW fluctuation messages has been changed to popup window
- Path finding of Diplomatic moves has been improved in order to avoid diplomats bogged in countries too far from the targets
- The automatic retreat towards the nearest supply source is now forced for those stack that at the end of turn/phase share the
map location with enemy forces, unless a siege is undergoing and they are participating the combat
- Several improvements have been introduced to boost the Military AI (during combats and normal gameplay)
- Sack of leaders, planning of Expeditionary Forces and Political Actions can now be scheduled also during the Interphase
- Execution phase for all political actions is now the Interphase, except for the "New Government" and the "Improve National Morale" (Politics Phase)
- Stacks' supply infos are now stored in savegames
- The one-army-per-area rule is now applied only if the strictly-turn-based mode and the army-by-army-activation rule are in force
- The Recruit Points usages infos aren't anymore resetted upon load of saved game
- The battle buttons (Engage, Retreat, Breakthrough and Go to Next Battle) are no more availbale for click when a modal
window is visible (combat result, breakthrough/retreat priorities selection window, land/naval tactics selection window)
Fixed bugs:
- Fixed the mysterious bug of the snowy meteo conditions during spring
- Fixed a bug in Fog of War manager: the visibility bonus chits of AI were never released
- Corrected tooltip for forbidden interceptions in Fire-Power doctrine
- Corrected map DB mistakes for Persian Gulf and Red Sea
- Fixed the recurrent crash in Diplomatic phase of Summer 1915
- Fixed display error (top frame) for rail and naval transport capacity
- Fixed bugs in naval transport planning and execution
- Corrected implementation of munitions expenditures on budget during Interphases
- Fixed the expiration checks regardign the effect of Fog of War bonus events (Mata Hari, Bolo Pasha, Espionnage...)
- Corrected the scripting of French Plan XX: wrong initial level of NW
- Fixed some bugs in Main Offensives checks
- Added some missing AI .ini files for minor countries, that caused Political AI infinite loops in late years of war (1917+)
- Finally spotted and fixed the crash on merging of ambassadors
- Fixed a bug in the "Appoint new leader" political option
- Fixed bug in war declaration
- Removed the lags in the setting of the sliders inside the Technological researchs / Munitions production / Economic aids windows
- Fixed bug in turn number check for events play (i.e.: Supplementary Munitions event was never playable)
- Fixed infinite loop in AI: towards the "physical" end of the war (1919) it was unable to plan Grand Offensives
- Fixed savegame bug in storing/retrieving the reserve value of HQs
- Fixed bug in December checks for Grand Offensives: offensive can now be newly planned in following year
- Fixed bug in display of Air Squadrons' reconnaissance and tactical support value
Important:
- The AI logs have been disabled because some antivirus caused the crash of the game detecting the generation of these html logs
as a possible threat
- The options "Give AI full time" can be now activated (if enabled, the AI boost is deactivated and the pervasive supply checks
are so reintroduced)
- Introduced a tweak to force the AVI viewport to the map fullscreen
NB: I highlighted in bold the news concerning 1.04G.
Posted: Fri Dec 05, 2008 11:18 am
by calvinus
calvinus wrote:- Introduced a tweak to force the AVI viewport to the map fullscreen
For Franciscus & Co... please report me if this tweak now makes the AVI finally working on your PCs.

Posted: Fri Dec 05, 2008 11:50 am
by Carnium
Thanks Calvinus
Now PLEASE take a weekend off and have a good rest.
*** Please make this announcement a sticky, thus replacing the older patch ***
Posted: Fri Dec 05, 2008 12:18 pm
by Bruit Bleu
Thanks for your work, Calvinus ! Your support is great !
calvinus wrote:For Franciscus & Co... please report me if this tweak now makes the AVI finally working on your PCs.
I still have a fanfaresque black-screen and no image...
Posted: Fri Dec 05, 2008 12:21 pm
by 06 Maestro
Calvinus
Your touch ups with 104 G did the job with the Avi files. Previously, I watched the intro using WMP as it would not play in the game for me-it was a tiny block in the top left of my screen. It played fine, but it did not show the map as the background for the film (in WMP).
I just installed G, and it worked-for the first time. Job well done.
Now, rest (relax, eat, and get some fresh air). The game will still be here Monday morning.
Posted: Fri Dec 05, 2008 12:21 pm
by calvinus
Bruit Bleu wrote:I still have a fanfaresque black-screen and no image...
Absurd! Current version 1.04G
brutally forces the viewport size of the AVI player to the monitor resolution!!!!

This damned DivX codec is making me crazy....

Posted: Fri Dec 05, 2008 12:24 pm
by calvinus
06 Maestro wrote:Calvinus
Your touch ups with 104 G did the job with the Avi files. Previously, I watched the intro using WMP as it would not play in the game for me-it was a tiny block in the top left of my screen. It played fine, but it did not show the map as the background for the film (in WMP).
I just installed G, and it worked-for the first time. Job well done.
Now, rest (relax, eat, and get some fresh air). The game will still be here Monday morning.
On your PC works??? On the pc of Bruit Bleu it doesn't....
Informatics are not a science, but a magic craft!
Posted: Fri Dec 05, 2008 12:39 pm
by Serpent77
Tnanks fot the patch! It happened even before the week-end!
Now with the new patch released I'm afraid my plans for the next two days are ruined

Posted: Fri Dec 05, 2008 12:49 pm
by AndrewKurtz
Yes, but I believe you shouldn't be thinking about it for a few days. Go sleep and have some fun!!!!
Posted: Fri Dec 05, 2008 1:13 pm
by Bruit Bleu
I just uninstalled and reinstalled the game to be sure... But nothing changes : black screen and music.
Don't worry, this bug is of a very small importance...
" wrote:Yes, but I believe you shouldn't be thinking about it for a few days. Go sleep and have some fun!!!!
I'm sorry for the issue, but Andrew is right !

New version # not showing??
Posted: Fri Dec 05, 2008 2:28 pm
by dougbush93
I installed 1.0.4g with no problem. Thanks to all at AGEOD for continuing to polish this gem of a game!
One thing: despite the new patch being installed, on the screen where one select's "Single Player" or "Multiplayer", it still says "Version 1.0.4a" at the bottom?
Not a big deal of course, but that should now show "1.0.4g" now right?
Doug
Posted: Fri Dec 05, 2008 2:43 pm
by calvinus
Again the patch install problems????
Be sure the patch is installed..... It seems no...
Right-click on WW1.exe, select "Properties" and then go to the "Version" panel, the version must be 1.0.4.5, and the modification date must be 4 Dec. 2008 h21:56:50 CET
Other way to check if the patch is installed, run the WW1 Configurator, you must see a new check-box "AI Logs"...

Posted: Fri Dec 05, 2008 3:05 pm
by vonRocko
Yeah, I saw the intro video! first time since I got the game
Now I can disable it again.
Game is running good on my end!

Enjoy a couple of days off calvinus! You deserve it. And Thank You!
Posted: Fri Dec 05, 2008 4:34 pm
by Marquee
Under 1.04f, my AVI worked as Maestro describes below.
06 Maestro wrote:Calvinus
Your touch ups with 104 G did the job with the Avi files. Previously, I watched the intro using WMP as it would not play in the game for me-it was a tiny block in the top left of my screen. It played fine, but it did not show the map as the background for the film (in WMP).
I just installed G, and it worked-for the first time. Job well done.
Now, rest (relax, eat, and get some fresh air). The game will still be here Monday morning.
However, under 1.04g I do not even get the tiny block in the top left of my screen anymore. The screen is now completely black and all I get is the music. Not sure what I can do since it should be working like Maestro's, but it's not.
Posted: Fri Dec 05, 2008 5:04 pm
by Tamas
Who cares about the intro anyway? :P
And the patch does display as "1.04g" so whoever has different lettering did not correctly install it.
Posted: Fri Dec 05, 2008 6:30 pm
by Marquee
Tamas wrote:Who cares about the intro anyway? :P
And the patch does display as "1.04g" so whoever has different lettering did not correctly install it.
A. It's not that big a deal, but the intro runs under WMP, just not in game. I read some earlier threads about this and Calvinus stated that if it ran under WMP, it had to be a DirectShow issue. Well, I've never heard of DirectShow and don't even know if it's installed on my PC. How can one tell?
B. My game shows 1.0.4g on the title screen.
Posted: Fri Dec 05, 2008 6:41 pm
by ird
Tamas wrote:Who cares about the intro anyway? :P
And the patch does display as "1.04g" so whoever has different lettering did not correctly install it.
I agree - the intro doesn't play on my laptop (not installed the game on the desktop yet) but how important is that?? It's the gameplay that matters - and I think great credit should go to Calvinus for the incredible frequency of patches that have come out so far

Posted: Fri Dec 05, 2008 6:47 pm
by Marquee
Well, out of curiosity I updated my nVidia display drivers to the very latest and now the AVI plays as it should (although the game still minimizes as soon as it starts). Go figure.
Posted: Fri Dec 05, 2008 7:31 pm
by Marquee
And just now I restarted the game and the AVI video doesn't play again. Something going on with video drivers it would seem since it played the video the first time after new drivers, but not subsequently.
Posted: Fri Dec 05, 2008 7:31 pm
by Ayeshteni
Marquee wrote:Under 1.04f, my AVI worked as Maestro describes below.
However, under 1.04g I do not even get the tiny block in the top left of my screen anymore. The screen is now completely black and all I get is the music. Not sure what I can do since it should be working like Maestro's, but it's not.
I got this. However a simple press of the 'windows' key (to bring up the start menu - basically to get to desktop without alt-tab) and then re-clicking WW1 on the resulting toolbar to bring the game back up 'refreshes' the intro video so you can see it as well as hear it.
Ayeshteni
Posted: Sat Dec 06, 2008 1:39 am
by habakuk
calvinus wrote:- The one-army-per-area rule is now applied only if the strictly-turn-based mode and the army-by-army-activation rule are in force
Using version 1.04g, I still cant't move an army into an area containing a land detachement of a different army.

But I could see some of the AI's armys being stacked in one province.
Of course, I'm in the WEGO mode.
In addition I'd like to add that sometimes I still get the bug that screws up the interface (all of a sudden some buttons are where they should definitely not be ... for example the event cards or the three buttons that are usually in the lower right corner). A while ago somebody reported he got this bug by pressing F6 instead of F5 for quicksaving. I get it randomly. It can be solved by reloading, so it is not too much of a problem.
Thanks for the outstanding support of this game, I'm looking forward to even more improvements!

Posted: Sat Dec 06, 2008 4:46 am
by Johnnie
Very, very, very minor point; but I don't see the Caruso rendition of "Over There" in the music file. I have patched to 1.04g.
Posted: Sat Dec 06, 2008 5:04 am
by Marquee
Ayeshteni wrote:I got this. However a simple press of the 'windows' key (to bring up the start menu - basically to get to desktop without alt-tab) and then re-clicking WW1 on the resulting toolbar to bring the game back up 'refreshes' the intro video so you can see it as well as hear it.
Ayeshteni
Amazing! This worked Ayeshteni. Now, if Calvinus could just make it so the game doesn't start minimized (I'm running WinXP, don't know if that matters) maybe the problem would be solved.
Posted: Sat Dec 06, 2008 9:03 am
by calvinus
habakuk wrote:Using version 1.04g, I still cant't move an army into an area containing a land detachement of a different army.

But I could see some of the AI's armys being stacked in one province.
Of course, I'm in the WEGO mode.
Of different nationalities??
Stacking of multi-armies work if the nationality is the same...
Posted: Sat Dec 06, 2008 9:05 am
by calvinus
Johnnie wrote:Very, very, very minor point; but I don't see the Caruso rendition of "Over There" in the music file. I have patched to 1.04g.
Damn! You are right! I forgot to add it to the patch and I added it only to the full Installer!
Ok, I'm going to rebuild the patch so including the new MP3.
Posted: Sat Dec 06, 2008 9:06 am
by calvinus
Marquee wrote:Amazing! This worked Ayeshteni. Now, if Calvinus could just make it so the game doesn't start minimized (I'm running WinXP, don't know if that matters) maybe the problem would be solved.
In fact the game is supposed to start running not minimized. This happens on some PCs only...

Posted: Sat Dec 06, 2008 9:44 am
by Gray_Lensman
deleted
Posted: Sat Dec 06, 2008 9:48 am
by calvinus
Other AgeOD games are written in Delphi.
WW1 in C++, another technology...

Posted: Sat Dec 06, 2008 9:53 am
by Gray_Lensman
deleted