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Patch today?
Posted: Wed Nov 26, 2008 1:42 pm
by vonRocko
Will there be a patch today or not? 11/26/08
thanks
Posted: Wed Nov 26, 2008 1:44 pm
by calvinus
Philippe is running tests on all the PCs in the office. I did the same on my side, of course.
We will post officially the patch as soon as possible, today.
new patch?
Posted: Wed Nov 26, 2008 2:05 pm
by ConstantinScipion

Hi,
R we talking about 1.04d? is there a modification for pepole who experienced sound trouble?
thks
Posted: Wed Nov 26, 2008 2:40 pm
by calvinus
Not yet. The new MP3 playback library is not yet integrated. Sorry.
Posted: Wed Nov 26, 2008 6:17 pm
by vonRocko
I have a day off from work and was hoping to get some WW1 gaming in,but my game is currently unplayable.
Since it is a little bit after noon on the east coast of the U.S.A, it must be just about quitting time in France,and I'm a little concerned that there will not be a patch today.
Any news?
Thank you!
Posted: Wed Nov 26, 2008 6:52 pm
by Le Ricain
vonRocko wrote:I have a day off from work and was hoping to get some WW1 gaming in,but my game is currently unplayable.
Since it is a little bit after noon on the east coast of the U.S.A, it must be just about quitting time in France,and I'm a little concerned that there will not be a patch today.

Any news?
Thank you!
As an American, today should be the start of a very long weekend for you. Hopefully, you will get game time in before Monday.
Happy Thanksgiving.
Posted: Wed Nov 26, 2008 7:40 pm
by vonRocko
Posted: Thu Nov 27, 2008 2:03 am
by Queeg
So I guess the answer is .... No?
Posted: Thu Nov 27, 2008 8:12 am
by calvinus
Philippe spent the whole night testing the patch 1.0.4d on the most number of PCs as possible. The patch will be published today... and we have
other good news!

Posted: Thu Nov 27, 2008 9:01 am
by 06 Maestro
Oh well, I will sleep for a while and wake up to a new patch and, and??
Posted: Thu Nov 27, 2008 9:06 am
by PhilThib
Posted: Thu Nov 27, 2008 9:20 am
by calvinus
Patch description:
[Version 1.0.4a]
[Version 1.0.4b]
[Version 1.0.4c]
[Version 1.0.4d]
************
Improvements:
- "Next turn/phase" button is no more hidden when entering the Reinforcements phase
- Persian Gulf is no more marked as a "decorative" area, so fleets can be moved there even if it's still named "Persian Gulf decorative"
- Removed the ping pong nasty behavious of AI vs AI in Naval Battles
- Autosave now makes a backup copy also of the .MAP file
- Redeploying forces now cancel any move order previously scheduled for the concerned stack
- Air squadrons now may be involved in one air duel only
- Recruit Points capacity (max stock) of minor nations have been set to 12 (previously no limitation)
- Messages window are no more displayed when army movements are performed
- Improved the redeployment of leaders by adding the command swap
- The black window informing that "AI is thinking" is now displayed immediately when AI start her job
- Red Sea is no more marked as a "decorative" area, so fleets can be moved there even if it's still named "Red Sea decorative"
Fixed bugs:
- Added a key correction in Land Battles neural networks INI file in order to prevent infinite AI loops in Main Offensive
Major trench battles
- Fixed a rare CTD in Military AI (for savegames only)
- Added the correct NATO symbols for Mountain & Marine units (forgot in the previous patch)
- Corrected a DB mistake in Political Options for Warfare Economy increase
- Fixed the bug in victory determination when playing a second scenario within the same game session
- Fixed the map glitches upon exit from the Breakthrough / Retreat / Counter-Attack planning window during battles
- Fixed the neutrals' diplomatic borders violation bug
- Added the check on max diplomatic missions per player per turn
- Finally fixed the memory leak on AI reset that caused an erratic CTD on game quit
- Finally fixed the CTD on second load of scenario in the same game session
- Corrected text error in message concerning the corps firepower improvement effects on NW
- Fixed bug in rigid ZOC checks that prevented all administrative moves
- Fixed bug in air interceptions checks
- Corrected the display errors in the pro-Side gauge arrow inside the Diplomacy window
- Fixed some bugs in national budget updates
- Fixed bug in redeployment of leaders
- Fixed some design mistakes in Munition Costs DB that prevented some major nations to build munitions when the number of available productions sites is low
- Fixed very rare CTD in sieges conclusion of national resurgence fortresses
- Fixed bug in reinforcements of armies and fleets to be placed
- Fixed bug in reinforcements of Naval Minefields to be placed
- Fixed regression bug generated by 1.0.4c in the display of some budget values inside the National Budget window
- Fixed bugs in automatic deployment of reinforcements (supply check of detachments/HQs, refresh of map)
Remarks:
- The patch has been built with the newest version of Inno Setup Compiler that should be Vista Administrator priviledges compliant
- The Security Level is now fixed to 3 and cannot be changed (WW1 Configurator tool)
Posted: Thu Nov 27, 2008 9:34 am
by 06 Maestro
I may have missed it in the list, but thre is a huge improvement in RAM utilization. My RAM use has dropped by about 50%. Draging an dropping seemed smoother too.
Bravo!
Posted: Thu Nov 27, 2008 9:36 am
by calvinus
And you will see
1.0.4e beta with the
new sound engine!!!

Posted: Thu Nov 27, 2008 9:44 am
by 06 Maestro
Molto grazie.
Posted: Thu Nov 27, 2008 10:24 am
by abulbulian
Well Done!

Posted: Thu Nov 27, 2008 10:27 am
by Lannes
Merci

Posted: Thu Nov 27, 2008 11:50 am
by sval06
Lannes wrote:Merci
In english please
Grazie Calvinus
Posted: Thu Nov 27, 2008 1:26 pm
by vonRocko
Posted: Fri Nov 28, 2008 11:58 pm
by tagwyn
Ditto!!! Am now getting the game to work!!! WOW.

apy: