Page 1 of 1

ETA On The Real Manual?

Posted: Fri Nov 21, 2008 7:09 pm
by tgb1
Now that the game is relatively stable, we need to learn how to play it. The POS summary that came with it is a joke.

Posted: Fri Nov 21, 2008 7:38 pm
by calvinus
Yes relatively stable... I'm fixing a lot of stability issues! 1.0.4c will be much better than now! ;) :D

Posted: Fri Nov 21, 2008 8:05 pm
by PhilThib
Manual is a long and cumbersome task. I am on it almost full time. The problem is that the guy who was supposed to do it failed us, and I have to restart everything from scrap...almost :( :bonk: :neener: :blink: :wacko:

Posted: Fri Nov 21, 2008 9:09 pm
by captainmatt
PhilThib wrote:The problem is that the guy who was supposed to do it failed us, and I have to restart everything from scrap...almost :( :bonk: :neener: :blink: :wacko:


Break out the FIRING SQUAD FOR HIM!!!!

Posted: Sat Nov 22, 2008 12:37 am
by Plugger
Goodaye,

There is obviously a significant pent up demand for a useable manual given the complexity of the game and people having to stumble around in the dark.

Having read my way through the entire downloadable rules I'd imagine that transcribing the board game rules to a computer game form with appropriate screenshots and explanations would be a huge task and one that a single person would be unable to do in a reasonable period of time. Even more so if they are under pressure as you (philippe) no doubt are.

Given that the board game rules are broken down into a series of booklets (basic rules, advanced, trench warfare etc) would it be possible that the computer manual is released in a similiar format. Eg. The Basic rules book, along with the explanations of the interface could be kicked out first.

This won't answer everybodies need for information but at least it would get something useable into the hands of the players a lot quicker than having to wait for the mount everest task of a complete, comprehensive manual.

It would also serve as a feedback loop for the completion of the remaining manual sections as if something wasn't explained clearly then you'd know about in time to rectify other potential manual inconsistencies.

Just a thought.

Cheers,
Plugger

manual

Posted: Tue Dec 02, 2008 11:14 am
by animaluk
any update i have not got a clue what i need todo. the tuteriols are terrible i cannot double up units{armies as i cannot find the sweetspot when dragging armies onto each other i need help

Posted: Tue Dec 02, 2008 11:16 am
by PhilThib
There are already some sections available on this forum :) More will follow, after final writing and proofreading. No exact date yet, because it needs Clavinus double-check and he is now overwhelmed by the patches updates, which have priority :(

Posted: Tue Dec 02, 2008 12:28 pm
by Chertio
Animaluk - I too had trouble with the unit symbols and found that moving and merging units is much easier with the 2D Nato symbols option.

thanks

Posted: Tue Dec 02, 2008 4:19 pm
by animaluk
Thanks i will give it ago :)

Posted: Fri Dec 05, 2008 12:58 pm
by ulver1
Might make sense to release the draft of the real manual. Would allow the board to collectively proof read it so to speak.

The board game rules have helped me a lot.

Posted: Fri Dec 05, 2008 2:10 pm
by calvinus
Some chapters have been already posted. Go to the concerned forum thread. ;)