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Railways

Posted: Thu Nov 20, 2008 1:33 pm
by tigertank35
how do you convert a railway owned by the enemy?

Posted: Thu Nov 20, 2008 1:45 pm
by Tamas
tigertank35 wrote:how do you convert a railway owned by the enemy?


Click the convert railway button for a nearby stack, and move through the are with them.

Posted: Thu Nov 20, 2008 6:49 pm
by abulbulian
Can a calvary unti convert, a arty unit? Any unit even empty HQ?

Posted: Thu Nov 20, 2008 7:14 pm
by calvinus
Only Inf and Cav, but the MP cost for cav is twice.

Posted: Sat Nov 22, 2008 9:03 pm
by laugi2
Calvinus

there is french troops who are coming on my territory(With my troops on it) for a battle and the battle does not occure because i guess they retreat but the french managed to change my railway. this should not happen!

how can you change the railway if you do not control the territory?

Posted: Sat Nov 22, 2008 10:33 pm
by calvinus
Not sure, and indeed very difficult to "code" differently... Railroad conversion is done during movement. Battles and retreats are performed after movement... :bonk:

Posted: Sun Nov 23, 2008 12:51 am
by laugi2
calvinus

of course i do not know anything about coding, making a games etc..... What about if the railway change can only occur in territory that the power owne or is in control. :wacko:

Posted: Sun Nov 23, 2008 8:41 am
by calvinus
Yes, it's possible, but annoying. You players will be always forced to do two movements: one for invasion, one for rail conversion... are you sure you want such delays? :confused:

Posted: Sun Nov 23, 2008 2:39 pm
by vonRocko
laugi2 wrote: the french managed to change my railway.


I guess this represents the french tearing up the rails in the area it went through. Making Germany repair them.
:thumbsup:

Posted: Sun Nov 23, 2008 4:50 pm
by laugi2
no problem with that

Posted: Sun Nov 23, 2008 7:02 pm
by WhoCares
Except that if the french capture the region they don't have to fix it...

Posted: Sun Nov 23, 2008 7:04 pm
by tigertank35
I still dont understand how you ocnvert the railway must i push the button and then drag the unit to the railway

rail

Posted: Sun Nov 23, 2008 11:29 pm
by razorbackjac
Tamas wrote:Click the convert railway button for a nearby stack, and move through the are with them.

Is this a stack next to the target area to be changed or a stack in the area. And when it does change, is there a icon showing the change or difference in the track?

Posted: Mon Nov 24, 2008 1:09 am
by Le Ricain
tigertank35 wrote:I still dont understand how you ocnvert the railway must i push the button and then drag the unit to the railway


Yes, the unit must move to the area where the track is to be converted.

Posted: Mon Nov 24, 2008 1:13 am
by Le Ricain
razorbackjac wrote:Is this a stack next to the target area to be changed or a stack in the area. And when it does change, is there a icon showing the change or difference in the track?


It should be a stack next to the area to be changed. A unit inside an area can not do anything for the area.

In an area which is controlled by one side, but not the railroad, you will notice a sign post in the area with the RR controlling nation's flag. Once the RR has been converted, the sign post disappears.

Thank Guys

Posted: Mon Nov 24, 2008 2:40 am
by razorbackjac
:)
Le Ricain wrote:It should be a stack next to the area to be changed. A unit inside an area can not do anything for the area.

In an area which is controlled by one side, but not the railroad, you will notice a sign post in the area with the RR controlling nation's flag. Once the RR has been converted, the sign post disappears.

That clears it up for me. :)

Posted: Mon Nov 24, 2008 9:47 am
by WhoCares
Le Ricain wrote:...A unit inside an area can not do anything for the area....

I'd love to see this changed, from gameplay perspective it seems nonsense to have an army sitting in a region but still having to order a corps to march and convert the rail. Especially if an enemy attacking this region can convert the rail even when he does not conquer it...

Posted: Mon Nov 24, 2008 9:51 am
by calvinus
WhoCares wrote:I'd love to see this changed, from gameplay perspective it seems nosense to have an army sitting in a region but still having to order a corps to march and convert the rail. Especially if an enemy attacking this region can convert the rail even when he does not conquer it...


Ok, it's a bit change to boardgame rules, but I have nothing against your suggestion. Scheduled as improvement. ;)

Posted: Mon Nov 24, 2008 11:53 am
by Franciscus
... and at least that would give some consistency vis-a-vis how it is done in AACW (not saying that there is any other type of consistency with the AGE-engine games, of course... :D )

Posted: Mon Nov 24, 2008 11:57 am
by calvinus
My worry is: if you convert the rails (needs 1 MP) and then you order a move... well, how to handle this? :bonk:
Playing a boardgame is "simpler" than coding it... :cuit:

Posted: Mon Nov 24, 2008 12:08 pm
by Franciscus
...you could allways ask Pocus... ;)

Your good

Posted: Mon Nov 24, 2008 7:33 pm
by razorbackjac
calvinus wrote:My worry is: if you convert the rails (needs 1 MP) and then you order a move... well, how to handle this? :bonk:
Playing a boardgame is "simpler" than coding it... :cuit:

you can do it!! :w00t:

Posted: Mon Nov 24, 2008 9:32 pm
by WhoCares
calvinus wrote:My worry is: if you convert the rails (needs 1 MP) and then you order a move... well, how to handle this? :bonk:
Playing a boardgame is "simpler" than coding it... :cuit:

Well, the current system is not gamebreaking, but at times cumbersome and in some situations odd. Before you throw everything overboard and create a new solution that might create some other problems or oddities we might happily play with some ideas to find a solution that works and is not overly much effort to implement.
There are definatly more important things for you to do right now than changing something that is basically working. I don't mind playing with the current system another month or four... ;)

Posted: Mon Nov 24, 2008 10:18 pm
by PDF
All of this RR conversion stuff is unnecessary detail imho ... Why not just convert RR automatically after 1 turn ? A turn is 1-2 months, enough to consider that some rear engineer corps did the work ...

Yep

Posted: Mon Nov 24, 2008 11:58 pm
by razorbackjac
WhoCares wrote:Well, the current system is not gamebreaking, but at times cumbersome and in some situations odd. Before you throw everything overboard and create a new solution that might create some other problems or oddities we might happily play with some ideas to find a solution that works and is not overly much effort to implement.
There are definatly more important things for you to do right now than changing something that is basically working. I don't mind playing with the current system another month or four... ;)

I would have to agree with you ;)

Posted: Tue Nov 25, 2008 5:48 am
by Plugger
Goodaye,

One of the main reasons the german offensives in the west failed was their inability to quickly get captured rail lines back into working order. As a result they ran out of supplies and their offensives faltered. The right hook through Belgium was a classic example of this.

By the time the German corps fought the battle of Marne they were exhausted and most of their artillery was well to the rear with low stocks of munitions. All due to the damaged railways.

Another example was Verdun. The germans made their breakthrough but were unable to exploit it because the rail lines were buggered and they had to haul their supplies and artillery behind them with horses over muddy ground. The French, with the advantage of adequate rail nets, were able to quickly shift forces and contain the breakthough.

Automatically converting rail lines would go be pretty 'gamey'. It took ages for the Germans to fix up the damaged / sabotaged rail lines that they captured. Like the game, it was a burden for them. But one that was vitally important.

So I'd vote to leave things as they are.

Cheers,
Plugger

Posted: Tue Nov 25, 2008 6:02 am
by Gray_Lensman
deleted

Posted: Tue Nov 25, 2008 7:19 am
by Stwa
Gray_Lensman wrote:calvinus:

If the game is supposed to "rigidly" adhere to the original board game design, I'd have to say I agree with Plugger and would not change it.

However, if it's not going to rigidly adhere to the original board game design and you elect to make it, (railway conversion), work differently, you'll be opening the door for all sorts of requests for other changes.

Obviously, this is a decision to be made first.


This makes sense, and I would say, complete the game as designed. Then when all has been stabilized, you can entertain a series of modifications that you are sure will have a positive impact on gameplay, and you will have the time to test any such hypothesis.

Posted: Tue Nov 25, 2008 7:36 am
by Syt
Stwa wrote:This makes sense, and I would say, complete the game as designed. Then when all has been stabilized, you can entertain a series of modifications that you are sure will have a positive impact on gameplay, and you will have the time to test any such hypothesis.


I must say I have to agree.

Posted: Tue Nov 25, 2008 8:23 am
by calvinus
Gray_Lensman wrote:calvinus:

If the game is supposed to "rigidly" adhere to the original board game design, I'd have to say I agree with Plugger and would not change it.

However, if it's not going to rigidly adhere to the original board game design and you elect to make it, (railway conversion), work differently, you'll be opening the door for all sorts of requests for other changes.

Obviously, this is a decision to be made first.


I agree. The game is to be made adherent to the original design, BUT when we find some point that is really not reproducible on a PC or that makes the game almost unplayable, I'm forced to change things.... Anyway, I don't believe the railways "problem" is such a case. ;)