Sheytan wrote:Just a FYI on the map, there is a portion of France missing from my version of the game. It is a DL copy from Matrix. The "tile" missing is around Bordeaux area. I noted this in the 4 player campaign. Havnt looked to see if this is resident in any of the other scenarios.
Additions, there are in fact multiple map tiles that look like thier screwed up. Hmm...thats something that should never have happened im afraid...
We'll have a look.. it's a texture loading problem.
Sheytan wrote:In the campaign game if you seperate the english fighter squadron from the fleet elements its stacked with the game CTD's.
We'll see on this one. May be because this unit is "Naval Aviation" (RNAS unit) and can't be detached from the fleet. We shall check.
Sheytan wrote:In my campaign game last night the Austro Hungarians were fighting the germans when in fact allied with each other. Is the game recognizing allies? It appeared a german stack tried to pass thru a area garrisoned by AH, and a battle ensued.<<<<<<<-----THIS IS A HUGE ISSUE-I hope what I saw was not the norm. IF this is its going to completely screw the game up id suspect.
If so, it is a bug. Problem is 4-palyers campain is NOT intended for single player games, only for multiplayer. However, even with this, it should not happen. Thanks for spotting.
Sheytan wrote:New one, enemy playing detrimental event card against self...twice in current game so far, torpedo usa ship event, and a advance armor research for allies??? event... the event cards benificial to the allies need to be flagged as a NO PLAY for central powers...
New one, event phase...I have one card available to draw, the game will not allow me to close the screen or advance because it says I have two cards to draw, yet only one is present in the list of choices. NOTE-by hitting escape and saving at this point it advanced to the next screen.
Regarding events, I have the Zimmerman Telegraph event as allies yet the only card I can play is one detrimental to myself, in this case the Jihad card, which I pulled to keep it from my enemys hands, fact I have two pro allie cards I cant play, greyed out, and one anti I can....whats up with this????
As a aside, I have to add im very much enjoying the game, my notes here are simply to point out what is a issue as I see it, nothing more or less, if the game wasnt a gem in the rough id not bother.
Will keep adding as I find em...
The whole events system is a new and unusual feature with some 'strange' but useful rules. May be we need to work out the graphical aspects to enhance the differences...
* Enemy may 'play' events that are self detrimental... in fact, he has no choice...it is the case of events we call 'public' which are in fact random events he can't do anything with, just suffer their consequences. For instance, the US ship torpeded is an event (public) that can (in fact must) be played by the CPs...in other words one of your U-boat commander has made a mistake...
* Stratagem events (i.e. those cards you draw initially and receive once in a while, the white background playing cards you can see at the bottom left of the interface): if you draw one that is favorable to the opponent, there is one GODD point in it: you know the enemy cannot play it... now you're allowed to play stupid and inflict it upon yourself if you wish

. We may have may be an option 'No Play' later on...
Thanks for raising all these points, they will help improving the game
