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Supply Query?

Posted: Mon Oct 27, 2008 10:00 am
by Plugger
Goodaye,

This game looks interesting. I'm curious how the game handles supply.

Does it represent supply lines that can be interrupted?

Is supply something that you need to accumulate prior to an offensive?

How is supply generated?

Any info here would be appreciated.

Cheers,
Plugger

Posted: Mon Oct 27, 2008 10:06 am
by Tamas
In a nutshell, your supply moves along railroads, and your unit needs to be at max 2 areas away from such a supplied railroad, or from a supplied HQ.
Supply sources are your friendly cities, or ports (unless the port's sea is enemy controlled).

As for stockpiling prior to an offensive, that is represented for trench warfare, where to launch a major offensive (and thus use a somewhat better CRT for your attack), you need to pre-schedule it, by its start turn and target area.

Posted: Mon Oct 27, 2008 10:36 am
by Plugger
Goodaye,

O.K. Thanks for the info and the fast reply. Appreciated.

Cheers,

Plugger

Posted: Mon Oct 27, 2008 5:40 pm
by Feralkoala
For the big offensives Tamas mentioned, it also helps to have good stockpiles of MUN (to fire your artillery) and RP (to help replace the casualties).

Posted: Tue Oct 28, 2008 12:24 am
by Plugger
Goodaye,

Arrr... So how do you generate MUN's (munitions?) And how are they expended?

I take it you are referring to an overall stockpile of MUN's that anyone can tap into provided they are on the supply grid?

Cheers,

Plugger

Posted: Tue Oct 28, 2008 9:30 am
by Tamas
Plugger wrote:Goodaye,

Arrr... So how do you generate MUN's (munitions?) And how are they expended?

I take it you are referring to an overall stockpile of MUN's that anyone can tap into provided they are on the supply grid?

Cheers,

Plugger


Ammunition is for artillery units. Normal units are either supplied or not, ammunition spending of them is not tracked.

Each round of combat where you use an artillery unit as support costs one MUN.

You get MUN by producing it, setting a turnly flow of it during the quarterly Interphases. Obviously, more munition costs more, plus, the max you can get is limited by your level of war industry. (by political decisions, you can gradually switch your economy for war production. But beware: the more you concentrate on war, the less consumer products you will have, lowering your national will)

Posted: Tue Oct 28, 2008 12:17 pm
by Plugger
Goodaye,

O.K, that's starting to sound interesting.

Thanks again.

Cheers,

Plugger